Career Officer
Join Date: Nov 2012
Posts: 415
I apologize in advance if this info is posted elsewhere, but I've spent an hour searching and couldn't find anything.

As we all know cannons fire a number of 'bolts' per weapon cycle. What I'd like to know is do cannons have the chance to crit/proc for every 'bolt,' or is that chance simply once per firing cycle?
Commander
Join Date: Jun 2012
Posts: 255
# 2
12-14-2012, 06:10 PM
It's each shot, which is one of the reasons why cannons are so much deadlier than beams.
Captain
Join Date: Jul 2012
Posts: 2,103
# 3
12-14-2012, 06:41 PM
Critical hits are per shot as far as I know.

Proc chances are misleading as there is a hidden factor that normalizes the number of procs over a period of time to be the same between at least dual cannons and dual heavy cannons and possibly other types.
Career Officer
Join Date: Nov 2012
Posts: 415
# 4
12-15-2012, 11:01 AM
Thank you for the info.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,456
# 5
12-15-2012, 11:24 AM
Quote:
Originally Posted by romuzarii View Post
It's each shot, which is one of the reasons why cannons are so much deadlier than beams.
Are you two sure about this? I was always under the impression it was by Cycle and not per-shot. I know Procs definitely are, but I'm pretty sure cannons are too.

Cannons are much deadlier than beams because they do more damage, more DPS, and they cycle quicker than beams.

I might well be wrong, but I'd like a source to back this up before relying on it!
Career Officer
Join Date: Jun 2012
Posts: 374
# 6
12-15-2012, 11:40 AM
Proc - Per cycle

Crits - Per bolt

EDIT: Yes, I'm positive.
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Empire Veteran
Join Date: Jun 2012
Posts: 809
# 7
12-15-2012, 01:41 PM
One thing to remember, all damage weapons and skills get buffed by tac abilties. And this buffing creates that makes the damage so impressive, even if the base damage is just a little better of cannons compared to beams. The different translates into a much larger difference once the buffs get their part. And then you have the crits on top of that.

-= ISE: 12:19 -=- CSE 12:41 -=- KASE 11:59 -=- HSe 8:06 total =-
-= KAGE 5:43 =-
[7:07] [Combat (Self)] Your Dual Disruptor Banks - Overload II deals 123086 (41096) Disruptor Damage(Critical) to Assimilated Carrier.
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