just looked over the german forum, can't find the thread anymore,
but i know they wrote something like that, probably got negative feedback from it and decided against it, or like with everything else they didn't bother to enforce that policy.
I did read some time ago that accounts would be closed if
Botting is against the EULA/TOS, if Cryptic is unable to enforce their own rules that should not result in Problems for legit Players.
The problem is this;
Enforcing rules costs money, and importantly doesn't generate income directly for cryptic - therefore I would expect that devoting any resources to this would be at the very bottom of their list of priorities.
It is much easier and cheaper for cryptic to simply avoid having content that could be exploited, and as they have changed their business model from sub to f2p, I'm fairly certain that their accounts people will be looking to save money anywhere it is possible.
I like your idea, but I don't think it is workable in a commercial sense.
A passive Dilithium Ticker that just hangs up in the top left corner of the screen that ticks away for an hour or two until those 8000 refined for the day are full (and after that it keeps ticking but only gives unrefined for the next day), it's passive, running all the time, while only logged in to your character, it would solve ALL dilithium problems of any Quest! NO MORE EXPLOITS EVER!
Cryptic could exactly calculate how much time the average player spends in STO, how much Dilithium they want to give him and set a Dilithium per minute value that suits their goals.
Except that you could just log in, /afk (with maybe a macro that presses a random movement button every so often so you don't time out), and reap the Dilithium without actually playing the game, which would pretty much be the BIGGEST EXPLOIT EVER.
8K in 4 hours ? How pathetic, doing daily's I routinely earn 18k in that time across 3 toons. Of course since the big pre-S7 cashout of my STF loot I havent done 8K combined with my toons as there's no need.
Lets see how cryptics metrics read my 3 lvl 50 toons refining 400 dilith a day average.
as awesome as this idea sounds, pwe/cryptic will never go for it. free dilithium will reduce the amount of zen sales which hurts their bottom line. Truth be told, they want to reduce the amount of dilithium available to players cuz it encourages people to buy zen. Everything about this game is a huge money trap to a ton of folks.
I doubt most of the executives behind this game give a rats ass about star trek... its just an avenue for cash, and their behavior at the launch of season 7 kinda proves that. If their interests were truly founded in the player experience, they wouldn't have tried to ninja in a dilithium nerf then back peddle trying to explain it away when they got busted, and then when the players roared at them, tried to make it sound like they were compromising with us.
If anyone here believes pwe/cryptic has our best interests at heart, you're just fooling yourselves. Their primary interest is money, and they will do whatever they can to make as much of it as possible with little regard for the players.
While this sounds good in your head, it would basically destroy the dil/ZEN economy in a few days. Botters would jump all over it, and considering how gold botting in any MMO is always a problem, there's no way a staff can really do anything about it without a huge staff.
It would probably only take a day or two, for suddenly thousands of F2P bots to pop up, start gathering all this dil (8k of dil is equal to a few bucks or something, right?) and start selling it, massively crashing the ZEN economy.
This is going to sound harsh, but seriously MMOs? Timesinks. You have to put time into them doing things you probably don't want too do. That's just how they've always been, you do some things you don't want to do, in order to do things or get things you want.
Dilithium is a big problem to the game, and this is one idea to solve it, but it seems there is a better way to do it out there somewhere. On the face of it, the idea is simply giving Dilithium (even unrefined) for doing ... nothing. Not even playing the game awards unrefined Dilithium and THAT goes against basic game design: to get people to play.
Humbly speaking: the game needs simplicity in its currency. One maybe two at most. EC and Latinum.
EC can be earned in place of Dilithium.
Latiunum is earned on top of XP/skill points (good old-fashioned loot)
You make bases out of *stuff* that requires things you either buy and/or craft. Crafting requires EC, and buying requires Latinum.
So what happens to Dilithium? It transformed into an item that gets dropped as a reward. Dilithium can be used for crafting. Crafting makes things you can not buy from the game vendors, but CAN be from player-vendors.
What about Reputation? Keep it faction-based and have it adjust prices at in-game vendors: A Captain who is well liked by the Remans should get a discount at vendors there ... because he has a good reputation. Poor reputation either increases price or blocks purchase altogether (whatever).
To me, it is a tried and true process that works. It is simple, reasonably efficient, makes crafting a legitimate part of the game, gets players to play the game AAAND keeps the complexity of the game (from consoles to BOffs) in place.