Captain
Join Date: Jul 2012
Posts: 763
# 31
11-20-2012, 10:51 PM
Quote:
Originally Posted by sirsitsalot View Post
On the contrary... I hold out hope that STO will get turned areround and actually start heading in ANY direction rather than just going in circles like it has been doing so far.

I'll hold out hope... I just won't hold my breath.

So do tell. What do you think they need to do, seeing as that even if someone DID buy them off of PWE, the situation likely will not change? What can it hurt?
1. Revamp the lockbox system. If they have to do lockboxes, just do it where they put them in the store and people buy the box and open it (like TOR) or don't put P2W better items in the boxes without putting keys inside and have keys as rare drops (like GW2). This box drop, inventory space taking, screen spamming, idiotic lockbox system in STO is a joke.

2. Release story content at a faster pace instead of wasting time on those inventory space taking, screen spamming, idiotic lockboxes.

3. Get away from doing worthless things for the starbases which reduced them to being a laughing matter. Those special adds like the interior design one that gave us so many plants that turned our futuristic space stations into rain forests.

4. Bring back sales in the store. Not sales on buying zen. Actual sales in the stores.

5. Do away with dilithium entirely. Hell, they already did this one half-assed and half-brained. So may as well just go for broke and take it out. Thus also taking it out of our needing it for anything. They made it worthless and meaningless halfway. And if you want to do something right, don't do it half-assed like they did.

And there's more but stopping now.
___________________

"There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
Career Officer
Join Date: Sep 2012
Posts: 170
# 32
11-20-2012, 10:54 PM
To be realistic, i think asking for a parity of KDF content ( or any other possible new faction ) with what the Federation already have is like asking for the moon.

I doubt it would be financially viable. People got to understand that what brings people to Star Trek is what they have normally seen and experienced by viewing what is on TV and movies ( hence why so many are hellbent about having more Exploration content because they feel that is what STO should be about ). But again, is it for Klingons? Do Klingons care that much about exploration? Are they not caring more about being warriors and proving themselve in combat?

So to summarize, i personnaly feel that most players that come to STO naturally join the Federation and that Klingons are more of an "acquired taste" for people who wants a different game experience. Not saying that the Klingon experience should not be more developped and fleshed out ( i have 5 Klingon chars, i know what it is about ) but in the end, i accept the fact that Klingon will always be a less popular choice for players and thus less money for Devs to make over there ( hence why so few costumes and stuff for them imho ).

Now to even think that a Romulan faction would see the day... And to ask devs to make as much content for them as there is for feds? That is simply not realistic.

Bringing original content to 3 factions would be a monumental task for the devs to undertake. And it would have to be financially viable. If working on Klingon and Romulan content means neglecting your 75% of Fed players during months, i wonder if PWE would endorse such a thing, not even knowing if it would be profitable in the end.

I don't want to sound pessimistic but personally i never expected Devs to work alot on other factions when everyone knows Star Trek is before all ( and expected ) a show that revolves around the Federation , humans and their allies.

In the best world, the KDF would be as developped as the Federation ( storywise, lorewise and gamewise ) but in the best world, MMOs also have both of their faction played by around roughly the same numbers of players.

Even with lot of content, anyone can honestly bring proofs here that the KDF would reach a 50% of STO population if it happened? And now imagine if a Romulan faction was created over that... I wonder.

Just food for thoughts...
Career Officer
Join Date: Jun 2012
Posts: 2,828
# 33
11-20-2012, 10:55 PM
If what Dstahl posted tonight is correct...
(and there's really no evidence to disprove what He posted)

Then other than Jack Emmerett (the Cryptic Big-Boss), They don't really answer to PWE/I... other than I suppose, to make their monetary goals each month.

Dan essentially said that "the buck stops with Him" as far as how Season 7 has gone so far.

He admitted it hasn't been smooth sailing and that He decided (with input from the Big-Boss) to institute the changes that He listed in His latest Mini-State-of-the-Game.

He's put Himself out there, in no uncertain terms, as the one who is responsible for the state of the game since last Tuesday.

Tossing the blame around at this point, is rather pointless.
...... DaveyNY ...STO Forum Member since February - 2009
..............Star Trek Fan since Thursday Sept. 8th, 1966
There are No Longer any STO Veterans... We're Just People who have Played the Game for the last 4 years.
I Really Do Miss the little TOP Button at the bottom of the threads.
Career Officer
Join Date: Jun 2012
Posts: 5,011
# 34
11-20-2012, 10:56 PM
Quote:
Originally Posted by darthstormstrike View Post
1. Revamp the lockbox system. If they have to do lockboxes, just do it where they put them in the store and people buy the box and open it (like TOR) or don't put P2W better items in the boxes without putting keys inside and have keys as rare drops (like GW2). This box drop, inventory space taking, screen spamming, idiotic lockbox system in STO is a joke.

2. Release story content at a faster pace instead of wasting time on those inventory space taking, screen spamming, idiotic lockboxes.

3. Get away from doing worthless things for the starbases which reduced them to being a laughing matter. Those special adds like the interior design one that gave us so many plants that turned our futuristic space stations into rain forests.

4. Bring back sales in the store. Not sales on buying zen. Actual sales in the stores.

5. Do away with dilithium entirely. Hell, they already did this one half-assed and half-brained. So may as well just go for broke and take it out. Thus also taking it out of our needing it for anything. They made it worthless and meaningless halfway. And if you want to do something right, don't do it half-assed like they did.

And there's more but stopping now.
indeed alll this ^^^^^^^^^^^^
swimwear off risa not fixed
Quote:
Originally Posted by macronius View Post
This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
Quote:
Originally Posted by valoreah View Post
It's not their fault you feel trolled by the new ability to be immune to your disco ball, sorry'boutit.
Career Officer
Join Date: Jun 2012
Posts: 2,828
# 35
11-20-2012, 11:11 PM
Quote:
Originally Posted by darthstormstrike View Post
1. Revamp the lockbox system. If they have to do lockboxes, just do it where they put them in the store and people buy the box and open it (like TOR) or don't put P2W better items in the boxes without putting keys inside and have keys as rare drops (like GW2). This box drop, inventory space taking, screen spamming, idiotic lockbox system in STO is a joke.

Won't happen, it makes Them a lot of money just the way it is... One has to learn to accept the status-quo when it comes to the LB's. They really have improved their drop rate since they first appeared though.

2. Release story content at a faster pace instead of wasting time on those inventory space taking, screen spamming, idiotic lockboxes.

Again, this is essentially asking for the moon, time to accept and move on or ignore.

3. Get away from doing worthless things for the starbases which reduced them to being a laughing matter. Those special adds like the interior design one that gave us so many plants that turned our futuristic space stations into rain forests.

Agreed, at the very least reduce the costs a lot.

4. Bring back sales in the store. Not sales on buying zen. Actual sales in the stores.

The old way of selling items in the C-Store is no where near as profitable as selling items that are consumable one-offs. I just don't see this coming back either.

5. Do away with dilithium entirely. Hell, they already did this one half-assed and half-brained. So may as well just go for broke and take it out. Thus also taking it out of our needing it for anything. They made it worthless and meaningless halfway. And if you want to do something right, don't do it half-assed like they did.

I would imagine even you realize that at this point, that is not something They would even consider. It's kinda-sorta silly to even make this kind of request/suggestion.

And there's more but stopping now.
I get that you have become embittered with the direction that the game as taken...

I'm not all that crazy about it either, but one does have to eventually accept, that which one has very little control over...,

... is not worth getting irritated about.

I guess one just has to roll with the punches and hope for very little bruising.


<shrug>
...... DaveyNY ...STO Forum Member since February - 2009
..............Star Trek Fan since Thursday Sept. 8th, 1966
There are No Longer any STO Veterans... We're Just People who have Played the Game for the last 4 years.
I Really Do Miss the little TOP Button at the bottom of the threads.
Commander
Join Date: Jun 2012
Posts: 321
# 36
11-20-2012, 11:32 PM
seems simple to me
  1. fix bugs
  2. vet new content to avoid bugs
  3. lose the insane dilithium costs for everything
  4. update crafting
  5. update mission rewards (Mark XII)
  6. start thinking of all players, new and old when creating content or having brain drizzles
  7. separate PvP and PvE rulesets, as it is now they tweak one and it fraks the other.i know they can have per instance buffs/debuffs...why the frak don't they use them?
  8. KDF content, for 1~20, and ability to start as KDF without the current restrictions.
  9. lose the god complex, you aren't, you aren't even medoicre game producers, you have a good art department, but your coders and game developers...well, there's only so much art can do. no matter how pretty it is, it can't cover for the drek you call design and coding.
  10. Stahl...how you feel about trek, how you 'think' it should be...as the borg would say, irrelevant, you're supposed to be producing a game for players, not yourself, not accountants, and certainly not any other dev who 'feels' something should be done a certain way because it's trek.
  11. quit lying, about the KDF
  12. quit lying, about the reasons for the dilithium increases
  13. quit lying, you claim 'canon' for refusing to do things or why you did things, and it's all BS.
  14. in general, quit lying.
  15. look at all the angles every time you get a brain drizzle to change, add, or generally mess with stuff that ain't broke.

and all in all? think you just need to start over. your game engine is so buggy and limited every new season breaks several somethings, and locks out players due to errors. fire the producer, fire the coders, keep the art department, ask egosoft/deepsilver to help you out.

take a look at how much star citizen has raised...then ask yourselves, with such a stellar example in the mmo industry like star trek online how could people not be playing and paying in your game, risking millions for a game in development?

that should have been a massive wake-up call.

do you people ever look outside your own tiny little world?
Dr. Patricia Tanis ~ "Bacon is for sycophants and products of incest."
Donate Brains, zombies in Washington DC are starving.
Captain
Join Date: Jul 2012
Posts: 763
# 37
11-20-2012, 11:52 PM
Quote:
Originally Posted by daveyny View Post
I get that you have become embittered with the direction that the game as taken...

I'm not all that crazy about it either, but one does have to eventually accept, that which one has very little control over...,

... is not worth getting irritated about.

I guess one just has to roll with the punches and hope for very little bruising.


<shrug>

And it is why they can walk the streets before the devs of this game will see another dime out of me.

And you say #5 won't happen but it's already happened only they did a half-assed job of doing it.
___________________

"There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
Captain
Join Date: Jul 2012
Posts: 763
# 38
11-20-2012, 11:55 PM
Quote:
Originally Posted by deadspacex64 View Post
seems simple to me
  1. fix bugs
  2. vet new content to avoid bugs
  3. lose the insane dilithium costs for everything
  4. update crafting
  5. update mission rewards (Mark XII)
  6. start thinking of all players, new and old when creating content or having brain drizzles
  7. separate PvP and PvE rulesets, as it is now they tweak one and it fraks the other.i know they can have per instance buffs/debuffs...why the frak don't they use them?
  8. KDF content, for 1~20, and ability to start as KDF without the current restrictions.
  9. lose the god complex, you aren't, you aren't even medoicre game producers, you have a good art department, but your coders and game developers...well, there's only so much art can do. no matter how pretty it is, it can't cover for the drek you call design and coding.
  10. Stahl...how you feel about trek, how you 'think' it should be...as the borg would say, irrelevant, you're supposed to be producing a game for players, not yourself, not accountants, and certainly not any other dev who 'feels' something should be done a certain way because it's trek.
  11. quit lying, about the KDF
  12. quit lying, about the reasons for the dilithium increases
  13. quit lying, you claim 'canon' for refusing to do things or why you did things, and it's all BS.
  14. in general, quit lying.
  15. look at all the angles every time you get a brain drizzle to change, add, or generally mess with stuff that ain't broke.

and all in all? think you just need to start over. your game engine is so buggy and limited every new season breaks several somethings, and locks out players due to errors. fire the producer, fire the coders, keep the art department, ask egosoft/deepsilver to help you out.

take a look at how much star citizen has raised...then ask yourselves, with such a stellar example in the mmo industry like star trek online how could people not be playing and paying in your game, risking millions for a game in development?

that should have been a massive wake-up call.

do you people ever look outside your own tiny little world?

They don't know what to do if they don't lie. So 14 is not the way Cryptic can operate unless they lie.
___________________

"There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
Ensign
Join Date: Nov 2012
Posts: 2
# 39
11-21-2012, 12:28 AM
I'd like to see a system implimented where team members can cast a vote to boot a disruptive player from a team. Similar to what was introduced by ArenaNet for Guild Wars 2. This would've saved me considerable grief back in my STF grinding days.

I've seen players (who weren't even the team leaders mind you) actually get mad because the rest of the team did not follow THEIR specific method to complete an STF. Then go off to sabotage the match for the rest of the group, i.e. destroying a cube in Cure Space that nobody else is working on so we get overrun. So on, so forth.

I do realize a lot of this kind of drama can be relieved by not relying on "pug groups", but what can I say? Some of us need more friends... Or more aptly more friends that play in my time slot.

Last edited by kstudios; 11-21-2012 at 12:32 AM.
Career Officer
Join Date: Jun 2012
Posts: 2,828
# 40
11-21-2012, 12:40 AM
Quote:
Originally Posted by darthstormstrike View Post
And it is why they can walk the streets before the devs of this game will see another dime out of me.

And you say #5 won't happen but it's already happened only they did a half-assed job of doing it.
That's a bit of a stretch...

The Dilithium is still there, it's just spread out over a multitude of more places...

It's more difficult to acquire quickly, but it's there if ya wanna do the work for it.

I played for about 2 hours total tonight on my main toon and got over 8500 from assorted FA's, Daily's, and DOff'ing..
(I don't care for the STF's and did them very infrequently pre-Season 7 so I don't miss the Dilithium there)

That's more than I've made at one time, in a long time.
My usual take is about 3600.

Granted some of the places I got Dilithium from this time, will be nerfed soon, but I'll just adapt...
Hopefully, They will insert it into other aspects of the game that I play more often.
...... DaveyNY ...STO Forum Member since February - 2009
..............Star Trek Fan since Thursday Sept. 8th, 1966
There are No Longer any STO Veterans... We're Just People who have Played the Game for the last 4 years.
I Really Do Miss the little TOP Button at the bottom of the threads.

Last edited by daveyny; 11-21-2012 at 12:42 AM.
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