Starfleet Veteran
Join Date: Mar 2013
Posts: 9
# 11 Ati
04-10-2013, 11:08 AM
I'm having the same issue on an ATI/AMD setup as well since S7. Additionally, it's worse if I use DX9.
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Starfleet Veteran
Join Date: Mar 2013
Posts: 9
# 12 Mult-Core suttering culprit
04-10-2013, 09:09 PM
Quote:
Originally Posted by th3xr34p3r View Post
Note: This method is only recommended to be done by advanced users., It only applies to Windows 7/8 X64 and X32 and only in systems using more than 2 physicial CPU's and/or more than 2 "logical" cores

  • Go to Regedit
  • Find this key:- " 0cc5b647-c1df-4637-891a-dec35c318583 "
  • Within this key, there is a value called: " ValueMax "
  • This value represents the % number of cores the system will park - the default 100% ie: all Cores are potentially park-able
  • Change the value from 64 to 0 so the " ValueMin " and " ValueMax " are both zero
  • You will have to find the key a few times and repeat the process for each time it is found the number of instances will depend on the number of power profiles in your system [in my system it was only found twice]
  • Do a full shutdown and power-off and cold-re-start


This will allow better load balancing across all you CPU cores - no spiking and will be one less variable to help fix micro-stutter in games and programs.
THIS, absolutely removed my stuttering issue in STO and other games as well. Nice post. I'd recommend a repost elsewhere and have this made a sticky.

Lando
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Captain
Join Date: Jun 2012
Posts: 677
# 13
04-11-2013, 01:47 PM
Yup, since a few (not sure how long) i often have these 1 second total game stalls, no idea how come.

i7 3770K 4.5Ghz

670GTX Nvidia

No background programs running.
Ensign
Join Date: May 2013
Posts: 1
# 14
10-28-2013, 12:37 AM
I have a AMD 6300 @ 3.5ghz cpu and a 7870 Radeon gfx card. I am getting this "micro" stuttering too.

It's a brand new PC. First time Installed ST:O on to it it I played a mission and logged off. Everything was fine. A couple of days later I returned and I have this stuttering. I have changed nothing. Drivers are the ones I used in the first instance.

http://www.youtube.com/watch?v=_4NX3...ature=youtu.be

Last edited by msreacher; 10-28-2013 at 12:55 AM.
Career Officer
Join Date: Nov 2012
Posts: 60
# 15
01-18-2014, 10:07 AM
Quote:
Originally Posted by th3xr34p3r View Post
Note: This method is only recommended to be done by advanced users., It only applies to Windows 7/8 X64 and X32 and only in systems using more than 2 physicial CPU's and/or more than 2 "logical" cores

  • Go to Regedit
  • Find this key:- " 0cc5b647-c1df-4637-891a-dec35c318583 "
  • Within this key, there is a value called: " ValueMax "
  • This value represents the % number of cores the system will park - the default 100% ie: all Cores are potentially park-able
  • Change the value from 64 to 0 so the " ValueMin " and " ValueMax " are both zero
  • You will have to find the key a few times and repeat the process for each time it is found the number of instances will depend on the number of power profiles in your system [in my system it was only found twice]
  • Do a full shutdown and power-off and cold-re-start


This will allow better load balancing across all you CPU cores - no spiking and will be one less variable to help fix micro-stutter in games and programs.

TL;DR, I know. Still, useful information here from a lot of trial and error.

Forgive the shameless necro, but I felt this thread and the quoted response deserved some attention, especially after the release of the Dyson Sphere content.

This solution works. Legitimately. While it does not completely eliminate the stuttering and hitching problems that plague the joint command doors/citadel/instance/battlezone environment animations, it significantly reduces them.

My current rig: ASUS G750JH. I know. This thing can run Crysis 3 and Battlefield 4 on VHQ and UHQ at a screaming performance pace (especially when assisted by Razer Gamebooster) while maintaining very reasonable temps. Very impressive for a $2300 laptop, which already rivals comparably-priced desktop builds, with the added benefit of portability.

The problem I have is STO. This is the only game I play with any significant hitching or stuttering, other than LotRO (which has an infinitely easier solution). Prior to applying the above solution, STO would run on all high/100% settings and maintain a steady 98.8fps average benchmark, mostly in space. 54.8 on ground. Not too shabby. The problem shows up in STFs, where various events as mentioned in this thread and others can cause hitching and stuttering that either lead to crashes, or erroneous inputs from the player leading to death or otherwise missing the pace of the mission. I'm grateful this rarely happened in NWS's. It gets WORSE in the new Dyson Sphere content. When doors open in the command or battlezone areas, the FPS would drop to anywhere between 10-20 fps. Same things would happen in the Breach STF when the relays would animate or citadel doors would open. This made escaping the citadel a royal PITA.

Post registry edit, however, those FPS drops now fall only into the 30-45fps range. Improved, but still not reflective of what's under the hood of my rig and its proven performance record. The performance of the Dyson Sphere content apparently is not tied to your graphics settings, as the same average FPS is achieved in there regardless if I'm maxed or minimized on settings. Same hitches. Same stutters. Awful culling and polling of data in the Joint Command area. Something programming/GUI related, not graphics.

Solution there? Alt+F12. Watch as your framerates soar with no UI. Looking at the center of the middle Joint Command room with the UI on (pre-fix), I would average 22 or less FPS, especially while doors, ramps, and other things were animating. Post registry fix, it jumped to about a 38-42fps average. Pre fix with the UI off and I had a 55fps average. Post fix with the UI off and I had a 58-65fps average with all settings maxed.

The proof is in the pudding there. If people on these forums are blaming your hardware, they're wrong. 2D User Interfaces consume minimal GPU resources.

Something I'm finding out about this game is that the hitching occurs less on my OLD PC desktop (which has an LGA775-era Quad Core in it with a pair of GTX560ti's on the mobo. Not quite as good overall FPS as an ASUS-tweaked 780M, but the hitching is almost non-existent. So while newer hardware may be a factor, it's not your fault for keeping up with tech, and Cryptic not coming up with a solution to maintain stability on new hardware.

Seems like there's not a good polling/culling relationship between modern CPUs and STO's engine.

Sorry for the TL;DR, but the bottom line is that this solution works great for the rest of the game, mostly for S8, and that the UI is the first cookie crumb toward Cryptic sleuthing down a resolution to the Dyson Sphere content hitching/stuttering.

I hope someone with a software engineering or programming background can provide some additional insight as to what's happening here.
Ensign
Join Date: Mar 2014
Posts: 2
# 16
03-31-2014, 09:31 AM
Quote:
Originally Posted by th3xr34p3r View Post
Note: This method is only recommended to be done by advanced users., It only applies to Windows 7/8 X64 and X32 and only in systems using more than 2 physicial CPU's and/or more than 2 "logical" cores

  • Go to Regedit
  • Find this key:- " 0cc5b647-c1df-4637-891a-dec35c318583 "
  • Within this key, there is a value called: " ValueMax "
  • This value represents the % number of cores the system will park - the default 100% ie: all Cores are potentially park-able
  • Change the value from 64 to 0 so the " ValueMin " and " ValueMax " are both zero
  • You will have to find the key a few times and repeat the process for each time it is found the number of instances will depend on the number of power profiles in your system [in my system it was only found twice]
  • Do a full shutdown and power-off and cold-re-start


This will allow better load balancing across all you CPU cores - no spiking and will be one less variable to help fix micro-stutter in games and programs.
Could we get a more detailed explanation? I don't know how to even find the key in regedit and since the people who make the game obviously aren't going to fix it I'm going to have to do it myself. This is the only solution I have found with people describing the same issue I'm having and getting a solution.
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