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Career Officer
Join Date: Jun 2012
Posts: 154
# 12
11-21-2012, 09:37 AM
Changing maps from DS9 to Sector fixed this issue for me. Though it could of been fixed by leaving DS9.
Career Officer
Join Date: Jun 2012
Posts: 180
# 13
11-21-2012, 09:49 AM
Didn't fix it here.
Career Officer
Join Date: Jun 2012
Posts: 131
# 14
11-21-2012, 09:52 AM
Map changing does not fix problem for me either.
Survivor of Romulus
Join Date: Jun 2012
Posts: 405
# 15
11-21-2012, 10:06 AM
i have the same problem on my 2 charecters!
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,236
# 16
11-21-2012, 10:14 AM
Every single one of my toons has this issue. Every one of their rep projects is stuck on "finishing" 128% with at least 2 of the contribute buttons lighted even though they were already filled.

What on earth did they break this time?
Player of the once promising game known as Star Trek Online. Derider of the derisory, sultan of stun, captain of things obvious and people oblivious.
The only one who dislikes the oddy outfit. Would love a t5 TMP Constitution class or a Fleet K'tinga revamp!
In memoriam, exploration clusters, a victim of the great content massacre. 2010-2014.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,140
# 17
11-21-2012, 10:14 AM
Our engineers are on the issue, and actively seeking a solution. We'll update you all as soon as we have something concrete. Progress has already been made, though.

The cause of this appears to be projects that had <20 hours remaining on their countdown timers, when the requirements were reduced from 40 hours to 20 hours.
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...
Commander
Join Date: Jun 2012
Posts: 416
# 18
11-21-2012, 10:18 AM
Quote:
Originally Posted by borticuscryptic View Post
Our engineers are on the issue, and actively seeking a solution. We'll update you all as soon as we have something concrete. Progress has already been made, though.

The cause of this appears to be projects that had <20 hours remaining on their countdown timers, when the requirements were reduced from 40 hours to 20 hours.
Will an emergency patch go out to fix this, or will we have to wait until next week?
Career Officer
Join Date: Jun 2012
Posts: 1,020
# 19
11-21-2012, 10:22 AM
Quote:
Originally Posted by borticuscryptic View Post
Our engineers are on the issue, and actively seeking a solution. We'll update you all as soon as we have something concrete. Progress has already been made, though.

The cause of this appears to be projects that had <20 hours remaining on their countdown timers, when the requirements were reduced from 40 hours to 20 hours.
Sounds about right - I'd just queued projects on all of my characters (before the server downtime) so they had 35+ hours still to go - they now all show 4 hours remaining.
Please join our peaceful protest to help make STO a better game
Proudly not contributing to PWE's bottom-line since October 2012
Career Officer
Join Date: Jun 2012
Posts: 860
# 20
11-21-2012, 10:29 AM
Got on 2 toons too. Look forward to fix.
Join date is wrong, I've actually been around since Beta.
99 little bugs in the code, 99 little bugs.
Take one down, patch it around.
127 little bugs in the code...
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