Captain
Join Date: Jun 2012
Posts: 744
# 11
11-29-2012, 09:48 AM
Quote:
Originally Posted by lametiqo View Post
The bit about the names telling you which bin belongs to district. That was a complete lie apparently. I have no idea what the names mean.
I like my theory that it reinforces certain buildings better than others. When private queues come back, you should do some tests and figure out what it means.
Join Date: July 29 2008
Career Officer
Join Date: Jul 2012
Posts: 1,197
# 12
11-29-2012, 10:47 AM
Decent guide, I find that most romulans are lost in the 4th phase.

It is so crucial to stick to your zone, most people don't even know what zone is what. Of course those people won't come here to read a guide.

Phase 1 is fairly simple with 5 people doing their job.
Phase 2 can be done, there are a lot of hidden containers behind buildings. The phase isn't crucial.
Phase 3 I kind of disagree on the strategy. Roaming salt vampires are kinda low priority, take out the source fast, then make sure no buildings are being destroyed, then take out the walking ones. A half decent team isn't going to lose a building, they should take barely any damage.
Phase 4 is a potential disaster. One confused person that pulsewaves will take out most of your romulans. One person scouting ahead is also a good idea, they can pull and agro vampires before they have a chance to get close.
Phase 5 is pretty easy, a few people can form a perimeter and the other couple float to problem areas, you shouldn't lose any really.
Captain
Join Date: Jun 2012
Posts: 1,015
# 13
11-29-2012, 12:34 PM
I would add:
____
Upon zoning in for the first time look at the mini map to see which colored zone you are in and the boundaries for it.

Part 1 begins when 1 player interacts with the Romulan NPC lying on the ground as indicated by the standard gold circle on the mini map.
____

Very good write up, mods should sticky it.
Career Officer
Join Date: Jun 2012
Posts: 58
# 14
11-30-2012, 06:53 PM
Gods above I missed out on two sets of rewards due to the leaving before rewarded bug... its pretty frustrating when your just in a hurry

But on an amusing note this is my first post since beta... you should feel honored or at least since they redid the forums.
Career Officer
Join Date: Jun 2012
Posts: 17
# 15
12-04-2012, 02:44 AM
Quote:
Originally Posted by felderburg View Post
I like my theory that it reinforces certain buildings better than others. When private queues come back, you should do some tests and figure out what it means.
I'd like to believe that too, but I haven't seen it happen to me yet. Ironically, even with the private queues back up, I can't get 19 other people together simply for the object of testing this one, so it's just trial and error with complete strangers.
Ensign
Join Date: Nov 2012
Posts: 22
# 16
01-18-2013, 06:22 PM
Thanks for a tip, around 7 times i got no any reward (0 marks), doing everything correct, so probably my problem then i am leave to fast...
Captain
Join Date: Jun 2012
Posts: 744
# 17
01-21-2013, 11:10 AM
I think they changed the name of the bins to just general "Fabrication Materials", so I guess my theory was wrong, or they decided to change it.

Quote:
Originally Posted by defiant8472 View Post
Thanks for a tip, around 7 times i got no any reward (0 marks), doing everything correct, so probably my problem then i am leave to fast...
Yeah, I had a run where someone in it told us to wait a bit for the rewards. They're delayed a moment, so if you leave as soon as it's over you don't get marks.
Join Date: July 29 2008
Captain
Join Date: Jun 2012
Posts: 979
# 18
01-31-2013, 03:35 PM
Excellent guide.

I personally think the biggest problem with players is that they run across zones shooting at whatever Salt Vampire they see, often leaving their home team woefully understaffed.

Did a PUG once where a female toon ran off after a hatchling. By the time she came back to do the escort stage, we were down to five civilians because we didn't have enough people to defend some of the buildings. Obviously, he/she was rather flustered when this was pointed out to him/her.

Game features I'd like to see improved / expanded: Better Ship Interiors // BOff Costume Slots
Career Officer
Join Date: Jul 2012
Posts: 4
# 19
02-01-2013, 01:11 AM
We make under Steam some guides for STO one of them is Mine Trape

Click Here

Yes i know its a German Guide but it hase Colored pictures XD
Captain
Join Date: Oct 2012
Posts: 1,181
# 20
02-01-2013, 02:58 AM
It would be nice if the game gave a constant warning that your not in your zone. It would let people know they are in wrong area.
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