Starfleet Veteran
Join Date: Jul 2012
Posts: 4
# 1 Warp Core
11-26-2012, 03:33 AM
Deflector, impulse engines, shields, maybe add a warp core too. Because ships just need something to generate power to break the laws of physics. just an idea cryptic.
Join Date: Jun 2012
Posts: 300
# 2
11-26-2012, 03:55 AM
i always wondered why we dont have warp core as ship part
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 3
11-26-2012, 03:59 AM
We have one its just "bog standard"
as canonically any new warp core design goes critical and has to be shut down over 45 minutes
Career Officer
Join Date: Jun 2012
Posts: 81
# 4
11-26-2012, 04:03 AM
warp cores would be cool. even if they were just limited to a few types that would affect your power levels or power transfer speed. maybe a standard one, a few that add a bonus to certain power setting (ie weapons, auxillary etc) and one that increases the power transfer like an eps does.
Long Live The Empire!
Empire Veteran
Join Date: Jun 2012
Posts: 2,128
# 5
11-26-2012, 04:40 AM
Because it would be too much like star fleet command series?

They mentioned. Few years ago that there engine couldn't do that.
Career Officer
Join Date: Jun 2012
Posts: 1,504
# 6
11-26-2012, 05:21 AM
Warp Core:

- Sector Space Speed (why is it that i need a borg impulse engine for Warp 20, i cant even get rid of the set in favor of another set because Sector Space travel feels SLOW then)

- Cooldown of Transwarps
- Additional Transwarps to new sectors (Maybe the Excelsior would have it's own Trans-Warpcore?)
- Duration/Cooldown of Slipstream / Slipstream speed

- Various different Visuals? (Engine Trails, Engine Glow-colors...)

+1 to wanting Warpcores, even if it is only so that i can keep my Warp 20 without being forced into using the Borg Set Engine (or swapping the engine everytime i enter sector space).
Starfleet Veteran
Join Date: Jun 2012
Posts: 436
# 7
11-26-2012, 05:24 AM
Originally Posted by chalpen View Post
Because it would be too much like star fleet command series?

They mentioned. Few years ago that there engine couldn't do that.
Meaning they don't care and won't do it. I honestly don't believe that their engine can't add a working warp core when they have universal consoles that add power and give bonuses of other kinds. Adding one more equipment slot for a warp core is not impossible. Of course this argument is as old as this game has been running.
Formerly: Ally_of_the_Force/Now: A Ticked Off Customer
Member Since 10-2009/Murdered 6-2012
4 Year Veteran, Beta Tester 
Join Date: Jul 2012
Posts: 2,192
# 8
11-26-2012, 06:24 AM
It would be great to replace the default +power bonuses of ship classes with warp cores equipment. And add some performance / efficiencies for it to add more flavour.
Republic Veteran
Join Date: Jun 2012
Posts: 470
# 9
11-26-2012, 07:28 AM
There is a set of stats that are essentially how much power your ship's warp core puts out. If you want more power from your warp core, just allocate more points to the proper stats. Also take note that larger ships have more power available to them, because of their larger warp cores, so that's something else to consider.
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Here's my neat Idea's Thread.

Last edited by sorceror01; 11-26-2012 at 09:03 AM.
Join Date: Sep 2012
Posts: 39
# 10
11-26-2012, 07:48 AM
the "engine" in this game is the warp core.... take it off your ship, go into space, and see what your power levels are... Also, look at the picture for the engines, thats a warp core. they should just rename it to "warp Core" and add a impulse engine as a new ship equip.

in Canon, the impulse engines actually ad very little to the power generation of the ship.

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