Captain
Join Date: Jul 2012
Posts: 710
# 41
12-02-2012, 10:23 AM
Nope, my mission is still messed up (more than usual).

On the bright side: Its so unknown and unpopular that it cannot be bombed with 1 Stars
Career Officer
Join Date: Jun 2012
Posts: 1,512
# 42
12-02-2012, 01:36 PM
Reviewing is off right now anyways so no one is getting bombed

Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
The Defenders - Duritanium Man - The Improbable Bulk - [WIP] Commander Rihan
Lieutenant
Join Date: Jul 2012
Posts: 78
# 43
12-03-2012, 10:22 PM
FYI, Cryptic/PWE has started another round of republishing foundry missions as announced earlier today in this post. That post indicates that the republishing may fix the disappearing NPC contact bug.

They seem to have left the "playing" part of the Foundry system up. However, a whole lot of foundry missions were no longer available to play as of my search earlier today. My guess is that more and more missions will become available as the republishing process continues.

There has been no indication on how long this republishing round will take so if you find your Foundry mission suddenly missing from the Foundry search, keep in mind that republishing may be the reason for that.
Ensign
Join Date: Oct 2012
Posts: 15
# 44
12-25-2012, 10:45 PM
Nope, not fixed. Testing my foundry mission, the npcs don't seem to disapear. However, the 5 enemy groups on my ground map only, do. Some will just fade away in the middle of combat, some will beam in and then out again and in again as a new group, and others will just appear as 1 character who runs at me and then fades away to nothing. In all of these cases, once the ALERT passes me by, they count as kills. While this is kind of cool, it doesn't work with a "repel invaders" mission aspect.
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