Captain
Join Date: Aug 2012
Posts: 3,714
# 21
12-02-2012, 04:58 PM
Quote:
Originally Posted by rrincy View Post
I still think you're hoping for way too much with that console
compare it to other universal consoles , what you're proposing is several degrees of magnitude greater than pretty much every other, even toned down

even -5 to all power levels for a brief period as a minus cant offset the difference
couple this console of yours with ones that offer a similar kind of bonus stats , like the assimilated module and the new romulan one , and this thing would be broken as hell
It's not just the -5 power after, if you look at the active, it kills your aux and engines, along with all movement in general.

And you are preaching to the choir, I already know this ship won't appear in game with stats like that.

Anyways, as promised with my previous post, here's how I would build this ship:

C-Store Battleship

Weapons:
Fore: 3x BA, 1x Wide Angle Quantum Torpedo Launcher
Aft: 3x BA, 1x Quantum Torpedo Launcher OR 4x BA

Consoles:
Tactical: 4x Energy Type Consoles
Engineering: 3x Neutronium, 1x Monotanium
Science: Combat Bracing Module

BOff Layout:
LtCmdr Tactical: TT1, BFAW2, TS3
Lt Tactical: TT1, TS2/APD1
Cmdr Engineering: EPtW1, EPtS2, RSP2, Aux2SIF3
Lt Engineering: EPtS1, ET2
Ensign Sci: HE1

DOffs (all purple):
Damage Control Engineer x2
Warp Core Engineer
Shield Distribution Officer
Technician

Playstyle:
Full Impulse in, BFAW2 going, also with TS3 active, basically make a grand entrance, then keep cycling BFAW at ever upkeep with TT1 constantly cycling. Also cycle the TS2 and TS3, keep them active at all times. If using APD, then keep that up whenever it comes up. Also keep EPtS cycling, and EPtW cycling, hopefully DCE keep on proccing. The Aux2SIF is for when you need a quick heal, and the RSP is your oh crap button. The HE is for a big HoT, and for removing debuffs. Through usage of EM3 you can get to different positions when you need to. Activate the module when you start to get all the heat, and basically take advantage of the 10% damage bonus and the 4 tactical consoles and ruin everyone's day. Required for flying this ship: Craps not given about dying, and intent to only destroy your enemy. If you want to help others, fly a different ship.

Fleet Battleship:

Weapons:
See C-store ship

Consoles:
See C-store ship (except that additional tactical console would be a zero point quantum chamber, NOT another energy console)

BOff Layout:
LtCmdr Tactical: TT1, BFAW2, TS3
Lt Tactical: TT1, TS2
Cmdr Engineering: EPtW1, EPtS2, RSP2, Aux2SIF3
Ensign Sci: HE1
Lt Universal (Sci): HE1, TSS2
Lt Universal (Eng): EPtS1, ET2
Lt Universal (Tac, cannot fathom why anyone would do this, but if they did): BTW1, BTS2

Playstyle:
Pretty much the same as the C-store version, but you will have a little more variety with heals that you can give out to others if you have to. But overall, it's strength still comes from just being massive and powerful, like a battleship should.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!

Last edited by hereticknight085; 12-02-2012 at 05:15 PM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 3,244
# 22
12-02-2012, 05:02 PM
screw the console.. just gimme the ship
Captain
Join Date: Aug 2012
Posts: 3,714
# 23
12-02-2012, 05:25 PM
Quote:
Originally Posted by adamkafei View Post
won't budge me with those stats
You can have your Fleet Excelsior and dart all over the place, I'll sit in my Fleet Typhoon and be a weapons platform. =P
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Captain
Join Date: Jun 2012
Posts: 3,641
# 24
12-02-2012, 06:07 PM
The Typhoon may be ugly, but I will admit that it's pretty tough. I could get behind a playable version, but only if they have more than one skin to choose from.
Captain
Join Date: Aug 2012
Posts: 3,714
# 25
12-02-2012, 06:37 PM
Quote:
Originally Posted by psycoticvulcan View Post
The Typhoon may be ugly, but I will admit that it's pretty tough. I could get behind a playable version, but only if they have more than one skin to choose from.
What did you think of the stats I posted up for it? And of course I would ask for the usual 3 skins for it, I was thinking Typhoon (of course), Monsoon, Hurricane. Typhoon the same as the NPC, Monsoon class sleeker, skinnier version, longer overall, and Hurricane be even bulkier, maybe make it have split pylons for it's nacelles, and have a shorter thicker saucer, and the ship just be thicker overall.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Commander
Join Date: Oct 2012
Posts: 289
# 26
12-02-2012, 07:03 PM
On the Tractor beam subject I would love, love, love. To have a beam I can grap a ship and hit my evasive manuvers drag it way. Imangine if you could target friendlys also to drag someone caught in plasma to safety. Or grab the Noob in a Rainbow Odyssey thats about to kill the cube in Cure Elite and wont answer his chat or dosent speak English and drag him the hell off of it before he fails the mission for everyone. That would be Awesome! A tractor bean that you can actually tractor with. Or how bout a console like Tractor repulsors that Grabs 4 or 5 targets but it pulls them in to about 1.5k range then you throw out a Torp volley like the point defence console or a plasma volley like the Borg Command ships have then it reverses and spits the targets out with repulsor beams. So it grabs you, does the Scorpion "get over here!!" smacks you with a Torp barrage to the face then spits you out or range before your warp core blows.
Captain
Join Date: Jun 2012
Posts: 3,163
# 27
12-03-2012, 12:21 AM
Quote:
Originally Posted by hereticknight085 View Post
What did you think of the stats I posted up for it? And of course I would ask for the usual 3 skins for it, I was thinking Typhoon (of course), Monsoon, Hurricane. Typhoon the same as the NPC, Monsoon class sleeker, skinnier version, longer overall, and Hurricane be even bulkier, maybe make it have split pylons for it's nacelles, and have a shorter thicker saucer, and the ship just be thicker overall.
Or a Tempest Class.
Delta Rising is the best ex... oh sod it, I just want my Jupiter and Typhoon

Cryptic! Need some FREE KDF uniform options that you wont have to make? See Here.
JJ. Trek is just as canon and awesome as all other Trek, Get over it!
Unofficial Bortasq' Uniform colour guide here.
Career Officer
Join Date: Nov 2012
Posts: 253
# 28
12-03-2012, 05:14 AM
this would be something interesting to see. I would buy it to make a set collection though I would prolly be hesitant to use it too much unless there is a mass event where war breaks out between the factions... lord knows that might never happen with the lovey dovey peace talk crap of season 7.

I would like it more if it had the ability to have attack pattern omega so we could have a movement debuff, not to get it away from enemies cause lord knows nothing that big is moving anywhere, but to help in the overall tanking to stop skills like TR and GW and TB from damaging her if her shields drop.

But they will prolly never make her or they will water her down so much I would just raise an eyebrow and keep moving. Remember they do have the Enterprise (Useless) and the voyager (Useless) ad many other ships that we saw in the tv shows and the movies and they are utterly useless. It's like they decided to make 100 terrible ships instead of giving us 10 great ships.

And who cares if it's op, with honor guard set, cloaking, speed, and ship bonuses on the kling side just about all their ships are op so a ship that says come and get me is something this side is lacking and lord knows i'd like to fly something other then an escort class ship sometimes
Captain
Join Date: Aug 2012
Posts: 3,714
# 29
12-03-2012, 06:44 PM
It can have APO. Just APO1 though (LtCmdr tactical BOff slot).

I also designed her as I did so that you couldn't really water her down. You can't do much to her, since she's already not that great, but also HEAVILY specialized. She's not designed with versatility in mind, just damage dealing tank.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Empire Veteran
Join Date: Jun 2012
Posts: 6,845
# 30
12-03-2012, 06:53 PM
Quote:
Originally Posted by hereticknight085 View Post
It's not just the -5 power after, if you look at the active, it kills your aux and engines, along with all movement in general.

And you are preaching to the choir, I already know this ship won't appear in game with stats like that.

Anyways, as promised with my previous post, here's how I would build this ship:

C-Store Battleship

Weapons:
Fore: 3x BA, 1x Wide Angle Quantum Torpedo Launcher
Aft: 3x BA, 1x Quantum Torpedo Launcher OR 4x BA

Consoles:
Tactical: 4x Energy Type Consoles
Engineering: 3x Neutronium, 1x Monotanium
Science: Combat Bracing Module

BOff Layout:
LtCmdr Tactical: TT1, BFAW2, TS3
Lt Tactical: TT1, TS2/APD1
Cmdr Engineering: EPtW1, EPtS2, RSP2, Aux2SIF3
Lt Engineering: EPtS1, ET2
Ensign Sci: HE1

DOffs (all purple):
Damage Control Engineer x2
Warp Core Engineer
Shield Distribution Officer
Technician

Playstyle:
Full Impulse in, BFAW2 going, also with TS3 active, basically make a grand entrance, then keep cycling BFAW at ever upkeep with TT1 constantly cycling. Also cycle the TS2 and TS3, keep them active at all times. If using APD, then keep that up whenever it comes up. Also keep EPtS cycling, and EPtW cycling, hopefully DCE keep on proccing. The Aux2SIF is for when you need a quick heal, and the RSP is your oh crap button. The HE is for a big HoT, and for removing debuffs. Through usage of EM3 you can get to different positions when you need to. Activate the module when you start to get all the heat, and basically take advantage of the 10% damage bonus and the 4 tactical consoles and ruin everyone's day. Required for flying this ship: Craps not given about dying, and intent to only destroy your enemy. If you want to help others, fly a different ship.

Fleet Battleship:

Weapons:
See C-store ship

Consoles:
See C-store ship (except that additional tactical console would be a zero point quantum chamber, NOT another energy console)

BOff Layout:
LtCmdr Tactical: TT1, BFAW2, TS3
Lt Tactical: TT1, TS2
Cmdr Engineering: EPtW1, EPtS2, RSP2, Aux2SIF3
Ensign Sci: HE1
Lt Universal (Sci): HE1, TSS2
Lt Universal (Eng): EPtS1, ET2
Lt Universal (Tac, cannot fathom why anyone would do this, but if they did): BTW1, BTS2

Playstyle:
Pretty much the same as the C-store version, but you will have a little more variety with heals that you can give out to others if you have to. But overall, it's strength still comes from just being massive and powerful, like a battleship should.
As long as KDF gets the Regents warcruiser equivalent, why not?

Though not nitpick... Why a Technician DOff with no ATB1 in the build

TT1 ApD1 BO3
TT1 CSV2
EPTS1 ATB1 DEM2 A2Sif3
PH1
EPTW1 ATB1
TSS1 TSS2
HE1 TB2

2 Technician
2 Shield Distribution
1 Warp Core Engineer

(4) polarized Tetryons Beam arrays
(4) Tetryon Turrets

(4) Energy consoles
PL, (2) Nuets, Monotanium

Seems like fun to me.
Leonard Nimoy, Spock.....

R.I.P

Last edited by bitemepwe; 12-03-2012 at 07:37 PM.
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