Alting is only dead for me because I've got so many already. Unless I get impatient and Alt My Boff Ghetto Style (save boff costume, roll character of matching race, load costume, alted boff!), I probably won't be rolling any more original toons until/if the Romulan faction happens.
20 alts atm running thru rep system on them all.
Since each is different they get various playtime but still play each once a week
Not counting rep leveling
BTW.... Ferengi in a freighter is a great way to get ur commodities cheap (shield gens cost
60 vs 150) Happy hunting all
- Frontloaded rewards or meaningful daily rewards. If there isn't something to get on an alt that a main can't give you, there's no point.
- Branching content paths.
- Racials, traits, skills, and gameplay that fundamentally feels different between species and between profession.
Right now, gameplay between the three professions feels similar. It's not just about the difference between tanking, healing, and damage. It's about a distinct mechanical feel like differing resource pools. Melee vs. ranged as a class defining element. Pets vs. self-centric damage.
Ask yourself, what's the downside to playing just one character in STO?
The ONLY one I can think of is the dilithium cap.
Now, what are the perks?
Better tanking, healing, or DPS, sure. But is the specialization worth the cost? Which in this case is playing for three hours or more.
And then, is it worth having more than three alts?
What do you get, cosmetically, content-wise, power-wise, or economically as a perk? And what does it cost you in terms of time played, money spent on reputation, DOffing, and progression?
Name for me one task that ONLY one class could do. Or that one profession could solo that another couldn't.
Ignoring ship classes and optimization for a second, what content requires a mix of professions and could not be done by five players of a single profession?
i do use alts for dill/doff grinding, but ALSO for different set-up's, flying different ships...
i have a 3 Tac in a B'Rel - 2 are sci heavy (identical for funny PVP when one hits the 9k), 1 is pure Tac
i have 2 Sci in a B'rel, one in a Kar'fi (planning on one more with a different skill set)
i have 2 more Tac's in a fleet raptor and a scourge
1 engineer in a D'Kora
3Fed toons for enjoying the TOS bridge, the Defiant bridge and an engi flying the Picard's enterprise.. they are good for NADORC, but that's it.