Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 101
12-05-2012, 09:17 AM
Not really
As you now need a school
A temple
A hospital
A shop
A small pub

where as the house is self contained

oh and 50 people build 3 houses in the time 5 people build a house not ten times as fast

because

5 people are all working
out of the 50

1 site manager (doesn't build)
1 payroll clerk (doesn't build)
3 Health and safety and first aiders (don't build either)
10 labourers (mostly on a tea break)
4 carpenters (on a cigarette break)
1 Electrician (asleep in the van)
leaving 30 people
each of whom thinks he is doing more than his share and is slacking off

And if they are Unionised as well
well forget it
Career Officer
Join Date: Jun 2012
Posts: 352
# 102
12-05-2012, 09:20 AM
Quote:
Originally Posted by sollvax View Post
Not really
As you now need a school
A temple
A hospital
A shop
A small pub

where as the house is self contained

oh and 50 people build 3 houses in the time 5 people build a house not ten times as fast

because

5 people are all working
out of the 50

1 site manager (doesn't build)
1 payroll clerk (doesn't build)
3 Health and safety and first aiders (don't build either)
10 labourers (mostly on a tea break)
4 carpenters (on a cigarette break)
1 Electrician (asleep in the van)
leaving 30 people
each of whom thinks he is doing more than his share and is slacking off

And if they are Unionised as well
well forget it
Said a Village, we also talked about productivity so why would you bother including Modern abilities in this. that would just slow the pace down further Todays workers are increasingly Lazy and less efficient compared to in the past where they worked thru a broken arm. Anyway that is all the feeding you will get from me sir. BTW Welcome back, I havent seen you on full time in a while
Proud Fleet Commander in Garfon's Renegades!
Proud Leader of the Massive Chaos Group
Proud Listener of Subspace-Radio.net The Voice of Star Trek Online.
http://massivechaos.enjin.com/
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 103
12-05-2012, 09:22 AM
oh I had a small hole in the head (literally)

But the point im making is a big fleet usually has passengers
Career Officer
Join Date: Jun 2012
Posts: 352
# 104
12-05-2012, 09:27 AM
Quote:
Originally Posted by sollvax View Post
oh I had a small hole in the head (literally)

But the point im making is a big fleet usually has passengers
No argument about the passengers , and hope you are better sir. Nothing to serious? Well must of been to get the hole but, you know what I mean
Proud Fleet Commander in Garfon's Renegades!
Proud Leader of the Massive Chaos Group
Proud Listener of Subspace-Radio.net The Voice of Star Trek Online.
http://massivechaos.enjin.com/
Commander
Join Date: Sep 2012
Posts: 394
# 105
12-05-2012, 09:28 AM
Quote:
Originally Posted by sollvax View Post
oh I had a small hole in the head (literally)

But the point im making is a big fleet usually has passengers
Loved your first post. Maybe you were trolling, but if so, it was funny

Sorry to hear about the hole in the head... It sounds painful at best. Well, unless you are turning it into some kind of jack so you can plug yourself directly into a computer. Then it would be cool.

And your comment about large fleets having passengers is another reason to look at my scaling idea. If your fleet has 300 members, the only way you will advance quickly at a starbase is by having most if not all of those members doing their fair share.

Edit: Makes you wonder about these super-fleets with 400 members. How many of them are alts or passengers?
Career Officer
Join Date: Jun 2012
Posts: 352
# 106
12-05-2012, 09:32 AM
Quote:
Originally Posted by bortjinx View Post
Loved your first post. Maybe you were trolling, but if so, it was funny

Sorry to hear about the hole in the head... It sounds painful at best. Well, unless you are turning it into some kind of jack so you can plug yourself directly into a computer. Then it would be cool.

And your comment about large fleets having passengers is another reason to look at my scaling idea. If your fleet has 300 members, the only way you will advance quickly at a starbase is by having most if not all of those members doing their fair share.

Edit: Makes you wonder about these super-fleets with 400 members. How many of them are alts or passengers?
* has 12 characters on this account, 3 characters that are strictly used for Selling because it's easier to trade and continue to do what your doing that way, then his wifes account has another 3 *
Proud Fleet Commander in Garfon's Renegades!
Proud Leader of the Massive Chaos Group
Proud Listener of Subspace-Radio.net The Voice of Star Trek Online.
http://massivechaos.enjin.com/
Captain
Join Date: Jun 2012
Posts: 599
# 107
12-05-2012, 09:39 AM
Quote:
Originally Posted by angryandroid View Post
Here here. Fortunately, our small fleet is going strong thanks to the nutter-esc capability of some of our players.

Saying that, I don't think the rewards should be increased by that much. Small fleets should not be able to easily get to tier 5 - otherwise what's the point?
I know it's a crazy idea, but what if all fleet projects are scaled so every fleet can progress at the same rate? Letting people have the social circles they're comfortable with instead of dictating go large or die.

It would probably do wonders for player retention, as strong social ties keep people invested in MMOs longer.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 108
12-05-2012, 09:40 AM
I have diabeties I get ulcers that become infected
I got one on the back of my skull behind my ear
its not going to kill ya but it hurts like hell for a few weeks until it is gone and (nasty graphic bit) leaks serum and small amounts of blood down your neck at odd times.

so I could not sit at a computer (or upright at all) without making a mess
Not a serious problem

And I never Troll
If I was Going to Troll id be a LOT better at it wouldn't i??

I know of one fleet (no names due to forum rules ) that breaks down like this

Command council (top rank) 6 characters all alts of the same person on two accounts
Field commanders (second rank ) 12 characters (all Alts of 3 different people)
Captains (third rank ) 60 odd characters belonging to a total of 20 people
and about 40 lower ranked people none of whom seems to be active

(if you hit the 1 million fleet credits mark you get promoted to Captain automatically and access to the store)

and of course most of my own (30+) alts are in two alt fleets
Career Officer
Join Date: Jun 2012
Posts: 352
# 109
12-05-2012, 09:46 AM
Quote:
Originally Posted by sollvax View Post
I have diabeties I get ulcers that become infected
I got one on the back of my skull behind my ear
its not going to kill ya but it hurts like hell for a few weeks until it is gone and (nasty graphic bit) leaks serum and small amounts of blood down your neck at odd times.

so I could not sit at a computer (or upright at all) without making a mess
Not a serious problem

And I never Troll
If I was Going to Troll id be a LOT better at it wouldn't i??

I know of one fleet (no names due to forum rules ) that breaks down like this

Command council (top rank) 6 characters all alts of the same person on two accounts
Field commanders (second rank ) 12 characters (all Alts of 3 different people)
Captains (third rank ) 60 odd characters belonging to a total of 20 people
and about 40 lower ranked people none of whom seems to be active

(if you hit the 1 million fleet credits mark you get promoted to Captain automatically and access to the store)

and of course most of my own (30+) alts are in two alt fleets
Alot of fleets have that 1 million donation requirement that I know of. Personally I do like it because it makes your players have to be involved instead of leeching off of success
Proud Fleet Commander in Garfon's Renegades!
Proud Leader of the Massive Chaos Group
Proud Listener of Subspace-Radio.net The Voice of Star Trek Online.
http://massivechaos.enjin.com/
Captain
Join Date: Jun 2012
Posts: 1,360
# 110
12-05-2012, 09:46 AM
Alright, let's run with the real-world comparison, using just ships as the example.

A larger fleet, unlocking a shipyard tier, has then allowed for all members to use that tier of ships.

A smaller fleet, unlocking that same tier in the same amount of time (not asking for that. this is just for the sake of discussion), is still not able to build as many of those ships. They are still not equivalently capable.

Now, if your response is something like "The individuals will still have easier access to the same loot," then you've just subverted the whole argument about fleet bases being mainly to serve groups instead of single people.
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