Captain
Join Date: Jun 2012
Posts: 1,572
# 31
12-04-2012, 06:04 AM
Quote:
Originally Posted by bortjinx View Post
Oh yeah, forgot about the turrets.

Didn't know you could get Peregrines to go in the device slots though. And what are Dilithium Hardpoints? I've never heard of those.
Ah, sorry...Jevonite Hardpoints, not Dilithium. Seems my mind connects everything in the game to dilithium. :/

It's this thing here. You are able to get it through a Doff assignment and the old Cardie lockboxes before the lockbox revamp.

http://www.stowiki.org/Prototype_Abl...ite_Hardpoints

The fighters were from the Ferengi lockbox. I don't know if they still drop, if they were removed or moved to the Lobi-store. Reward Packs -> Fighter Squadron should list them on the exchange.
Captain
Join Date: Jun 2012
Posts: 2,306
# 32
12-04-2012, 06:25 AM
Well you do have some decent consumables coming in the Reputation store... if you're willing to pay for them. Romulan and Reman distress signals - the first level (unlocks at T2) gives you a Bird of Prey from what I can tell.
------------------------------------------------------------------------
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
And I don't pretend to understand them.
Commander
Join Date: Sep 2012
Posts: 394
# 33
12-04-2012, 06:27 AM
Quote:
Originally Posted by fraghul2000 View Post
Ah, sorry...Jevonite Hardpoints, not Dilithium. Seems my mind connects everything in the game to dilithium. :/

It's this thing here. You are able to get it through a Doff assignment and the old Cardie lockboxes before the lockbox revamp.

http://www.stowiki.org/Prototype_Abl...ite_Hardpoints

The fighters were from the Ferengi lockbox. I don't know if they still drop, if they were removed or moved to the Lobi-store. Reward Packs -> Fighter Squadron should list them on the exchange.
Those Jevonite Hardpoints are pretty cool, although again, they are consumable.

Is there anything in game apart from the Phase Modulator and RMC that are not consumable devices?
Empire Veteran
Join Date: Jun 2012
Posts: 6,845
# 34
12-04-2012, 06:36 AM
Quote:
Originally Posted by alexindcobra View Post
What if the turrets were heavy like the ones you fight in the game? They would do some serious damage. The energy beams would tear up you shields and the torpedos will kill you if your shield face was down or too weak.
I would be fine with that and think they should pack more punch for a disposable item.

Also I think you may be confusing how batteries work with how Effeciency works.
Leonard Nimoy, Spock.....

R.I.P
Captain
Join Date: Jun 2012
Posts: 2,306
# 35
12-04-2012, 06:36 AM
Quote:
Originally Posted by bortjinx View Post
Those Jevonite Hardpoints are pretty cool, although again, they are consumable.

Is there anything in game apart from the Phase Modulator and RMC that are not consumable devices?
Nope. Not a thing.

Unless you count the ground devices:

Tribbles of all sorts
Gambling Device (mutually exclusive with tribbles)
Ophidian Cane (will be available during winter event)
Shark of Possibilities (will be available during winter event)
Unknown
Unknown
Unknown
Unknown
Unknown
------------------------------------------------------------------------
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
And I don't pretend to understand them.
Commander
Join Date: Sep 2012
Posts: 394
# 36
12-04-2012, 06:52 AM
Sorry, should have clarified... I meant for space.

I already have piles of tribbles, and a few items from FE series for the ground device slots.

I'm wanting to get more Shards of Possibilities for my BOffs this month, and maybe Ophidian Canes.

Edit: What is the Gambling Device though? Not sure on that one.
Career Officer
Join Date: Jun 2012
Posts: 1,014
# 37
12-04-2012, 07:15 AM
I honestly use my batteries for two purposes:

1. Get a system back online after being hit by subsystem targeting or a phaser proc

2. Recover quickly after a power that drains weapons, mostly Phaser Lotus in my case.

The damn (shared!) cooldown on batteries makes it risky to use them any other time, as I may find myself dead in space with no engines. That said, my escorts carry in their whopping two device slots Weapon and Shield batteries. Chimera also carries Subspace Modulator.
Captain
Join Date: Jun 2012
Posts: 1,015
# 38
12-04-2012, 07:37 AM
There are some rechargable batteries floating around out there. I think there are some on the exchange.

Gotta disagree with the OP. Weapon batt for double tapping BO, deuts and engine batt on a BoP for hightailing it or for chasing down a kill in PvP or probes in an stf, aux batt for my Aux2Batt addiction, SFM is universally attractive, Jevonite is ridiculously good. I honestly use the shield batt the least, but that's just because there's so much competition for the slots.

Deployables are pretty useless for most things things aside from grabbing a bit of aggro for me in things like Pi Canis optionals. I can't see them buffing deployables too much or they would compete with operational assets, and they couldn't have that now, could they?

And call me crazy, but I kind of like that you have to go and get the most powerful ones, the deuterium and the jevonite. It's a little something that a dedicated player has that you can't just go buy at the Z-store.
Quote:
Originally Posted by alexindcobra View Post
no, the only give you a bonus if you power level was below 75.
This is not correct, and possibly the source of your irritation with batteries.

The single most used one for me is the weapons battery because 1. over-capping currently benefits every energy weapon type and 2. no matter how high you boost power levels the BO subtraction begins at 125, not your over-capped or theoretical level, so a weapons battery gets used to recover from the drain.
Starfleet Veteran
Join Date: Jun 2012
Posts: 637
# 39
12-04-2012, 07:50 AM
I disagree, batteries are usefull. Using AUX boosts my quantum field phaser up by 800 Damage, shield batteries restore some shield HP, weapon batteries have noticible dps increase (With both turrets and the new borg cutting beam) and the engines have an instantanious speed boost.

I Guess you must be one of those players who's upset you don't get everything for free, and thus everything cryptic does is "ERMEGERD SCAM"
Lt. Commander
Join Date: Jun 2012
Posts: 155
# 40
12-04-2012, 09:41 AM
Quote:
Originally Posted by alexindcobra View Post
ROBBLE ROBBLE ROBBLE
...really?
Reply

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