Career Officer
Join Date: Jun 2012
Posts: 487
# 61
01-12-2013, 09:41 AM
Considering on tribble they buffed the damage, and reduced the damage when its used with the assimilated tractor beam, most people should be happy.

..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino
Rihannsu
Join Date: Jul 2012
Posts: 3,619
# 62
01-12-2013, 09:44 AM
Quote:
Originally Posted by haravikk View Post
Anyway, I've been trying to figure out which video setting determines whether the beam shows or not and so far I've had no luck; I think I've tried everything. I'll probably post in one of the support forums though as it's not really relevant here.
Its a red beam that shoots from turrets hardpoints, if you are in a AP boat its no wonder you can tell since its uses the same color as AP beams but its easy to spot if you flying beamboats as it most of the time will not fire from the usual spots.
Starfleet Veteran
Join Date: Jun 2012
Posts: 887
# 63
01-12-2013, 09:59 AM
Quote:
Originally Posted by blitzy4 View Post
Considering on tribble they buffed the damage, and reduced the damage when its used with the assimilated tractor beam, most people should be happy.
Why would that make anyone happy? They made the Borg 3 piece set power even less effective.

We need to get people in an uproar about this. Its a simple thing to do, and if more people want to be able to buff the KCB with the generic beam console, the devs might change their minds about it.
Rihannsu
Join Date: Jul 2012
Posts: 3,619
# 64
01-12-2013, 10:48 AM
Quote:
Originally Posted by kamiyama317 View Post
Why would that make anyone happy? They made the Borg 3 piece set power even less effective.
Borg Tractor Beam have a 3 minute cooldown, it got reduced to 2 minutes with no further ... oh wait, they changed (or will change) how sets marks scale and I have to check but its a buff anyway as the timer got a 33% reduction meaning ... its more effective.

Unless you mean using the Borg set + cutting beam but that is a different story.

Quote:
We need to get people in an uproar about this. Its a simple thing to do, and if more people want to be able to buff the KCB with the generic beam console, the devs might change their minds about it.
No.

Two reasons, the Cutting Beam damage WAS BUFFED AS WELL, meaning unless there is a 33% reduction on the combo there is no loss, in fact there is a gain as it can be used more often even if its not as much damage as before, this leads to the second reason.

EVERY TIME we get something useful BUT goes against the static PvP element of the game we have the PvPers crying about it until Cryptic nerfs it to restore their status quo of never changing PvP builds, I dont want to see it buffed because the crying game that will go over that section of the forums means we WILL get a utter worthless beam because when it comes to BAWWWing from certain people around here, the nerf bat will swing ... not it will swing when it comes with the Borg and the like of overpwered NPCs in the game, just a light tap.

So no, I dont want it to see buffed because then I get a nerf later on or along with the buff.
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,201
# 65
01-12-2013, 10:52 AM
Quote:
Originally Posted by kamiyama317 View Post
Why would that make anyone happy? They made the Borg 3 piece set power even less effective.

We need to get people in an uproar about this. Its a simple thing to do, and if more people want to be able to buff the KCB with the generic beam console, the devs might change their minds about it.
I would be fine with this change IF the Borg Tractor cooldown is reduced from 4 minutes down to 2. Otherwise it makes no sense. EDIT: Just checked Tribble -- Borg Tractor recharge time is now 3 minutes

Kinetic Cutting Beam is now 300dps instead of of 209 -- this is a nice upgrade. However, the KCB + Borg Tractor combo now deals 835 kinetic damage instead of 2228.

Last edited by shar487a; 01-12-2013 at 11:17 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 887
# 66
01-12-2013, 10:56 AM
Quote:
Originally Posted by f2pdrakron View Post
No.

Two reasons, the Cutting Beam damage WAS BUFFED AS WELL, meaning unless there is a 33% reduction on the combo there is no loss, in fact there is a gain as it can be used more often even if its not as much damage as before, this leads to the second reason.

EVERY TIME we get something useful BUT goes against the static PvP element of the game we have the PvPers crying about it until Cryptic nerfs it to restore their status quo of never changing PvP builds, I dont want to see it buffed because the crying game that will go over that section of the forums means we WILL get a utter worthless beam because when it comes to BAWWWing from certain people around here, the nerf bat will swing ... not it will swing when it comes with the Borg and the like of overpwered NPCs in the game, just a light tap.

So no, I dont want it to see buffed because then I get a nerf later on or along with the buff.
This doesn't even make sense. You don't want us to be able to buff it with generic consoles because you're worried it will get nerfed later on?

How many people use generic beam consoles anyway? It's not a competitive PVP console. People want to use +30 specialized consoles, not the +20 generic ones (+20 is where the generic consoles max out).

If they change this, and you are a player like me that fits a bunch of generic consoles to use the KCB, you aren't maximizing your DPS. You are just maximizing the KCB. It's useful for a specialized build like mine, which is shield-stripping, but not so much for people flying escorts, which is what makes up probably 66% or more of the game.

Remember you can only fit 1 KCB. Using a bunch of generic consoles to buff it maximizes the KCB, but is sub-optimal for every other weapon on your ship.

Letting a generic console buff the KCB will not OP it or turn PVP upside-down. All it will do is make is more useful for that odd duck player that really wants to maximize using this one weapon.
Captain
Join Date: Jun 2012
Posts: 947
# 67
01-12-2013, 11:19 AM
White phaser turret Mk X, inventory, regular space (aka not in a system and skill-boosted): 101.9 DPS.

KCB results from ACT during recent borg sector alert: did anywhere from 11 to 210 shield damage, and only a dozen or so "kinetic" hits (aka against hull, but unable to 100% ascertain if these are crits through shields or just cheap shots on no shields) came in under the "listed" 261 damage per hit... BTW, this is with baseline 25 power to weapons boosted to ~50 with skills and maybe a bit more from energy syphon and omega proc... Confirmable hull hits did minimum 500 damage per hit...

To me, giving up 50% of my anti-shield DPS to minimally quadruple my bare-hull damage is an effective weapon, as long as you expect this and plan around it. On my current Vesta build that I'm experimenting with, I run 2 of the aux DHCs fore, with the Rommie Hyper torp rounding out the nose, and I run the Rommie Plasma Array, the KCB, and the Omega torp (mini V'Ger shots) off the tail, an adaptation of the "traditional" 2 narrow-arc energy + torp fore / 360 arc weapon / escort's slotting of a beam array tail for target subsystems and torp tail. DPS is decent if not maximized... That, and this build is a little more STF-oriented with the KCB's and torps effectiveness against all the unshielded stuff in an STF...
Well, with the upgrade announcement leaving NX and Connie fans in the dust again, can we restart / revisit the T5 Connie and NX threads - since they will no longer be "truly" endgame ships... (after we get the T5 versions, it'll be time to see them added to the T5U upgrade charts too...
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,691
# 68
01-12-2013, 11:41 AM
Quote:
Originally Posted by shar487a View Post
I would be fine with this change IF the Borg Tractor cooldown is reduced from 4 minutes down to 2. Otherwise it makes no sense. EDIT: Just checked Tribble -- Borg Tractor recharge time is now 3 minutes

Kinetic Cutting Beam is now 300dps instead of of 209 -- this is a nice upgrade. However, the KCB + Borg Tractor combo now deals 835 kinetic damage instead of 2228.
thats freaking pathetic....when i read they were nerfing the combo i was all...ok the will cut the current damage in half at most....but with it being nearly 3/4 cut.....that sucks -.-

yes the 3 min CD is ok....but considering how long it lasts its still not good enough....especially considering how often the borg can use their tractor beam -.-

Hell...I would rather have the tractor beam officer doff add a chance to reduce the cooldown on use of ANY tractor beam instead of stripping shields (it helps but not much) or cutting off engine power (repulsors)

OR, because its a DEFLECTOR SKILL, add it into the deflector doff that has a chance to reduce the cooldown of the other skills that use the deflector....

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p

Last edited by cynder2012; 01-12-2013 at 11:44 AM.
Republic Veteran
Join Date: Oct 2012
Posts: 1,770
# 69
01-12-2013, 11:45 AM
People shouldn't have complained about the BTB cooldown in the first place. It had a long cooldown because the combo was essentially a "can of whoopass" ability, as long as it was used at the right moment and not wasted like I assume people often did.
Starfleet Veteran
Join Date: Jun 2012
Posts: 887
# 70
01-12-2013, 12:29 PM
Quote:
Originally Posted by dareau View Post

To me, giving up 50% of my anti-shield DPS to minimally quadruple my bare-hull damage is an effective weapon, as long as you expect this and plan around it.
Well using Directed Energy Manifolds wouldn't quadruple your KCB. Let's say your in a Defiant Retrofit with 5 tac consoles. Each Directed Energy Distribution Manifold gives +20% damage, so you would double the output of your KCB.

... At the expense of all your cannons. Assuming you have your quad cannon and dual heavy phasers and turrets and all, you would normally want 5 of the +30 phaser relays to maximize your DPS.

With 5 Energy Manifolds, you would at best be a very sub-par beamscort.

It would probably be more viable for a Cruiser to do this with a bunch of beams and a KCB, but they would still be doing sub-par damage too.

Letting Directed Energy Manifolds buff the KCB really only helps shield-stripping science vessels. They would still see a damage drop compared to using more specialized consoles, but they can keep shields down long enough to make effective use of the KCB. Plus the KCB maintains a constant stream of damage, where as with torpedoes you have to wait 8 or 15 seconds for your next hull attack. So it might be a more favorable to build a ship using a buffed KCB + shield stripping.

But I will never know. Right now you can't buff the stupid thing.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 07:14 AM.