Well here we are again...
In this video, nobody was using Voldemort. The tric bombers were using target engines/viral to deliver average of 35k per mine hits on their opponents.
We separated ourselves from the fight after one kill to see how far they would go with them 2 vs 5. Here was the results:
http://www.youtube.com/watch?v=kVKA625XUf4&feature=plcp
This is happening daily in the queues. People are getting tric bombed all the time. The sheer amount of damage done by these mines is just absurd. A lot of PvP fleets have ruled out the use of
buffed tricobalt mines from their premades.
This is a practical video of what happens in the queues. Acknowledge there being something wrong with the picture, or you can continue to call this whatever you want to call it. The guys dropping the mines by no means were a PvP Fleet, they really aren't learning anything from being a 1
'tric' pony. So in the interest of maintaining some kind of fairness for those that are the majority in this video, I suggest a thorough review and recommend a 75% reduction in damage to the tricobalt mines.
A) They disable, its potently good enough when spec'd into decompiler
B) They deploy 2 or more with each dispersal pattern
C) 10k per mine with AOE explosions (the only mine that does it), doesn't gimp it. 3 mines 30k damage to target is not bad. And AOE to anything near the target, still potent, and AOE friendly
Just imagine if Turkish RP Heroes ran tricobalt mines on everyone. The raging and ranting would be immense. Our trics would hit on average around 50k+ per mine hit. These German Snake Division guys hit at 35k per mine. I am not saying there is no counter, but there is an overwhelming punishment dealt by these mines to people who even try their best to stop them.
The group in this video employed TBR, gravity well, faw. They were unsuccessful for the most part, and worst of all they out numbered their opponents 5 to 2.
They managed to kill the Apophis guy around 4 times during the video before we had enough of watching it. The guy in the time ship, despite fighting 5v1 (I know it's possible without tipler console) held out almost exclusively due to the tipler console. A crutch in essence is in effect for those that use that console. Not to bash on anyone, but 9th Snake Division is a PvE fleet, they blew up cubes with trics now are doing this in the queues.
Just because STFS were too hard for some, I don't think tricobalts should of been an easy solution for them to get their STF fix. The implications of that decision are in this video.
Some of you may advocate the use of trics being ok, the torpedos sure. In fact they have a self damage deal that is reasonable. These tric mines should AT LEAST damage their own upon AOE explosions as well just like their torpedo counterpart.
I'll conclude by saying that 3 of our Turkish RP Heroe guys played against 5 Klingons. Winning short handed is possible, but difficult. We did not use tricobalt mines, the result was 15-9. We're a PvP hardened fleet, the Snake Division isn't, and they showed great ease with demonstrating the easy use of tricobalts.
Will you nerf tricobalt mines and tipler console?