Starfleet Veteran
Join Date: Jun 2012
Posts: 349
The RCS Accelerator calculates its buff by the base turn rate of the vessel you're flying. This means that, by nature, RCS Accelerator consoles benefit Cruisers the least out of every ship type. This seems a little unfair, seeing as they're the ones that need them most.

______________________________


[Console - Engineering - RCS Accelerator Mk XI]
+35% base flight turn rate.

Odyssey Star Cruiser base turn rate: 6 degrees per second
Tactical Escort Retrofit base turn rate: 15 degrees per second

With the console applied:

Odyssey Star Cruiser base turn rate: 8.1 degrees per second
Tactical Escort Retrofit base turn rate: 20.25 degrees per second

______________________________


I propose that we change the console to give flat boosts in degrees per second, but remove its ability to stack. This would give Cruisers a much-needed edge without completely skewing balance. The modified console would be:

______________________________


[Console - Engineering - RCS Accelerator Mk XI]
+5 degrees flight turn rate.

Odyssey Star Cruiser base turn rate: 6 degrees per second
Tactical Escort Retrofit base turn rate: 15 degrees per second

With the console applied:

Odyssey Star Cruiser base turn rate: 11 degrees per second
Tactical Escort Retrofit base turn rate: 20 degrees per second

Last edited by starboardnacelle; 12-02-2012 at 12:19 AM.
Captain
Join Date: Aug 2012
Posts: 3,542
# 2
12-02-2012, 12:17 AM
This is going to quickly turn into a cruiser vs escort thread, so I will just tell you straight out. They designed them this way, and as far as the devs are concerned, it's working as intended. I agree, it should be a flat value, but even so, it's not going to happen. Besides, 5 is too high. mk XII purple can be 5, I won't argue that, but mk XI blue? That would be more like 3.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Starfleet Veteran
Join Date: Jun 2012
Posts: 349
# 3
12-02-2012, 12:50 AM
Quote:
Originally Posted by hereticknight085 View Post
This is going to quickly turn into a cruiser vs escort thread, so I will just tell you straight out. They designed them this way, and as far as the devs are concerned, it's working as intended. I agree, it should be a flat value, but even so, it's not going to happen. Besides, 5 is too high. mk XII purple can be 5, I won't argue that, but mk XI blue? That would be more like 3.
So, between a white Mark XIII and a white Mark XV, there's a difference of two degrees. Where does that leave the basic white Mark V you can get starting at Commander? Here's what I planned:

______________________________


[Console - Engineering - RCS Accelerator Mk V]
+3 degrees flight turn rate.


[Console - Engineering - RCS Accelerator Mk VI]
[Console - Engineering - RCS Accelerator Mk V]
+3.25 degrees flight turn rate.


[Console - Engineering - RCS Accelerator Mk VII]
[Console - Engineering - RCS Accelerator Mk VI]
[Console - Engineering - RCS Accelerator Mk V]
+3.5 degrees flight turn rate.


[Console - Engineering - RCS Accelerator Mk VIII]
[Console - Engineering - RCS Accelerator Mk VII]
[Console - Engineering - RCS Accelerator Mk VI]
[Console - Engineering - RCS Accelerator Mk V]
+3.75 degrees flight turn rate.


[Console - Engineering - RCS Accelerator Mk IX]
[Console - Engineering - RCS Accelerator Mk VIII]
[Console - Engineering - RCS Accelerator Mk VII]
[Console - Engineering - RCS Accelerator Mk VI]
+4 degrees flight turn rate.


[Console - Engineering - RCS Accelerator Mk X]
[Console - Engineering - RCS Accelerator Mk IX]
[Console - Engineering - RCS Accelerator Mk VIII]
[Console - Engineering - RCS Accelerator Mk VII]
+4.25 degrees flight turn rate.


[Console - Engineering - RCS Accelerator Mk XI]
[Console - Engineering - RCS Accelerator Mk X]
[Console - Engineering - RCS Accelerator Mk IX]
[Console - Engineering - RCS Accelerator Mk VIII]
+4.5 degrees flight turn rate.


[Console - Engineering - RCS Accelerator Mk XII]
[Console - Engineering - RCS Accelerator Mk XI]
[Console - Engineering - RCS Accelerator Mk X]
[Console - Engineering - RCS Accelerator Mk IX]
+4.75 degrees flight turn rate.


[Console - Engineering - RCS Accelerator Mk XIII]
[Console - Engineering - RCS Accelerator Mk XII]
[Console - Engineering - RCS Accelerator Mk XI]
[Console - Engineering - RCS Accelerator Mk X]
+5 degrees flight turn rate.


[Console - Engineering - RCS Accelerator Mk XIV]
[Console - Engineering - RCS Accelerator Mk XIII]
[Console - Engineering - RCS Accelerator Mk XII]
[Console - Engineering - RCS Accelerator Mk XI]
+5.25 degrees flight turn rate.


[Console - Engineering - RCS Accelerator Mk XV]
[Console - Engineering - RCS Accelerator Mk XIV]
[Console - Engineering - RCS Accelerator Mk XIII]
[Console - Engineering - RCS Accelerator Mk XII]
+5.5 degrees flight turn rate.

Last edited by starboardnacelle; 12-02-2012 at 12:52 AM.
Ensign
Join Date: Oct 2012
Posts: 18
# 4
12-02-2012, 01:04 AM
While I agree that the current system least benefits the ships that need them the most, I am totally against the idea of them not stacking. I'm finally getting the turn rate of my assault cruiser refit up where I want it. You're gonna nerf it, again. If, I want to waste a couple of engineering console slots, so I can fly my cruiser like an escort, that's my (admittedly questionable) choice.
Starfleet Veteran
Join Date: Jun 2012
Posts: 349
# 5
12-02-2012, 01:09 AM
Quote:
Originally Posted by greyryder View Post
While I agree that the current system least benefits the ships that need them the most, I am totally against the idea of them not stacking. I'm finally getting the turn rate of my assault cruiser refit up where I want it. You're gonna nerf it, again. If, I want to waste a couple of engineering console slots, so I can fly my cruiser like an escort, that's my (admittedly questionable) choice.
Actually, you'd be getting more out of one RCS Accelerator with the above flat bonus than you are with two right now.

______________________________


[Console - Engineering - RCS Accelerator Mk XI]
+35% base turn rate.

Assault Cruiser Refit base turn rate: 7 degrees per second

With two consoles applied, assuming no diminishing returns:

Assault Cruiser Refit base turn rate: 11.9 degrees per second

______________________________


Now, let's assume the rare Mark XI gets the five-degree flat bonus, but can't stack. Here's what your new numbers would look like:

______________________________


[Console - Engineering - RCS Accelerator Mk XI]
+5 degrees base turn rate.

Assault Cruiser Refit base turn rate: 7 degrees per second

With the console applied:

Assault Cruiser Refit base turn rate: 12 degrees per second

______________________________


This lets you use one console and keep the benefits that previously required two. Let's face it, multiple RCS Accelerators with a flat turn rate bonus would be horribly imbalanced. If this change is going to happen, the consoles can't be able to stack.

Last edited by starboardnacelle; 12-02-2012 at 01:23 PM.
Ensign
Join Date: Oct 2012
Posts: 18
# 6
12-02-2012, 01:24 AM
To quote the new Django movie; "You had my curiosity. Now, you have my attention."

I've got two purple MkXIs on it, and with my other buffs (including the fleet engines) I've got her up a little over 14 degrees per second. I don't think I could turn down (no pun intended) 15 degrees/second with a single console.
Starfleet Veteran
Join Date: Jun 2012
Posts: 452
# 7
12-02-2012, 02:29 AM
I would actually overhawl all cunsoles. Lots of white MK XII cunsoles give the SAME values as their green ****erparts, and also the blue MK XI ones. White MK XII's are supposed to reflect green MK XI values, not MK XII or blue MK XI! Most if not all cunsoles are bugged like that.
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010
Lieutenant
Join Date: Jun 2012
Posts: 83
# 8
12-02-2012, 02:40 AM
Escort - speed + turn rate = defense

Cruiser - large hull, and large amount of healing ab. = defense

Cruiser need bit more turning abilities, but just look at the carriers. I˙m flying 2 carriers (Vo`quv and Recluse) and that giants is hard to pilot. Comparing cruisers with carriers, than cruiser is a child`s play
Quote:
Originally Posted by zer0niusrex:
[*]All Warbird descriptions have been updated, typoes removed, and gramer corrected.
Commander
Join Date: Jun 2012
Posts: 346
# 9
12-02-2012, 04:35 AM
Hey, I know! Let's make Console bonuses give absolute values instead of completely fair relative values!


Oh, and you got it wrong. A Sovereign with 2 purple Mk XII RCSes has a 9.8 turnrate, not 11.9.
Cruisers don't need an "edge", they need the "CRUZER ONRY" crowd to learn game mechanics.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 10
12-02-2012, 04:44 AM
Cruisers and their crews are as capable as any other ship
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