Captain
Join Date: Jun 2012
Posts: 680
I was checking the passives that can be obtain from the rep system, and this one call my attention

Quote:
You have a 20% chance to gain an instant heal to your shields when you are critically hit in space combat.

Emergency Secondary Shielding
Passive
100 sec
to regain 425.2 shields by when critically hit
U may say, what is wrong with it? Turrerts! for example 99% of escorts run 3 turrets in the rear, they have the highest firing rate of any weapon, and the lowest damage, so they will trigger that healing proc like hell, a critical hit form a turret will do far less dmg than the healing proc of this passive skill. And ofc u have to deal when u do a criticial hit in a ship that have EPTS3/Extended shields/RSP/etc, u will do negible damage and u will trigger the proc.
But this problem is not only with turrets, DHC will also trigger this proc very ofen, in combination with the turrets, instead of kill your target u will throw to him a bunch of healing

Maybe my interpretation is wrong (i'm basing my guess only in that description) but if i'm correct this can be a mayor unbalance. Also i hope that this new skill don't have the same problem that the jem'hadar set inmortal mode lagging all the matches.
John Sheridan@playhard88 - FED Tactical
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
Lt. Commander
Join Date: Nov 2012
Posts: 197
# 2
11-21-2012, 09:51 AM
Depends on how the ability is going to work. Does it stack, and if so, how much? This is the most dangerous one. I can see having something like what happened with the jem shields if there's unlimited stacking of it. Perhaps it just resets the time when it procs? This isn't great, but its also not game breaking. 42.5/sec shield regen isn't the end of the world, but also isn't anything to disregard either. A TT turns it into 170/sec on the facing shield your hitting. Still easily overcome with a good alpha, but when combined with high resists, could be the sliver of healing that keeps someone alive. Need to know more on how it works first before setting our hair on fire and running through the streets though.
Captain
Join Date: Jun 2012
Posts: 1,123
# 3
11-21-2012, 09:52 AM
I thought there was a 10 second immunity so that you couldn't get a heal again?

Or was that just the Romulan heal ability?

In any case, if this ability doesn't get a boost from the shield heal skills, then I don't think it would be that hard to outpace the shield heal.

I'm more concerned/excited for the Placate ability myself.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 4
11-21-2012, 11:03 AM
Quote:
Increases your Weapon Training skill by 30, enhancing your damage in space combat.

Omega Weapon Training

Passive
100 sec
Increases your Weapon Training skill by 30.
Omega rep tier II. Not sure it's completely balanced yet (we need some serious testing to see how it works) but the "fix" is already here. More dps and more tanking. Just don't choose the critical hit powers.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,282
# 5
11-21-2012, 11:33 AM
Any of the "on crit" abilities have been given internal cooldown limitations. I don't have the exact figures in front of me at the moment, but they are there.

I'll see about getting them added to the tooltips.
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...
Captain
Join Date: Jun 2012
Posts: 680
# 6
11-21-2012, 11:37 AM
Quote:
Originally Posted by borticuscryptic View Post
Any of the "on crit" abilities have been given internal cooldown limitations. I don't have the exact figures in front of me at the moment, but they are there.

I'll see about getting them added to the tooltips.
good to hear, thx as always borticus

p.d: u maybe wanna check this post , i found a very nasty bug: http://sto-forum.perfectworld.com/sh...d.php?t=458391
John Sheridan@playhard88 - FED Tactical
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
Lt. Commander
Join Date: Nov 2012
Posts: 197
# 7
11-21-2012, 12:03 PM
Then as long as its long enough to where the ability can't stack, then I'd say 42.5/sec is a non-issue.
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