Lt. Commander
Join Date: Jun 2012
Posts: 245
# 11
12-03-2012, 02:18 PM
Here's my reasoning.

Yes, the HEC turns fast. But it doesn't turn that fast. Good for lining up passes, but it takes time, compared to a twitch-ship with 17 turn rate, to get lined up again--which is wasted DPS. Or you could be spamming BfoW or Beam Overload while you're turning around and continuing to do damage while lining up a torpedo spread or HYT salvo.

You've got a lot of hull for an escort, you've got a shield modifier that just about puts your shielding on par with a cruiser, you've got the Lt.Cmdr engineering slot, which is different for an escort, you've got naturally-high weapons power, you've got more tactical consoles. So I can see beam escorts still out-damaging cruisers. Not to mention attack patterns and debuffs that the cruiser probably doesn't have. Then you throw the fighters into the game...

I've always seen the "heavy escorts" as more of a hybrid cruiser/escort then a true escort. So I build them to fit.

Quote:
But for this build. Drop the torp tact consoles go strictly beam. It will help you more. And torps hit hull so inconsistantly that that those consoles are wasted for the most part.
Thanks for the advice. I was considering doing this anyway. Those phaser relays are expensive.

Last edited by wunjee; 12-03-2012 at 02:30 PM.
Captain
Join Date: Jun 2012
Posts: 1,015
# 12
12-04-2012, 11:25 AM
Quote:
Originally Posted by wunjee View Post
Here's my reasoning.

Yes, the HEC turns fast. But it doesn't turn that fast. Good for lining up passes, but it takes time, compared to a twitch-ship with 17 turn rate, to get lined up again--which is wasted DPS. Or you could be spamming BfoW or Beam Overload while you're turning around and continuing to do damage while lining up a torpedo spread or HYT salvo.

You've got a lot of hull for an escort, you've got a shield modifier that just about puts your shielding on par with a cruiser, you've got the Lt.Cmdr engineering slot, which is different for an escort, you've got naturally-high weapons power, you've got more tactical consoles. So I can see beam escorts still out-damaging cruisers. Not to mention attack patterns and debuffs that the cruiser probably doesn't have. Then you throw the fighters into the game...

I've always seen the "heavy escorts" as more of a hybrid cruiser/escort then a true escort. So I build them to fit.



Thanks for the advice. I was considering doing this anyway. Those phaser relays are expensive.
It turns exactly as fast as an AE, MVAM, Qin... If you're saying that the difference between 15 and 17 make DHC unusable, I just don't know how to help you other than advice which would come across as unkind because it would sound like "Learn to pilot."

The Armitage has the pivot of the patrol escort. Frankly, I'd take a 15 turn rate with that pivot over a 17 turn rate with a MVAM/Raptor pivot, if such a choice existed.

Wasted dps comes in the form of a BO off of a single beam array. The correct order is HYT, BO (from a DBB) while they're traveling to the target, weapons batt to recover, CRF. The beauty of the HEC is that it can run danubes to pin the target with tractor beams while other ecsorts have to execute this alpha from under 5 km if they want a stationary target. Also EWP with doffs.

The only justification for your build is RP or personal preference. There's no mechanical or mathematical conclusion other than the dps being sub-optimal.

Don't take my word for it, use this.
Lt. Commander
Join Date: Aug 2012
Posts: 159
# 13
12-04-2012, 12:35 PM
I think what myself and redricky are trying to say is; There are a lot of ships out there that can do what you have this hec doin.

If you want the hanger use the atrox with a beam build. Or the regent can do this if the hanger isnt important.

But with the HEC you have a chance to really do some dmg. So focusing on its strengths makes a better build than trying to turn it into a mini cruiser.

But like we said. Its a game so if you enjoy the beam build more. Than more power to ya.
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