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Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Some characters were stuck in a loading screen with a "Server Not Responding" message
I know you guys have your hands full as it is! But I was sad to see that todays patch did not bring the private queues back up for the holiday weekend. Our fleet has been itching to try the new 20mans (as an organized fleet and not randomly) and, we have been on withdrawls from missing our nightly Starbase fleet defense runs.
Is there any chance you guys can reinstate private queues before you turn the lights off for the weekend? Or perhaps an update as to a time table when you expect them to be back up. Cant really do fleet events if we cant make the 20man games ourselves!
I know you guys have your hands full as it is! But I was sad to see that todays patch did not bring the private queues back up for the holiday weekend. Our fleet has been itching to try the new 20mans (as an organized fleet and not randomly) and, we have been on withdrawls from missing our nightly Starbase fleet defense runs.
Is there any chance you guys can reinstate private queues before you turn the lights off for the weekend? Or perhaps an update as to a time table when you expect them to be back up. Cant really do fleet events if we cant make the 20man games ourselves!
Thank you for reading.
Hey recruitment We'd like to get them back up as soon as possible, but we're finalizing a few fixes to them. In the blog Dan posted yesterday, he mentioned our hope is to get them back on next week. Sorry for any inconvience and the downtime.
Cheers,
Brandon =/\=
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Brandon "BranFlakes" Felczer | Community Manager
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Follow me on Twitter: @PWE_BranFlakes If you wish to speak to someone on the community team, file a "Forums and Website" support ticket here.
They disabled the private queues because the cooldowns weren't working at all. Specifically, you could create a private fleet action (SB24, for example) and set the map level at 3. With level 3 enemies, it took about 20 seconds to run, had no CD, and rewarded 1440 dil every time.
It was live like that for about two days after S7 launched