Starfleet Veteran
Join Date: Jul 2012
Posts: 378
# 1 Extend shields are OP
02-06-2013, 11:03 AM
Extend shields 3 with shield level at 124/100 you get 186.1 shield regen. Reduce damage to shields by 42.5 for 30 sec.
Say you do 2 extend shields 3 on one ship. That ship has a 85% resist to damage. Then if the ship being extended uses eps 1 he get 18% more resist. So that total on that single ship is 103% shield resist. And if the ship extending are useing warp core engineer 10% more resist for 8 sec that would be 20% from both ships you add it up.
If each ship runs 2 copy of extend shields the globol cool down is 30 sec same time the power last on the ship being extended so the ship receiveing the extends will have superman shields for the entire match.
Then you say subnuk the ship being extended you can subnuk the ship but the extends do not come off
So when new players try to come to a pvp that what happen you cant do damage to a ship with over 100% ship shield resist. Extend shield should only help the ship get shield regen not add resist.

ONLY ways to knock out extends is Tricobalt mines. Photonic shockwave or knock out the ship shield that is doing the extending
Lieutenant
Join Date: Jan 2013
Posts: 59
# 2
02-06-2013, 11:10 AM
So that's a team with at least 3 cruisers...which means they'll have a heck of a hard time killing anything, or one of them become a chew toy.

___________________________
Joined April 2008. Lifetime Subscriber. Original member of the original 2nd Fleet.
Expended $1,961 USD on this game - regretting it all. This game and some of its staff disappointed me, time and again, per every single cent spent!!!
Commander
Join Date: Jun 2012
Posts: 432
# 3
02-06-2013, 11:22 AM
1) I believe shield resistance has a cap of 85%

2) Extend shields can not self-target.

3) There tri-cobolt and shock wave are just are the most common. Not the only disables.

4) I can think of four ship types that can mount ES III twice. I'll just say four to allow for me forgetting one. None of which are anything near having a passable offence, giving counter balance to their support abilities.

5) If you are fighting ES III, it's a minimum of a 2v1 match. You should perhaps focus on the support first, or watch your timing to pile on the damage in that 30second window it's on cooldown you talked about!

You also called it when you said you have to disable or destroy the support ship first.

So, I have to ask: Are you complaining that you can't blow up a ship 1v1 if the target has support, or are you complaining you can't point at something to make it blow up?

To be honest, I want to be sweet and polite, but everything you said just makes me think your a escort just having to suddenly work or pay attention for a kill. Not that in fact you can't get one.

Last edited by resoundingenvoy; 02-06-2013 at 11:30 AM.
Starfleet Veteran
Join Date: Jul 2012
Posts: 378
# 4
02-06-2013, 11:33 AM
Quote:
Originally Posted by resoundingenvoy View Post
1) I believe shield resistance has a cap of 85%

2) Extend shields can not self-target.

3) There tri-cobolt and shock wave are just are the most common. Not the only disables.

4) I can think of four ship times that can mount ES III twice. I'll just say four to allow for me forgetting one. Not of which are anything near having a passable offence, giving counter balance to their support abilities.

5) If you are fighting ES III, it's a minimum of a 2v1 match. You should perhaps focus on the support first, or watch your timing to pile on the damage in that 30second window it's on cooldown you talked about!

You also called it when you said you have to disable or destroy the support ship first.

So, I have to ask: Are you complaining that you can't blow up a ship 1v1 if the target has support, or are you complaining you can't point at something to make it blow up?

To be honest, I want to be sweet and polite, but everything you said just makes me think your a escort just having to suddenly work or pay attention for a kill. Not that in fact you can't get one.
we focus on one ship in a pvp we drop it from 100% to 30% in 2 sec but 2 ships extend that ship with 2 extend 3. 5 ships on focus fire on one ship and we could not kill it hum. we subnuk it and did not work. one on one only 5% of players in this game have a chance to kill me 1 on 1
Captain
Join Date: Jun 2012
Posts: 1,241
# 5
02-06-2013, 11:35 AM
the question is..what imbecile keep firing at a ship with 3 extend shield beams active on it? You go shoot the ships emitting said shield ability.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Captain
Join Date: Aug 2012
Posts: 3,553
# 6
02-06-2013, 12:07 PM
Quote:
Originally Posted by cmdrskyfaller View Post
the question is..what imbecile keep firing at a ship with 3 extend shield beams active on it? You go shoot the ships emitting said shield ability.
Um... yeah... This ^^^^.

Seriously? You're going to complain about one of the best support abilities in the game? Fine. If you nerf this, then also nerf APO3, APA3, every tactical cannon ability, and most (if not all) tactical debuffs. Because of the sheer power a lot of those have, support abilities that are just as powerful were needed.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Starfleet Veteran
Join Date: Jul 2012
Posts: 378
# 7
02-06-2013, 12:18 PM
Quote:
Originally Posted by hereticknight085 View Post
Um... yeah... This ^^^^.

Seriously? You're going to complain about one of the best support abilities in the game? Fine. If you nerf this, then also nerf APO3, APA3, every tactical cannon ability, and most (if not all) tactical debuffs. Because of the sheer power a lot of those have, support abilities that are just as powerful were needed.
You are so wrong 2 or 3 extends on one ship is op how about a ship can only get one extend on it, there are eps 3 tss 3 that is fine and do great job. but 42.5 % resist is lets cutting down to 20%
Starfleet Veteran
Join Date: Jul 2012
Posts: 378
# 8
02-06-2013, 12:29 PM
let say this if it does max out at 85% resist say my ship hits with 800 hit points now take away 85% of the hit MY ship will hit that ship with 120 hit points holy crap that suck yes it OP. but i think it does not stop at 85%
Captain
Join Date: Aug 2012
Posts: 3,553
# 9
02-06-2013, 12:41 PM
Quote:
Originally Posted by hydrodura View Post
You are so wrong 2 or 3 extends on one ship is op how about a ship can only get one extend on it, there are eps 3 tss 3 that is fine and do great job. but 42.5 % resist is lets cutting down to 20%
Quote:
Originally Posted by hydrodura View Post
let say this if it does max out at 85% resist say my ship hits with 800 hit points now take away 85% of the hit MY ship will hit that ship with 120 hit points holy crap that suck yes it OP. but i think it does not stop at 85%
Which still begs the question as to why you are firing on the ship that is receiving the extend shields instead of the ships USING it. And there is nothing you can say that will make me agree with you. You ever been on the receiving end of an alpha strike from a full mk XII bug? Yeah, it fkin hurts. But guess what, you can counter that with an ES3 from a friend, an EPtS3 from yourself, and a quick RSF.

If there weren't counters like that, then escorts really would rule this game. So stop complaining and just subnuke the target. Or... heaven forbid... actually shoot at the ships USING ES? Instead of what they're protecting? My my... what a novel concept.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Commander
Join Date: Jun 2012
Posts: 432
# 10
02-06-2013, 12:48 PM
Honestly, your problem is that your too well train into just pointing at something and expecting it to blow up, and don't know when to do when you can't do that on demand.

You want to learn it's flaws (and there are many) go make a level 50 engineer and science captain and get a higher end cruiser. Then replicate you "OP extend shields". Yes, it is powerful, but it's hardly over powered.

Want to know the other far end of the scale? Putting everything I have into shields and auxiliary power, using EPS power transfer, and batteries I've hit someone with ES, APtSI, HE, TSS, and a full set of shield drones and still watched them blow up in seconds.

Edit: And a tac team sorry. I forgot to add a tac team to that list. Tactical team, Extend shields, EPS power transfer, Transfer Shield Strength, Auxiliary power to Structural Integrity, Hazard Emitters, and 8 shield drones. Yep, and my target still didn't last had full of seconds.

Last edited by resoundingenvoy; 02-06-2013 at 12:56 PM.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:20 AM.