Lieutenant
Join Date: Jul 2012
Posts: 54
# 331
11-21-2012, 08:48 PM
Quote:
Originally Posted by dastahl View Post
The number of players that were earning 1440 dilithium on all of their ALTs by running simple Foundry missions (ie - click one thing on Earth Space Dock) and then selling that Dilithium to the exchange, then buying it back on their main forced us to make this change.

If you want the 1440 Dilithium from the Foundry daily - you must play a Foundry mission that "qualifies" - meaning it has to be at least 15 minutes of gameplay.

We've held off on making this change in the hopes that players would police the simple missions and have them removed - but it just didn't happen.

If we had a better solution for the Foundry daily, we would go with it - but for now - Sorry you have to play at least a 15 minute long mission.

We will look into increasing the reward if the average length of Foundry missions that players are playing is greater than 15 minutes - but we're waiting to see if players will stop using these missions as an "easy" way to get Dilithium.
Whoa, whoa, whoa, wait a minute. It's not one 15 minute long foundry mission , it's THREE. The foundry just came up today and I immediately went to try an investigate officer reports mission because our fleet is sorely in need of fleet marks since the opening of season 7. I have invested over 45 minutes at this point and still am in need of one more foundry mission to complete the investigate off reports daily. I'm sorry but an extra hour of foundry missions every day is NOT what anybody should be forced to do to obtain a measly 50 fleet marks.
The investigate officer report daily was CRUCIAL to fleets(especially small or medium size fleets) to obtain the outrageous fleet mark requirements for fleet projects and upgrades. It was also crucial that the 3 foundry missions not take up a tremendous amount of time as there are a myriad of other responsibilities and items that need to be procured to advance the fleet.
By instituting this "15 minute minimum" qualification time for foundry missions to qualify for investigate officer reports daily, you are A. Finding another way to slowly drain the life out of the fleet system. B. adding another annoying grindfest facet to the STO gameplay experience. & C. Subconsciously creating animosity towards the the whole foundry system and foundry writers - foundry projects are supposed to be a way that player/members can express their creative talents and showcase them to the general STO community. Foundry projects SHOULD be a way for the community to enjoy the fruits of other members imaginations and, ultimately, become a treasure trove of content that can possibly be pulled into the STO cannon at a later date if said missions are of high quality. I thoroughly enjoy taking my spare STO time and perusing the foundry to find mission descriptions that seem appealing to me and playing said missions. By FORCING me to have to MAKE time daily and require me to play 3 LONG foundry missions; you're only succeeding in making the foundry seem like a grinding daily chore to me. Eventually I and others will not see the foundry missions as a useful creative outlet and tool, but, rather, something to disdain as an additional daily headache.

Either return investigate daily officer reports to it's previous season 6 structure OR change the requirement for investigate officer reports from 3 foundry missions to only one(that is fair) - otherwise you risk slowly destroying both the foundry and the fleet system in one fell swoop.
Career Officer
Join Date: Jun 2012
Posts: 109
# 332
11-21-2012, 09:05 PM
Quote:
Originally Posted by cerritourug View Post
Good changes Cryptic.

Now you only need to add Fleet Marks to PVP.
Amongst many other things..like a PvP reward system with PvP gear drops, a leaderboard system. 1v1 ques with matchmaking.

"who cares about PvP, no one bothers" - yea because there's no real incentive to do so.

Personally I love PvP, Nothing beats going up against a REAL player who has polished, researched and worked over their builds to be effective in and out of PvP. It kills me to see so many clueless players flying around. Give more incentive to PvP and watch players scratch their heads when they realize they have a setup that really is as bad as people make fun of them for.

Last edited by dnaangel9; 11-21-2012 at 09:08 PM.
Rihannsu
Join Date: Jun 2012
Posts: 181
# 333
11-21-2012, 11:08 PM
I like the new change, at least its a step in the right direction. There will always be ppl you can't please and all but on the whole, not quite season 6 lvl of dil gain but better than it was.

I only have one major complaint, fix the fleet action queue for sb24 and cie. Nothing I hate more than getting into an already going instance. Just got out of an instance where it was more than halfway done. I have a competitive nature and that gets on my nerve more than anything, come on 5 of 20 neg'var gone in SB24. What kind of a chance do I have if half the players there are any good at all.

That more than anything now gets me pest off, real pest off at game. I have a competitive nature and thats like slapping me in the face with my hand bound behind my back, gets me all worked up. Got right out the game to calm down.

FIX THAT PRETTY PLEASE WITH SUGAR ON TOP.
Jamal : Tactical space specialist. USS SledgeHammer, USS Bug Warrior and many others
E'Mc2 : Science Reman torp T'Varo, deadly annoyance
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 starbase and shipyard, almost Tier 5 sci. All other fleet property at max lvl

Last edited by innuwarrior; 11-21-2012 at 11:10 PM.
Empire Veteran
Join Date: Jul 2012
Posts: 5,537
# 334
11-22-2012, 01:04 AM
I said most of my thoughts in a thread I made here: http://sto-forum.perfectworld.com/sh...61#post6741161

That is all.

Career Officer
Join Date: Jul 2012
Posts: 3,315
# 335
11-22-2012, 01:18 AM
Quote:
Originally Posted by vorga113 View Post
There's a saying about glasshouses and stones that I can't quiet remember.
Those who lives in glass houses shouldn't throw stones. Least I think that's it. That is to say unless you already knew that and were merely being sarcastic with your mention of the quote, in which case I submit to you.
Lt. Commander
Join Date: Oct 2012
Posts: 245
# 336
11-22-2012, 01:38 AM
First fix your hardware than we can talk about new content and such
Career Officer
Join Date: Oct 2012
Posts: 119
# 337
11-22-2012, 04:08 AM
Quote:
Originally Posted by usscapital View Post
tbh i think you are asking more than they are willing to give
Trust me I'm not holding my breath waiting for it to happen. But ultimately everything what happens in STO is Dan Stahl's responsiblity, even the players venting, have some of the responses to Season 7 been less than cordial? Yes, but who was it that implemented massive changes to the game even after being repeatedly told by the dedicated Tribblers that it would cause an unholy storm? <Answers on a postcard>
If Dan didn't like the reaction then maybe he should go brush up on Newton's Laws of Motion to look for the reason. Also it doesn't help that Dan's missives come across as 99% marketing of the next shiny toy to distract people, 1% vague acknowledgement that there might be a problem but without taking any responsibilty for introducing it. If Dan wants people to be polite maybe he should stop coming across as a snake-oil salesman.
Career Officer
Join Date: Sep 2012
Posts: 4
# 338
11-22-2012, 05:12 AM
Quote:
Originally Posted by dastahl View Post
The number of players that were earning 1440 dilithium on all of their ALTs by running simple Foundry missions (ie - click one thing on Earth Space Dock) and then selling that Dilithium to the exchange, then buying it back on their main forced us to make this change.

If you want the 1440 Dilithium from the Foundry daily - you must play a Foundry mission that "qualifies" - meaning it has to be at least 15 minutes of gameplay.

We've held off on making this change in the hopes that players would police the simple missions and have them removed - but it just didn't happen.

If we had a better solution for the Foundry daily, we would go with it - but for now - Sorry you have to play at least a 15 minute long mission.

We will look into increasing the reward if the average length of Foundry missions that players are playing is greater than 15 minutes - but we're waiting to see if players will stop using these missions as an "easy" way to get Dilithium.

Quote:
Originally Posted by markarich View Post
Whoa, whoa, whoa, wait a minute. It's not one 15 minute long foundry mission , it's THREE. The foundry just came up today and I immediately went to try an investigate officer reports mission because our fleet is sorely in need of fleet marks since the opening of season 7. I have invested over 45 minutes at this point and still am in need of one more foundry mission to complete the investigate off reports daily. I'm sorry but an extra hour of foundry missions every day is NOT what anybody should be forced to do to obtain a measly 50 fleet marks.
The investigate officer report daily was CRUCIAL to fleets(especially small or medium size fleets) to obtain the outrageous fleet mark requirements for fleet projects and upgrades. It was also crucial that the 3 foundry missions not take up a tremendous amount of time as there are a myriad of other responsibilities and items that need to be procured to advance the fleet.
By instituting this "15 minute minimum" qualification time for foundry missions to qualify for investigate officer reports daily, you are A. Finding another way to slowly drain the life out of the fleet system. B. adding another annoying grindfest facet to the STO gameplay experience. & C. Subconsciously creating animosity towards the the whole foundry system and foundry writers - foundry projects are supposed to be a way that player/members can express their creative talents and showcase them to the general STO community. Foundry projects SHOULD be a way for the community to enjoy the fruits of other members imaginations and, ultimately, become a treasure trove of content that can possibly be pulled into the STO cannon at a later date if said missions are of high quality. I thoroughly enjoy taking my spare STO time and perusing the foundry to find mission descriptions that seem appealing to me and playing said missions. By FORCING me to have to MAKE time daily and require me to play 3 LONG foundry missions; you're only succeeding in making the foundry seem like a grinding daily chore to me. Eventually I and others will not see the foundry missions as a useful creative outlet and tool, but, rather, something to disdain as an additional daily headache.

Either return investigate daily officer reports to it's previous season 6 structure OR change the requirement for investigate officer reports from 3 foundry missions to only one(that is fair) - otherwise you risk slowly destroying both the foundry and the fleet system in one fell swoop.
I agree this has successfully shut down my fleet/Starbase progression. I have a very small fleet, not ashamed to admit it either. My fleet consist of real life friends, so we all get along very well. We all agreed from the get go that we would not annoy every other player with the ridiculous "join our fleet" spam in zone chat, and that we would not ninja invite problems and drama into our fleet. I have posted our fleet info for people that are looking, and I have received a whopping one, yes one interested person (which the fleet is fine with).

Now with that being said, you designed the starbases to accommodate very large fleets, there was no scaling for size of fleets at all. A fleet with 300 or more could come up with the requirements very easily and fast, as to where smaller fleets had to work for it, yet the smaller fleets didn't complain, they just found a "workaround" to help compensate for your oversight. Apparently that "workaround" became too popular for your liking and you shut it down.

I will admit our fleet had a total of 4 alts doing this (Marks/Dil/Doffs) to help out with the high cost of building, but this was only after we were spending $250-$300 a month for zen to buy dilithium, which we will no longer be doing.
Career Officer
Join Date: Oct 2012
Posts: 119
# 339
11-22-2012, 05:48 AM
Quote:
Originally Posted by dastahl View Post
The number of players that were earning 1440 dilithium on all of their ALTs by running simple Foundry missions (ie - click one thing on Earth Space Dock) and then selling that Dilithium to the exchange, then buying it back on their main forced us to make this change.

If you want the 1440 Dilithium from the Foundry daily - you must play a Foundry mission that "qualifies" - meaning it has to be at least 15 minutes of gameplay.

We've held off on making this change in the hopes that players would police the simple missions and have them removed - but it just didn't happen.

If we had a better solution for the Foundry daily, we would go with it - but for now - Sorry you have to play at least a 15 minute long mission.
Want a better solution, here's one and the bonus is you already do it elsewhere.
Why does it have to be 3 missions to earn the 1440 Dilithium from the daily? The real goal seems to be 45 minutes of game play to earn the reward not a specific number of missions. The new Romulan patrol & ground dailies have percentage completion counter, just do the same thing with the Foundry missions. A Foundry mission that takes 30 seconds to complete gets you 0.5% towards the daily total and if players want to get R.S.I. by doing 200 one-click missions a day well that's thier choice. But if they want to do one 45 minute mission to complete the daily then that should be fine too. You obviously already have some system in place to determine Foundry mission length, just translate that into a "Foundry Completion Percentage" and add that info to the Foundry mission descriptions, problem solved.
(OK so you'll have to add in a search by "Foundry Completion Percentage" for when you're on 97% and just want a quick mission to finish things off but that should be trivial.)

Of course this all misses the bigger question of why we're people doing the one-click missions in the first place? The obvious answer is that it's a quick and easy supply of Dilithium. And if the goal of Season 7 is to increase the amount of Dilithium casual players earn then shouldn't you been encourgaing the use of the one-click missions as a simple way of achieving that goal? If you don't want the system to be abused by alts, change from a character refining cap to a larger account wide refining cap. It's simple to move Dilithium between alts so it's effectively an account wide currency anyway, why not embrace that fact instead of putting up larger more convoluted barriers?
Captain
Join Date: Jun 2012
Posts: 1,054
# 340
11-22-2012, 06:42 AM
Quote:
Originally Posted by vorga113 View Post
...
And if the goal of Season 7 is to increase the amount of Dilithium casual players earn then shouldn't you been encourgaing the use of the one-click missions as a simple way of achieving that goal?...
their goal is to drain as much dilithium from the market, as possible, so you would have to buy them with zen. the less dilithium in the market, and the more need for it, means the best to them. dilithium prices will be low, so your zen will buy less dilithum, you will have to pay more zen
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