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Captain
Join Date: Jun 2012
Posts: 1,123
The Tier 2 Romulan console intrigues me.

If you don't know the stats, it is the following:
+1.8 power to all subsystems
+19.7 Power Insulators
+1.8% Critical Hit

I'm digging the 1.8% critical hit (with the Romulan CritH passive, tachyokinetic converter, and assimilated module, I could get 9% critical hit).

But, I'm really running out of room to put new consoles in.

What are your thoughts?
Career Officer
Join Date: Jun 2012
Posts: 4,303
# 2
11-22-2012, 01:29 AM
Quote:
Originally Posted by shookyang View Post
The Tier 2 Romulan console intrigues me.

If you don't know the stats, it is the following:
+1.8 power to all subsystems
+19.7 Power Insulators
+1.8% Critical Hit

I'm digging the 1.8% critical hit (with the Romulan CritH passive, tachyokinetic converter, and assimilated module, I could get 9% critical hit).

But, I'm really running out of room to put new consoles in.

What are your thoughts?
That the Romulan's have been watching 'The Incredibles' and stole the idea from Syndrome.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Empire Veteran
Join Date: Jun 2012
Posts: 6,761
# 3
11-22-2012, 02:52 AM
Quote:
Originally Posted by shookyang View Post
The Tier 2 Romulan console intrigues me.

If you don't know the stats, it is the following:
+1.8 power to all subsystems
+19.7 Power Insulators
+1.8% Critical Hit

I'm digging the 1.8% critical hit (with the Romulan CritH passive, tachyokinetic converter, and assimilated module, I could get 9% critical hit).

But, I'm really running out of room to put new consoles in.

What are your thoughts?
more crit, and more very impotent insulators, and 1.8 (jeez you couldnt even put 2) additional energy, hmm, not bad
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Commander
Join Date: Jun 2012
Posts: 318
# 4
11-22-2012, 03:01 AM
I thought the 1.8 was so it didn't far surpass the borg modules power boost. But then I added it up and its 2.2 higher so I guess they thought 3 higher was to much. Defiantly gonna combo run this and the borg piece plus rom crit for my antiproton build.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 5
11-23-2012, 01:11 AM
Any information on the set bonuses?
Captain
Join Date: Jun 2012
Posts: 568
# 6
11-23-2012, 06:32 AM
1.Tachyokinetic converter
2.Assimilated Module
3."Precision"
4."Omega Weapon Training"
3.Antiproton Weapons
4.Zero Point Energy Conduit
5.???
6.profit
| CSI - Confederazione Stellare Italiana | @NandoPC |

Last edited by nandospc; 11-23-2012 at 07:04 AM.
Captain
Join Date: Aug 2012
Posts: 13,085
# 7
11-23-2012, 07:01 AM
Quote:
Originally Posted by diogene0 View Post
Any information on the set bonuses?
There was this in another thread:

Quote:
Originally Posted by misterde3 View Post
http://www.unimatrix-sto.net/page5.htm

"As part of the Romulan Reputation Systems one of the many new rewards open to us is the Romulan Singularity Harness Set. The pieces to this new set unlock as you climb in tier with the first part unlocking at tier 2, It offers a nice alternative to the new Omega Adapted Borg Technology Set which unlocks in a similar fashion (please see earlier blog entries on this console set)

Here are the details:

Console - Zero Point Energy Conduit

Connecting this console to your ship will cause an increase in the all subsystems power generation, as well as additional resistance to energy and shield drain attacks. It also increases your chance to land a Critical Hit.

You may only equip one of these consoles per ship

+1.8 power to all subsystems
StarEnginePower

+19.7 Starship Power Insulators
This skill grants you resistance to attacks that drain your shield strength or power from your subsystems/

Increasing this skill will cause attacks from a Tachyon beam to drain less of your shields and attacks from energy siphons to drain less from your ships power levels

+1.8% Critical chance

Romulan Singularity Harness (1/3)

Experimental Romulan Plasma Beam Array
Romulan Hyper-Plasma Torpedo Launcher
Console - Zero Point Energy Conduit

Set 2: Plasma Conductive Circuitry
passive
+7.6% Plasma Damage
+15.2 Starship Electro-Plasma Systems

Set 3: Plasma Hyper-flux
Targets Self
1 min 54.3 sec recharge
Enables a special firing mode on your Romulan Plasma Beam Array
*Deals Increased direct damage
*Applies a high damage plasma Burn DoT for 10sec
*Decreases damage resistance for 10 sec"
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel
Captain
Join Date: Jun 2012
Posts: 650
# 8
11-23-2012, 07:37 AM
Quote:
Originally Posted by shookyang View Post

But, I'm really running out of room to put new consoles in.
That is the key, it doesn't matter if there is 5 good uni. consoles, if u put all of them, u will be resigning too much of other aspects.
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Argento@playhard88 - RRF Tactical (FED)
Commander
Join Date: Jun 2012
Posts: 318
# 9
11-23-2012, 10:37 AM
I'm not using my vent theta as much as I thought I was on my vetsa, so as its running antiprotons no brainier replacement. Also I plan to make a "Purify with fire build" later once all the plasma +% consoles are available through the embassy. And that works well with it due to more +% and the beams special. Gonna try and see if the energy weapons are viable way to do it now as kinetic burn builds are done and proven to an extent.
Captain
Join Date: Jun 2012
Posts: 1,395
# 10
11-23-2012, 10:39 AM
Quote:
Originally Posted by nandospc View Post
1.Tachyokinetic converter
2.Assimilated Module
3."Precision"
4."Omega Weapon Training"
3.Antiproton Weapons
4.Zero Point Energy Conduit
5.???
6.profit
This was kinda my line of thinking too, but honestly the people saying in counterpoint that we're running out of damn console space get a +1 from me.

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