Career Officer
Join Date: Jun 2012
Posts: 771
# 11
12-02-2012, 05:40 AM
Quote:
Originally Posted by starboardnacelle View Post
The RCS Accelerator calculates its buff by the base turn rate of the vessel you're flying. This means that, by nature, RCS Accelerator consoles benefit Cruisers the least out of every ship type. This seems a little unfair, seeing as they're the ones that need them most.

______________________________


[Console - Engineering - RCS Accelerator Mk XI]
+35% base flight turn rate.

Odyssey Star Cruiser base turn rate: 6 degrees per second
Tactical Escort Retrofit base turn rate: 15 degrees per second

With the console applied:

Odyssey Star Cruiser base turn rate: 8.1 degrees per second
Tactical Escort Retrofit base turn rate: 20.25 degrees per second

______________________________


I propose that we change the console to give flat boosts in degrees per second, but remove its ability to stack. This would give Cruisers a much-needed edge without completely skewing balance. The modified console would be:

______________________________


[Console - Engineering - RCS Accelerator Mk XI]
+5 degrees flight turn rate.

Odyssey Star Cruiser base turn rate: 6 degrees per second
Tactical Escort Retrofit base turn rate: 15 degrees per second

With the console applied:

Odyssey Star Cruiser base turn rate: 11 degrees per second
Tactical Escort Retrofit base turn rate: 20 degrees per second
That would be nice, whether it will happen is an entirely different matter.
Captain
Join Date: Aug 2012
Posts: 3,553
# 12
12-02-2012, 05:48 AM
Quote:
Originally Posted by starboardnacelle View Post
The RCS Accelerator calculates its buff by the base turn rate of the vessel you're flying. This means that, by nature, RCS Accelerator consoles benefit Cruisers the least out of every ship type. This seems a little unfair, seeing as they're the ones that need them most.

______________________________


[Console - Engineering - RCS Accelerator Mk XI]
+35% base flight turn rate.

Odyssey Star Cruiser base turn rate: 6 degrees per second
Tactical Escort Retrofit base turn rate: 15 degrees per second

With the console applied:

Odyssey Star Cruiser base turn rate: 8.1 degrees per second
Tactical Escort Retrofit base turn rate: 20.25 degrees per second

______________________________


I propose that we change the console to give flat boosts in degrees per second, but remove its ability to stack. This would give Cruisers a much-needed edge without completely skewing balance. The modified console would be:

______________________________


[Console - Engineering - RCS Accelerator Mk XI]
+5 degrees flight turn rate.

Odyssey Star Cruiser base turn rate: 6 degrees per second
Tactical Escort Retrofit base turn rate: 15 degrees per second

With the console applied:

Odyssey Star Cruiser base turn rate: 11 degrees per second
Tactical Escort Retrofit base turn rate: 20 degrees per second
Quote:
Originally Posted by sparhawk View Post
That would be nice, whether it will happen is an entirely different matter.
This isn't the first time an RCS thread has come up, and I can tell you that the devs see it "working as intended" so you won't see any changes.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Rihannsu
Join Date: Jun 2012
Posts: 1,176
# 13
12-02-2012, 08:30 AM
no. i think it is fine. there is no reason an Oddy should have 17+ turn.

wanna turn around? fly an escort.

Join the premiere Romulan community now!
Career Officer
Join Date: Jul 2012
Posts: 380
# 14
12-02-2012, 09:40 AM
Cruisers are maneuverable! They don't need a boost to their turn-rate...

My Atrox is another story. -> You see, it's all about the point of view.
First one half of the so called Community complains: "Give us instant access to all veteran rewards, for going lifetime.", then the other half of the same Community complains: "I've earned 1000 Day membership, I want a special reward.".
Stop complaining, if it is enough for you, you could have the "Captains Table" for the real veterans, I don't want access to another dead social zone...
Starfleet Veteran
Join Date: Jun 2012
Posts: 359
# 15
12-02-2012, 10:46 AM
Quote:
Originally Posted by duaths1 View Post
no. i think it is fine. there is no reason an Oddy should have 17+ turn.

wanna turn around? fly an escort.
Quote:
Originally Posted by starboardnacelle View Post
I propose that we change the console to give flat boosts in degrees per second, but remove its ability to stack.
Reading comprehension is key. The most you would be able to get out of an Odyssey before skills is 11.5 degrees per second. After Starship Impulse Thrusters, Enhanced Engineering Systems, and Engine Performance, that's maybe 14. No faster than your average Science Vessel.

Quote:
Originally Posted by quiscustodiet View Post
Hey, I know! Let's make Console bonuses give absolute values instead of completely fair relative values!
This is where our opinions differ. I don't see Escorts getting higher yields from these consoles as fair.

Quote:
Originally Posted by sollvax View Post
Cruisers and their crews are as capable as any other ship
Realistically, with the new changes to Polarize Hull and Hazard Emitters, Science Vessels can build up as much hull damage resistance as Cruisers and still function as crowd controllers or drain boats. They're effectively redundant.

Last edited by starboardnacelle; 12-02-2012 at 11:06 AM.
Starfleet Veteran
Join Date: Jul 2012
Posts: 78
# 16
12-02-2012, 11:58 AM
It would be a good change, witch is why it's highly unlikely to ever happen, you may as well throw in + 10 Inertia rating on it for good measure. It's about dam time some of the in-game mods had a makeover to make them worth slotting.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 17
12-02-2012, 12:00 PM
Science ships ARE cruisers
Captain
Join Date: Jul 2012
Posts: 1,273
# 18
12-02-2012, 12:54 PM
No, I like using my Hegh'ta to fly circles around giant, lumbering space whales.
Lt. Commander
Join Date: Oct 2012
Posts: 152
# 19
12-02-2012, 01:23 PM
If the RCS console are working as intended, then the devs need a different intent because their current one is garbage.

I fly primarily escort and my build never has an RCS because I don't need one and it's taking away slots that a more useful console could fill. That's the trade-off, just like with any other console. I support this idea completely and think it would make things a lot fairer and better off. RCS consoles as they are now are broken.
Captain
Join Date: Aug 2012
Posts: 3,553
# 20
12-02-2012, 04:53 PM
Quote:
Originally Posted by lancemeszaros View Post
If the RCS console are working as intended, then the devs need a different intent because their current one is garbage.

I fly primarily escort and my build never has an RCS because I don't need one and it's taking away slots that a more useful console could fill. That's the trade-off, just like with any other console. I support this idea completely and think it would make things a lot fairer and better off. RCS consoles as they are now are broken.
I know about a dozen escort and cruiser pilots that would disagree with what you just said.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
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