Career Officer
Join Date: Jul 2012
Posts: 3,152
Pre Season 7, completing this assignment was a quick three-minute (at most) task. Upon starting the assignment, most users would search for (commonly) the SFA Quickie, KDF Academy Quickie, or ESD Quickie (I know there are others, but these are the three I did the most, and I can't for the life of me remember what the Klingon Homeworld one is).

Anyway, Post Season 7, these assignments were all removed as it is felt (by the developers) that we should need to earn the 1440 dilithium that comes with these; that's a fair opinion, we've got to work in order to acquire the dilithium elsewhere, so why should the duty officer reports be any different? Truth be told, as much as the pre-season 7 assignments were nice and quick, you can't really blame anyone for taking them away.

Now come Season 7, we're told that we should be looking toward at least a 45-minute window to complete these assignments. 15-minutes per mission, and you need to do three of these missions in order to complete the actual assignment. That I have no problem with, the issue (and apparently, this shows up elsewhere on the forums too) is just how that is to be implemented.

Some foundry projects are shorter than 15-minutes, some are longer than 15-minutes. There's no way of telling how long each mission is until you've finished it, thus what should take you 45 minutes (per x3) might take you two hours if you don't know what you're doing, or if the mission you've chosen exceeds subjected time. I feel something else needs to be done with the Investigate Officer Reports assignment.

My thoughts; allow people to put a timer on their missions; one that finishes the mission once 15 minutes is up. Instead of having a set story, instead I'd rather see various objectives; objectives that are subjective ~ in the sense that you'd be able to complete 3 - 5 within the 15 minutes, and there are 25 - 30 different objectives to choose from (saves the assignments becoming stale if you're doing different things all the time).

To further extend upon that, you could add some more rotating rewards (as well as the dilithium reward) to the mission. The more objectives you complete, the better your reward. This would not only further encourage players to play these missions, but it would also encourage them to complete as many assignments as possible for the better reward, and we'd all be spending our time better. I should note, earlier (in this paragraph) I mentioned rotating rewards; should be obvious what I mean by that, but if not; if you did assignment #1, #4, #11, #13 & #21 on Day One, and assignments #1, #4, #11, #13 & #21 on Two, the reward can be different.

That is all.
Commander
Join Date: Oct 2012
Posts: 258
# 2
11-22-2012, 04:02 PM
I myself have no issue with the new 15 minute rule. I admit I am guilty of exploiting the "quickies"...but there are so many great foundry missions that I was missing out on, i'm finding out now. Actually, instead of implementing timers and making things more of a hassle than it has to be, why not see if the authors would be willing to put an approximate time in the description of how long the mission will take? I know some do, but a lot do not. Would make things easier all around for everyone. Just my opinion, for what it's worth.
Ensign
Join Date: Aug 2012
Posts: 3
# 3
11-22-2012, 05:22 PM
Personally, for a small fleet like mine, it's almost impossible without the quickies to build the starbase perks, especially considering that many are limited-time only and we can not do them at our own pace without missing out on the next limited time thing. Considering that we can't really get very far given the amount of time we have to play online, it is likely that I will terminate the fleet soon, and leave the game. There needs to be a MUCH lower cost for starbase improvements.
Survivor of Romulus
Join Date: Aug 2012
Posts: 286
# 4
11-22-2012, 05:36 PM
Why 15 minutes per mission, it would be much better if it was spend 15 minutes in total on any foundry missions.
I'm also in a fairly small fleet with only a few realy active members, the quickies on alts in the fleet was the only way of progressing the stupidly high demands for the projects.

I work, I play when I've got the time, an hour or so in the evenings. I don't want to have to grind just to progress my fleet projects. I can see a lot of fleets slowly stalling and going dead.

RIP fleets, only one season.
Lt. Commander
Join Date: Aug 2012
Posts: 101
# 5
11-22-2012, 05:48 PM
Quote:
Originally Posted by sveck View Post
Personally, for a small fleet like mine, it's almost impossible without the quickies to build the starbase perks, especially considering that many are limited-time only and we can not do them at our own pace without missing out on the next limited time thing. Considering that we can't really get very far given the amount of time we have to play online, it is likely that I will terminate the fleet soon, and leave the game. There needs to be a MUCH lower cost for starbase improvements.
Pretty much all the small fleets are hurting.

i'm 350 marks short of progressing my Tier 2 shipyard. i'm a huge way from my goal of getting the Tier 3 shipyard. Before the dailies were quashed, I was pretty comfident that i'd get my fleet tactical escort retrofit. Now it's going to take a fair bit of effort for me to complete.

Looking at how many resources i'll need to gather and how long it'll now take, I could come up with the option that a solo tier 3 shipyard isn't possible, so i'll throw in the towel. Althernatively, I can look at the resources needed and try to work out what i'll need to do to get there now the dailies are effectively worthless. In my case, do I really need to be solo? What alternatives sources are there for FM's that I can use? Can I leverage something I have outside of the Starbase system to help it's progress? Any outside the box ideas??

I've answered those questions and i'll be getting my Tier 3 ship yard...though it won't be as fast as i'd have liked and it might not all be my own work any more, but that's the price for ploughing on. I really hope you find alternatives as it would be a shame to close up your fleet and effectively let the Devs beat you into submission for daring to build your fleet with smaller than the "expected" fleet size.
Commander
Join Date: Jun 2012
Posts: 456
# 6
11-22-2012, 07:00 PM
Quote:
Originally Posted by yakumosmith View Post
I've answered those questions and i'll be getting my Tier 3 ship yard...though it won't be as fast as i'd have liked and it might not all be my own work any more, but that's the price for ploughing on. I really hope you find alternatives as it would be a shame to close up your fleet and effectively let the Devs beat you into submission for daring to build your fleet with smaller than the "expected" fleet size.
Take a vacation from the game. Wait for the devs to follow through on their "listening" and maybe they'll fix the ****-up that S7 is in December or January.

Steam's got a sale on. Good stuff to while away your time while Cryptic gets its act in order.
Lt. Commander
Join Date: Aug 2012
Posts: 147
# 7
11-22-2012, 07:13 PM
took me 3 days to complete that daily. i doubt i'll do it again as each mission i select there is absolutely no way to tell how long it is.

i mean i try to go for the ones with the highest rating but those tend to be really long winded upwards to 2 hours + each one.

also the quality of the missions is all over the place even for highly rating foundry missions. There are a few though where the writing is awesome and i don't mind playing because its like a cryptic mission.

I hate the ones that have you solving puzzles, riddles, numerous dialog selections. if i was bored i wouldn't mind but i just want to grind out the daily. i don't care about the 15 minute rule but it doesn't seem anything in the foundry is 15 minutes lol.
Lt. Commander
Join Date: Sep 2012
Posts: 129
# 8
11-22-2012, 08:51 PM
The fact you have to do 3 "long " foundry missions for 1440 dilithium and 50 fm has one result and one result only : no one is bothering with it. Compare,if you will , with asteroid mining or ,better yet , academy event . One hour of academy event nets you a bare minimum - when extremely unlucky - of 2048 dilithium ( one 60 particle box ) and it's fair to say that it nets more than that 90% of the time .Mining event , played across various allts ( also impossible with officer's daily due to time involved ) , also gives you far more dilithium. Even the contraband assignment -zero grindtime wasted - is more .

That leaves the fleetmarks and those are simply not enough to entice folks to embark on this daily . If they want folks to bother they need to either make one mission suffice for the daily or increase reward substantially . No implementing a timer or anything like that ( that would be extremely tedious to code ) ,just increase the reward .
Captain
Join Date: Sep 2012
Posts: 579
# 9
11-22-2012, 11:00 PM
Most foundry is 60 min or longer per mission,.. its unrealistic to think that you can do 3 missions like that in a day .. as a single player.

I suspect there will be a huge drop in users this daily, .. having that said. Its more realistic that you do one of the foundry missions, instead of three,.. for the daily.

My suggest is,.. change 3 to one.. then people will be more willing to actually play it.. and thus more people will explore the foundry. Its a win-win situation for everyone. .., as it is now.. ITS TIME WAISTING.
Lt. Commander
Join Date: Aug 2012
Posts: 147
# 10
11-22-2012, 11:29 PM
Quote:
Originally Posted by thestargaze View Post
Most foundry is 60 min or longer per mission,.. its unrealistic to think that you can do 3 missions like that in a day .. as a single player.

I suspect there will be a huge drop in users this daily, .. having that said. Its more realistic that you do one of the foundry missions, instead of three,.. for the daily.

My suggest is,.. change 3 to one.. then people will be more willing to actually play it.. and thus more people will explore the foundry. Its a win-win situation for everyone. .., as it is now.. ITS TIME WAISTING.
agreed as i said.. it took me 3 days to finish up this daily. because i wanted to do other stuff and also progress my character.

don't have time to sink 3+ hours into this daily when EVERY SINGLE other daily only takes maybe 30 minutes tops.
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