Rihannsu
Join Date: Jun 2012
Posts: 1,455
# 21
11-26-2012, 12:55 PM
Quote:
Originally Posted by zer0niusrex View Post
[*]Updated the visual appearance of all of the Breen ships
Oh gee, I wonder if this has anything to do with the new cross-faction ship that is coming for the winter event and/or the next lock box...

Also, Fleet Kar'Fi when?!
Career Officer
Join Date: Jun 2012
Posts: 1,016
# 22
11-26-2012, 12:59 PM
Quote:
Originally Posted by zer0niusrex View Post
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20121118e.4

Fleets:
  • Fleet Advanced Heavy Cruiser Retrofit
    • Costs 20,000 FC + 5 fleet modules + 1 military requisition.
      • 1 fleet ship module if you have purchased an Excelsior.
    • Requires Shipyard tier 3.
Is this right? 5 ship modules when all other ships cost 4?
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Rihannsu
Join Date: Jun 2012
Posts: 1,455
# 23
11-26-2012, 01:01 PM
Quote:
Originally Posted by latinumbar View Post
Is this right? 5 ship modules when all other ships cost 4?
You're getting an integrated ability with it, which is the Transwarp. Same goes for B'Rel and its Enhanced Battle Cloak.
Career Officer
Join Date: Aug 2012
Posts: 703
# 24
11-26-2012, 01:02 PM
Quote:
Originally Posted by dalolorn View Post
Zero, could you clarify the new fleet ships?

Did you make it so that they were a bit more expensive but gave us their innate abilities, or what?

If so, where's the Guramba?

Edit: Hmmm, updated models for the Breen. If I recall, previous releases of ingame NPC ships as lockbox ships always started by updating their models. Does this mean the winter ship is a Breen one?
Ok. Winter Event was Jem'Hadar. The Breen are Jemmie allies.

Breen ship for next winter event.
Starfleet Veteran
Join Date: Jun 2012
Posts: 313
# 25
11-26-2012, 01:05 PM
Quote:
Originally Posted by tehjonel View Post
Also, is it possible to have the Reputation Equipment Projects, Consumable Item Projects, and Store Unlock Projects moved from Active Projects to the Upgrade Projects track?
This, please. Other than converting Marks to Dilithium in this patch, there's nothing to do in the Upgrades category for the Remans, at least through tier 2 (haven't hit tier 3 on Holo yet), and only turning in Neural Processors for Dilithium for Omega.
Career Officer
Join Date: Jul 2012
Posts: 1,303
# 26
11-26-2012, 01:13 PM
Where are those 29th century outfits! ROARZ
Like my Fan Page Here
xXLocutusXx
Career Officer
Join Date: Jun 2012
Posts: 998
# 27
11-26-2012, 01:30 PM
Any reason why the Fleet Assault Cruiser had the Lt. Tac and Ensign Engi switched from season 6 beta test?
Hi, my name is: Elim Garak, Former Cardassian Oppressor

LTS, here since...when did this game launch again?
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,231
# 28
11-26-2012, 01:34 PM
When is a fix coming for the "Contribute Boffs for Fleet Starbase projects"?

===== Screenshot ======

This is going to hold up our T4 Military upgrade this week!

Here is the last post by Borticus

Quote:
http://sto-forum.perfectworld.com/sh...1&postcount=39

I've tracked down the issue at hand. It stems from not all Bridge Officers sharing the same defining config files.

So, while these projects are set up to accept generic Boffs of the associated types, those Boffs are only currently obtained thru receiving a "Failure" outcome on Duty Officer assignments that recruit that species of Boff. The ones purchased at stores, or received from mission completion, are different config files, even though they share the same Display names. Therefore they cannot be used for these projects at this time.

We'll be updating the Projects to accept a wider range of Bridge Officers (hopefully encompassing all possibilities), and should have that fix in next week's patch.
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Cryptic Studios Team
Join Date: Jun 2012
Posts: 347
# 29
11-26-2012, 01:37 PM
Quote:
Originally Posted by thegreendragoon1 View Post
Zero, you always give us the nicest presents.

I'm glad to see such a fast turnaround on the NPC disappearing bug. Also nice to see the return of patrols. Is the behavior the same as earlier on Tribble or has it been tweaked?
Nothing has been changed with the actual Patrol behavior. We just made sure it works AFTER publishing now.

Previously, if you had a patrol set on a map with uneven terrain, the NPCs patrolling would just fall through the world or do other sorts of inane things. Now they'll do this in preview, but they'll work properly in publish.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 30
11-26-2012, 01:38 PM
A working hangar bay for my vesta and more KDF Ships, great updtate!
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