I think their is a major problem with the entire philosophy of the new content that boils down to the player not feeling very 'rewarded' for their effort. The old STFs gave amazing rewards both for a long term grind (EDCs) and instant gratification (loot drops) and even helped get you closer to your refining cap of purple rock.
Compare that to all the latest content. STFs no longer drop loot bags with sweet purple Mk XIIs instead you get a single green crap drop from the end boss.
Fleet Mark content always sucked reward wise the only reason we put up with it was because it was a very minor part of your daily activity usually.
The Romulan Mark content gives what, ten or twenty marks and a single digit fleet mark reward. Doff missions have better payout.
The old Fleet Actions I think are the most lively queue events and the reason is simple, decent rewards.
A grind is all well and good but a player needs that instant gratification reward AND needs to feel like they are making progress not trending water. Right now the mentality is we need to keep up with the time gates and let the rest burn at best. I'm not going to sit here and bludgeon the time gate with the 'really stupid idea' dead horse stick instead I'll focus on rewards.
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EVERY SINGLE QUEUE EVENT NEEDS TO HAVE A PURPLE ROCK REWARD NO MATTER WHAT. We like purple rocks.
- Fleet Marks need to be easier to earn.
- Every event needs an 'instant gratification' reward loot bag. I don't care if it is tied to an optional or even if the loot is flavored. Would anyone complain if a loot bag of say 1-3 white doffs dropped for each player in a Fleet Mark event? Or even a bag with 20k EC worth of commodities?
WE LIKE RANDOM PRIZES
Bold and caps the important bits. And cryptic, hire a
Sociologist or
Psychologist be the best freaking move you ever made. Even a captainoblivous would see that as a good idea
