Empire Veteran
Join Date: Jun 2012
Posts: 802
Something to brainstorm.

Give different ship classes different max allocatable power levels and max power levels.

Escorts: 175
Science 200
Cruisers 225

And raise the max power to
Escorts 125
Science 135
Cruisers 145

I think that should help in balancing the different ship classes better against each other.

-= ISE: 12:19 -=- CSE 12:41 -=- KASE 11:59 -=- HSe 8:06 total =-
-= KAGE 5:43 =-
[7:07] [Combat (Self)] Your Dual Disruptor Banks - Overload II deals 123086 (41096) Disruptor Damage(Critical) to Assimilated Carrier.
Career Officer
Join Date: Jul 2012
Posts: 157
# 2
11-21-2012, 05:33 PM
Quote:
Originally Posted by lostusthorn View Post
Something to brainstorm.

Give different ship classes different max allocatable power levels and max power levels.

Escorts: 175
Science 200
Cruisers 225

And raise the max power to
Escorts 125
Science 135
Cruisers 145

I think that should help in balancing the different ship classes better against each other.
I like the first part but the second part would be very bad you could do crazy amounts of damage with 145 weapon power. i think it would be ok to go down(it will never happen)

say only an escort can get to 125 weapons power, only a science can get to 125 aux power, all other would max at 100 and a cruiser could max any system to 110 power. but like i said it would never happen.

the first part i could see happen. it could help the game some.
I am @allenlabarge in game
Career Officer
Join Date: Jun 2012
Posts: 765
# 3
11-21-2012, 05:43 PM
Quote:
Originally Posted by lostusthorn View Post
Something to brainstorm.

Give different ship classes different max allocatable power levels and max power levels.

Escorts: 175
Science 200
Cruisers 225

And raise the max power to
Escorts 125
Science 135
Cruisers 145

I think that should help in balancing the different ship classes better against each other.
Interesting idea. I definitely like the first part (it fits trek and game lore), the second part could be problematic though.
Captain
Join Date: Jun 2012
Posts: 955
# 4
11-21-2012, 05:47 PM
It kind of defeats the purpose of escorts if cruisers can do more damage with higher weapons power.

As it is, we see the differences in the ships expressed more in hull strength and shield multipliers than in power levels. If we changed a ship's max power levels, I'd like to see shield multipliers normalized.
Lt. Commander
Join Date: Jun 2012
Posts: 127
# 5
11-21-2012, 06:24 PM
Quote:
Originally Posted by thratch1 View Post
It kind of defeats the purpose of escorts if cruisers can do more damage with higher weapons power.

As it is, we see the differences in the ships expressed more in hull strength and shield multipliers than in power levels. If we changed a ship's max power levels, I'd like to see shield multipliers normalized.
Maybe different base power levels? Some ships already do that, what with Sci ships have a +10 to Aux and Cruisers having a +5 to all systems, but maybe give a little more oomph to that?
Captain
Join Date: Nov 2012
Posts: 1,137
# 6
11-21-2012, 07:38 PM
I dunno.. I think this would only add to an already complicated problem.

The primary issue is that putting power into weapons is a no-brainer for "most" ships(torpedo and buff/debuff specalists are the two main exceptions that come to mind). Even Cruisers and Science ships are wanting full power to their weapons so they are not 'gimped' in damage.

Maybe that's a fault of the current meta-game being more damage focused(having 'tank ships' and keeping them alive is less desireable when you've got 'kill in X minute' power-goals).



That sad, I don't think we're in a really terrible spot at the moment - there ARE reasons to run the other power allocations. Power to Shields is 'proactive healing' to prepare you for the abuse you're about to take. Power to Engines beefs up your defense to avoid things outright, Aux.. well, does a lot - from improving turn speed to boosting 'reactive healing' to enhancing the potency of buffs and debuffs to reducing cooldown timers.

Cruisers.. might be suffering a bit of an identity crisis at the moment, but I'm not entirely sure what the best way to make them stand out would be. Their extra hull and crew already makes them quite resilient to plasma and general bleedthrough damage. Perhaps all cruisers having an innate power-drain resistance would help make them a bit more.. distinct?

I'm not a real big cruiser fan, so I may be out of my element here, but that generally seems to be where this issue crops up most.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:17 AM.