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Starfleet Veteran
Join Date: Jun 2012
Posts: 287
# 21
11-27-2012, 01:36 PM
Nothing, I'm not coming back and you can't make me!
Nerf Klinks, Buff Rommies
Career Officer
Join Date: Jun 2012
Posts: 1,554
# 22
11-27-2012, 01:51 PM
Although I still PVP occasionally these days, I think I would "return" if the feature was changed such that it had:

- a reputation system which recognized kills as well as heals, assists and concessions.
- pvp gear hierarchy with pvp only stats.
- pvp only abilities (maybe.. not a big thing for me though)
- territory control through the fleet system.
- random queue system, no access to individual map types except via private queue
- pvp INSIDE pve missions and sectors
nynik | Join Date: Dec 2009
<Dev> Oaks@dstahl: *checks for CBS listening devices in the office*
Empire Veteran
Join Date: Jun 2012
Posts: 7,696
# 23
11-27-2012, 03:11 PM
i haven't left pvp, but doff grinding has always cut into my pvp time, and now so has rep grinding
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 376
# 24
11-27-2012, 03:18 PM
  • Total power rebalance
  • New EP
  • Geko gone
  • Devs that show some professional pride
  • Some form of existant QA system
  • Dedicated PvP devs. Yes, plural
  • Cookies
  • C-store **** disabled in pvp (all of it)
  • Open pvp
  • So yeah, all c-store stuff disabled anywhere you can pvp

With all that, I would maybe consider re-trying.
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Lt. Commander
Join Date: Nov 2012
Posts: 197
# 25
11-27-2012, 03:23 PM

For the game to be fun again.
Join Date: Jun 2012
Posts: 434
# 26
11-27-2012, 03:24 PM
I haven't left PvP entirely but I rarely queue up anymore. Between running around collecting doff missions and squeezing in as little rep stuff as I can (so I don't find myself too far behind if they fix something) my eyes get tired and I lose motivation.

There was a time that PvP was my reason for signing on. There is just some much that needs to be done and so little hope... How can we really hope to get more people into PvP that is in this current condition?
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.
Join Date: Jul 2012
Posts: 1,273
# 27
11-27-2012, 03:28 PM
I still PvP, mostly in Ker'rat. I would appreciate if we could at least get more PvP-applicable missions.

By my count, there are exactly three space PvP missions available that have something to do with fighting enemy players directly. There's the Ship Killer mission against the Federation, the mission where you have to be killed by enemy players 25 times, and the Ship Killer mission against Klingons (which doesn't really happen unless you go to boring ol' N'Vak). That's it. On a busy day in Ker'rat, I can finish the Ship Killer against Feds mission in 30 minutes or less (10 kills). The 25 deaths one can take forever, unless you just sit around and let people kill you (which is boring, and hardly qualifies as PvP).

There is a mission that can be completed by hanging out in Ker'rat and waiting out three resets (Good Luck Charm), and there's another one that can be finished by killing 50 Borg ships. All in all, if I can do all of these missions in a single day, I might net 2-3k dilithium. There's also ZERO guarantee that those missions will make themselves available the following day, as they seem to operate on an unlisted availability rotation (do it, cooldown is 18 hours, and they might only be available in 1-2 windows during the week). I have yet to figure out what the schedule is.

Half the time I'm PvPing for no rewards, just for fun. I'm not getting dilithium, and at most I might get a few paltry credits from Borg salvage, or from Arena/C&H maps.
Empire Veteran
Join Date: Jun 2012
Posts: 6,845
# 28
11-27-2012, 03:40 PM
Originally Posted by upyournacelles2 View Post

For the game to be fun again.
This! By all that has been held Holy and Vile since the dawn of time this!

I got my moQ all tingly over sto* PvP way back in the begining becuase it was fun no matter how bad I sucked or how good I may have luckily performed in a match.
It was that easy to learn and keep pace of the tricks of the trade and gear was only a moderate neccasity.
PvP was accessible for those willing to put effort to learning.

I was used driving skills my Uncle taught me to race home to play sto PvP
And believe me, I am no big fan of virtual reality PvP.

Now its an unbalanced mess that breeds resentment and angst that has no real purpose steming from often ego driven complaints an those same bugs or perceptions of OPness on somethong.

It makes the less appealing to play, even for what fun it may still bring.

I apoligise if these thoughts offend, but damnit give me fun back.
Leonard Nimoy, Spock.....

Join Date: Jun 2012
Posts: 1,101
# 29
11-27-2012, 05:30 PM
Originally Posted by devorasx View Post
For me:

Return to 1.2 and make all them <insert OP comsole here< only equippable on the native ship.
This, just this.

I can't remember exactly where, but there was a peak point where everything was reasonably balanced. Escorts were glass cannons, cruisers could deal damage, power management was important, crew was important, tanking wasn't insane.
Previously Alendiak
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Lt. Commander
Join Date: Nov 2012
Posts: 197
# 30
11-27-2012, 06:01 PM
I know I've brought it up before a while ago, but If they took a game like Sto and applied it to a template like world of tanks and MW0, in that game would be freaking amazing. Ships, weapons, bridge officer abilities, all being grounded by pvp grind would be epic. Of course it would have to be developed by a studio that actually understands Pvp and balance.

Please don't flame me for bringing up another game. This post isn't intended as a plug for any other game. /enddisclaimer

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