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Survivor of Romulus
Join Date: Aug 2012
Posts: 79
I can see why the devs removed the quick dailys but who are they trying to make happy, the small minority that makes the foundry missions or the majority of us who play and pay for this game.

The quickies enabled me to get some dill and fleets marks then get on with playing the game how I want, SFT, replays, foundary mission, didn't matter I've done my grind in a few easy clicks.

Now I'm being forced to grind before I play, now I play less and spend less.

Devs if you ever listen to these treads put back the quickies and allow us to play and support the game, there are two options for this game allowing casual player to see quick benefits ( quickly dailies) which helps interest and spending or a small minority who are willing to grind, they don't spend as they will grinding for zen.

Remember if it ant broke don't fix it, for the majority of your user base the quikies worked great.

Big flames for me.......
Captain
Join Date: Jun 2012
Posts: 831
# 2
12-01-2012, 03:45 PM
Maybe its an idea like getting people to play in depth foundry missions created by people who have put time and effort into making best missions they could , instead of letting people do a 60 second mini-mission and be rewarded for it

nah couldnt be that , thats crazy
12th Fleet
Captain, Zeta Squad, Engineering Division
U.S.S. Sheffield N.C.C. 92016-A
Rihannsu
Join Date: Jun 2012
Posts: 819
# 3
12-01-2012, 03:46 PM
I hate to insult the man but blame big name foundry authors like AdmiralMurphy or Havraha who make storyline missions for getting **** like this pushed to the development whatnots of this game.
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Lt. Commander
Join Date: Oct 2012
Posts: 121
# 4
12-01-2012, 03:49 PM
Its not about making the Foundry Authors happy, its about closing a loop hole in the Dilithium currency. If you can log on and get 2k dil by clicking 3 times, you have broken the dilithium system. This isn't a big deal for one character, but for players with 12 character? Thats a lot of dilithium. If Dilithium is going to rise in a value you need to make it so people have to play the game to get it. (If you look at the dil market sense the closing of loop hole, you will see the value of dilithium rising. This is great for people playing the game. Now that isn't just b/c of closing that loop whole. It also b/c we now have so many things to spend it on (See Star Bases)

Keep in mind that they have added dilithium to project rewards, all you have to is long on do your project rewards and run enough missions to keep in marks and EC. Nether of those things are hard to do, run 2-4 stfs a week and a couple TD patrols and you should be able to do this just fine.

I don't want you to think this is flame, I understand a Lot of people didn't like this but its not about making your grind its about getting you involved.
Captain
Join Date: Jun 2012
Posts: 1,540
# 5
12-01-2012, 03:51 PM
Quote:
Originally Posted by litchy74 View Post
I can see why the devs removed the quick dailys but who are they trying to make happy, the small minority that makes the foundry missions or the majority of us who play and pay for this game.

The quickies enabled me to get some dill and fleets marks then get on with playing the game how I want, SFT, replays, foundary mission, didn't matter I've done my grind in a few easy clicks.

Now I'm being forced to grind before I play, now I play less and spend less.

Devs if you ever listen to these treads put back the quickies and allow us to play and support the game, there are two options for this game allowing casual player to see quick benefits ( quickly dailies) which helps interest and spending or a small minority who are willing to grind, they don't spend as they will grinding for zen.

Remember if it ant broke don't fix it, for the majority of your user base the quikies worked great.

Big flames for me.......
Your argument is:

A. I relied on an exploit to get my dilithium instead of the way that you intended me to earn dilithium
B. The majority of players did what I did, because it was easy.
C. Now I have to do stuff I don't want to do to earn the dilithium.
D. This is bad for folks like me, who don't have the time or inclination to do what I'm supposed to do to earn stuff for doing what you want me to do.
E. So bring back the exploit so I can have the free dilithium.

Is that correct?
Lt. Commander
Join Date: Oct 2012
Posts: 121
# 6
12-01-2012, 03:53 PM
Quote:
Originally Posted by captainbmoney View Post
I hate to insult the man but blame big name foundry authors like AdmiralMurphy or Havraha who make storyline missions for getting **** like this pushed to the development whatnots of this game.
That is just silly, if foundry Authors had that much pull, there would be a dozen foundry related quests, and there would be many times more foundry updates.
Lt. Commander
Join Date: Jun 2012
Posts: 127
# 7
12-01-2012, 03:54 PM
Quote:
Originally Posted by rrincy View Post
Maybe its an idea like getting people to play in depth foundry missions created by people who have put time and effort into making best missions they could , instead of letting people do a 60 second mini-mission and be rewarded for it

nah couldnt be that , thats crazy
One problem with that...now most people just won't touch the Foundry at all.
Captain
Join Date: Jun 2012
Posts: 831
# 8
12-01-2012, 03:58 PM
yes , and its plain silly in my opinion

I know most people who play this game are more star trek fans than MMO players , but it bugs me sometimes when a lot of people who play this game want everything handed to them on a silver platter instead of having to actually work for it

just my opinion mind , and its probably an unpopular one at that lol
12th Fleet
Captain, Zeta Squad, Engineering Division
U.S.S. Sheffield N.C.C. 92016-A
Career Officer
Join Date: Jun 2012
Posts: 978
# 9
12-01-2012, 03:59 PM
Quote:
Originally Posted by darthwoo View Post
One problem with that...now most people just won't touch the Foundry at all.
IF all they were doing was playing for the exploit. They weren't really playing the Foundry at all anyway. Good Riddance.
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Captain
Join Date: Jun 2012
Posts: 1,540
# 10
12-01-2012, 04:00 PM
Yes, and we Foundry authors obviously have so much influence on the dev team. Just look at how much attention the foundry has gotten between seasons 4 and 7. They obviously cater to our every whim and desire.

Which explains why the tool is in such a superb state and why our missions are not suffering from mission-breaking bugs. This is also the reason that we got so very, very many foundry updates each season. Just look at all the assets we are getting, like environments from environmental artists.

We pull the strings around here, let me tell you.

What's that, you say? Season 7 broke 80% of foundry missions? That's absurd. Nothing like that could every happen. The devs are our puppets. We are the puppet-masters.

/sarcasm off.
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