Career Officer
Join Date: Jun 2012
Posts: 298
Ok. I attempted to play all the missions I made and was only able to complete 1 of them. Below is the mission ID's for each and the bug report ticket that I submitted for them.

Mission ID: ST-HHCH7436S
Mission Name: Frontier Pioneer
Faction: FED
Bug Ticket #: 1432031
Problem: UGC Contact disappears making it unable to be completed.

Mission ID: ST-HTW3J5HEY
Mission Name: Pioneering the Frontier
Faction: FED
Bug Ticket #: 1432035
Problem: UGC Contact disappears making it unable to be completed.

Mission ID: ST-HJXNCSYDP
Mission Name: Trill Death do we Part
Faction: KDF
Bug Ticket # 1432063
Problem: UGC Contact disappears making it unable to be completed.

Mission ID: ST-HJJZQQPOI
Mission Name: Terrors of the Past
Faction: KDF
Bug Ticket #: 1432073
Problem: Invisible map area trigger doesn't spawn enemies on the map.
Career Officer
Join Date: Jun 2012
Posts: 1,512
# 2
11-28-2012, 11:18 PM
The contact disappearing is a known bug and should be fixed in the next patch.

Can you elaborate on the map bug? What object did you use as a trigger

Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
The Defenders - Duritanium Man - The Improbable Bulk - [WIP] Commander Rihan
Career Officer
Join Date: Jun 2012
Posts: 298
# 3
11-29-2012, 08:40 AM
On the map I use a simple radius so when the player enters the radius it triggers either mobs or a conversation etc. I'm thinking it's isolated to that one point, because I do have several other points that trigger mobs that were working at the time I tested it. So it very well could be that the triggers associated to that radius are broken.
Career Officer
Join Date: Jun 2012
Posts: 1,512
# 4
11-29-2012, 09:21 AM
Is the radius from a planet? That's another issue some people are having.

Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
The Defenders - Duritanium Man - The Improbable Bulk - [WIP] Commander Rihan
Career Officer
Join Date: Jun 2012
Posts: 298
# 5
11-29-2012, 10:59 AM
It's actually a ground map. I made a radius about the size of the particular hallway. The player hits it and triggers some combat stuff.
Ensign
Join Date: Nov 2012
Posts: 8
# 6
11-29-2012, 05:46 PM
When is the next update? I thought I read there was supposed to be one this morning. I am so bored with grinding. I was bored with it six months ago. The Foundry is the only place to find new episodic content anymore, Cryptic seems disinterested in releasing any. Now the Foundry is broken, Season 7: The Season of Broken Dreams.

Last edited by duntyr; 11-29-2012 at 06:01 PM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,900
# 7
11-30-2012, 08:11 AM
Patch was rescheduled to this morning. I recommend everyone get into their missions and test as soon as possible to see if the disappearing NPC fix really works.
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Commander
Join Date: Jun 2012
Posts: 271
# 8
11-30-2012, 08:12 AM
They will be sorting the bug's and that out now for us.
Ensign
Join Date: Nov 2012
Posts: 8
# 9
11-30-2012, 12:38 PM
That may be because many of the players that want real content not grind missions have already left the game. I'm sure we all personally know at least one. I'm just a player of the game. I tried fiddling around with the foundry but couldn't wrap my head around it. I have the utmost respect and admiration for you that have dedicated your time and creativity to creating these foundry missions.

Last edited by duntyr; 11-30-2012 at 12:47 PM.
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