Captain
Join Date: Oct 2012
Posts: 1,018
# 21
02-01-2013, 08:59 AM
Quote:
Originally Posted by marshalericdavid View Post
It would be nice if the game gave a constant warning that your not in your zone. It would let people know they are in wrong area.
This would be awesome. However, once all your civvies and/or buildings are dead you need to leave for another area, so the warning need to be disabled at that point.

Still, it would be very nice.
Captain
Join Date: Jun 2012
Posts: 895
# 22
02-02-2013, 03:09 PM
Quote:
Originally Posted by marshalericdavid View Post
It would be nice if the game gave a constant warning that your not in your zone. It would let people know they are in wrong area.
Quote:
Originally Posted by gavinruneblade View Post
This would be awesome. However, once all your civvies and/or buildings are dead you need to leave for another area, so the warning need to be disabled at that point.
I concur with this suggestion.

Game features I'd like to see improved / expanded: Better Ship Interiors // BOff Costume Slots
Career Officer
Join Date: Jul 2012
Posts: 1,566
# 23
02-02-2013, 09:32 PM
Quote:
Originally Posted by sumghai View Post
Excellent guide.

I personally think the biggest problem with players is that they run across zones shooting at whatever Salt Vampire they see, often leaving their home team woefully understaffed.

Did a PUG once where a female toon ran off after a hatchling. By the time she came back to do the escort stage, we were down to five civilians because we didn't have enough people to defend some of the buildings. Obviously, he/she was rather flustered when this was pointed out to him/her.
I think most people get upset, because they are expecting other players to jump down thier throat from messing up. Im sure you have come across someone who will have a bad attitude from the start and harass the first person who messes up. I think when trying out new things, it should be done in a team of friends or fleet mates, so the team leader can give direction on what to do and be prepaired for (gameplan) Before you brave it on your own.
Captain
Join Date: Jun 2012
Posts: 895
# 24
02-03-2013, 01:54 PM
Quote:
Originally Posted by catstarsto View Post
I think most people get upset, because they are expecting other players to jump down thier throat from messing up. Im sure you have come across someone who will have a bad attitude from the start and harass the first person who messes up.
Usually, members of the PUG I'm in would start with gentle reminders ("Hey X, could you please stick with the rest of the team in area Z?"). Only when repeated tells and hails fail do things start getting vocal.

The other thing to consider is that almost all of the objectives are timed. In such a situation, sometimes brevity and frankness is required to get the message across.

You'd also be surprised at the number of members who run and gun like it's MW / BF despite all cues to the contrary.

Quote:
Originally Posted by catstarsto View Post
I think when trying out new things, it should be done in a team of friends or fleet mates, so the team leader can give direction on what to do and be prepaired for (gameplan) Before you brave it on your own.
Ideally, yes.

In practice, there is still a significant majority of those who prefer to PUG (as it's quicker to get into a queue that way than waiting on fleetmates).

The OP's excellent guide was written in mind for first-time players who do not have the benefit nor the willingness to have fleetmates.

Game features I'd like to see improved / expanded: Better Ship Interiors // BOff Costume Slots
Lt. Commander
Join Date: Jun 2012
Posts: 180
# 25
02-03-2013, 02:49 PM
Just let people play the game, people don't HAVE TO stay in their zone...
Captain
Join Date: Jun 2012
Posts: 895
# 26
02-03-2013, 03:06 PM
Quote:
Originally Posted by kpg1usa View Post
Just let people play the game, people don't HAVE TO stay in their zone...
By staying in their zones, the chances of success for everyone are maximized.

Game features I'd like to see improved / expanded: Better Ship Interiors // BOff Costume Slots
Lt. Commander
Join Date: Dec 2012
Posts: 199
# 27
02-05-2013, 08:17 AM
One note that I'm surprised hasn't been brought up yet:

Though the bins do have a finite number of uses, you can squeeze extra fabrication materials out of them. Since the materials aren't "removed" from the bin until a player finishes gathering them, two or more players can gather the same materials at the same time, and each leave with a stack of boards.

Example: Bin X has 1 stack of materials left. Kirk begins to gather mats from the bin. If Picard begins removing mats from the same bin while Kirk is busy gathering (ie. action bar charging/animation playing), they will both get a stack of mats.
Captain
Join Date: Jul 2012
Posts: 537
# 28
02-05-2013, 01:07 PM
I routinely use adv or fleet dual pistols with KnB x 3 as my weapon of choice for Mine Trap. AoE is dangerous to civilians. This map is fluid and those mez attacks from the Alphas can come quickly, just as that pulse wave or mortar goes off, in fact. I recommend not using AoE attacks. They are not necessary. Single target weapons are all that are needed.

The biggest mistake I see is team members allowing themselves to get "target tunnel vision" and being drawn off to other areas of the map. When phase 1 ends, they then don't have enough civilians fortresses up, the team fails to properly fortify in the given time, and they end up with 0 to 14 rescued. To get the Savior accolade, all 4 district teams must rescue a combined 100 civilians, so each team must be successful in their own areas first.
Just say no to ARC
Captain
Join Date: Jun 2012
Posts: 895
# 29
02-05-2013, 01:55 PM
Quote:
Originally Posted by janusforbeare View Post
Though the bins do have a finite number of uses, you can squeeze extra fabrication materials out of them. Since the materials aren't "removed" from the bin until a player finishes gathering them, two or more players can gather the same materials at the same time, and each leave with a stack of boards.

Example: Bin X has 1 stack of materials left. Kirk begins to gather mats from the bin. If Picard begins removing mats from the same bin while Kirk is busy gathering (ie. action bar charging/animation playing), they will both get a stack of mats.
Wow!

Whatdayaknow, I learnt something new today

Game features I'd like to see improved / expanded: Better Ship Interiors // BOff Costume Slots
Commander
Join Date: Jun 2012
Posts: 403
I've found that, while herding civilians, there is a very short window (5 secs perhaps) to resurrect fallen ones. Run over and hit the resuscitate button.

I've been too busy fighting in the prior phases or perhaps missed the timer to see if I can do this in any other phase.

I'm a Sci but I'm almost certain that this is not a class specific ability.

Thanks for the AOE damage tip, I've noticed civilians with minor and major injuries on them at the landing and wondered where they came from.
Joined STO in September 2010.
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