Captain
Join Date: Jun 2012
Posts: 643
# 161
12-11-2012, 02:57 PM
Quote:
Originally Posted by dariusmajere View Post
Cryptic Did the right thing. They Killed Off the Single to 3 player Fleets. Fleets were meant to be 5+ People. Alot of people Created the Starbases For the sheer use of having a Crap load of Extra Storage without having to pay Zen for it. As well as being Able to have more then 10 mil EC. This Hurts THEM the Most and on a Personal Level that I rarely touch. It should.
And why should you care so much about what other people do? What harm to your playtime was it if they did? They were having fun and happy customers. Happy customers spend money, keeping the game afloat.

As an MMO, shouldn't more than one playstyle be viable instead of tearing them down to until there is only one singular path?

Such small mindedness will kill this game. But maybe, in the meantime, the ever-shrinking clubhouse will give you that sense of superiority that you so desperately need.
Captain
Join Date: Jun 2012
Posts: 1,360
# 162
12-11-2012, 03:01 PM
Quote:
Originally Posted by voicesdark View Post
That's the problem with video games in general these days thou. People want everything and they want it like yesterday. There's no pride in accomplishment anymore, just "This is too hard" or "This is taking to long".
If you want me to accept and even "take pride" in the protracted grind, the rewards need to be worth it.
Captain
Join Date: Jun 2012
Posts: 643
# 163
12-11-2012, 03:03 PM
Quote:
Originally Posted by hanover2 View Post
If you want me to accept and even "take pride" in the protracted grind, the rewards need to be worth it.
^ THIS. The ROI on the Holdings and Rep grinds are not attractive enough.
Captain
Join Date: Jul 2012
Posts: 3,629
# 164
12-11-2012, 03:11 PM
Yes, its just store access to grossly overpriced items.

I mean 50,000 Fleet Credits for a +1 DOFF slot? and that is T1 mind you, the T3 is 100,000 Fleet Credits.

We complete Tier projects so we can RUN unlock projects that themselves are just STORE ACCESS, its grind so you can grind some more so you can grind to PAY for it, its a Triple Grind.
Career Officer
Join Date: Jun 2012
Posts: 1,753
# 165
12-11-2012, 03:28 PM
Quote:
Originally Posted by hanover2 View Post
The problem is that "sticking with your friends" means remaining in a tiny fleet for a lot of us.
Stop working on the fleet base for a week and have everyone in the fleet ask around for a good fleet for all of you to join. Its all a matter of finding a large fleet that will jive with your group. Even large fleets are having a hard time with some of the projects and most will welcome players joining it as a group.
.
Captain
Join Date: Jun 2012
Posts: 643
# 166
12-11-2012, 04:31 PM
Quote:
Originally Posted by skyranger1414 View Post
Stop working on the fleet base for a week and have everyone in the fleet ask around for a good fleet for all of you to join. Its all a matter of finding a large fleet that will jive with your group. Even large fleets are having a hard time with some of the projects and most will welcome players joining it as a group.
.
Some people are not comfortable with having their clique in a large fleet. Some people hate large fleets for their drama. "Just join a large fleet" is a failure of game design. MMOs should encourage all forms of social grouping -- because social grouping of any size keeps people playing (and paying).

"Just join a large fleet" doesn't do that. It drives a portion of the player base away (and their revenue with them!). Maybe this template works in China, but not in the West.
Commander
Join Date: Jul 2012
Posts: 427
# 167
12-11-2012, 04:36 PM
Quote:
Originally Posted by atomictiki View Post
Some people are not comfortable with having their clique in a large fleet. Some people hate large fleets for their drama. "Just join a large fleet" is a failure of game design. MMOs should encourage all forms of social grouping -- because social grouping of any size keeps people playing (and paying).

"Just join a large fleet" doesn't do that. It drives a portion of the player base away (and their revenue with them!). Maybe this template works in China, but not in the West.
So what you're saying is you want all the benefits of a large fleet with none of the tradeoffs of one.
Captain
Join Date: Jun 2012
Posts: 643
# 168
12-11-2012, 08:36 PM
Quote:
Originally Posted by squishkin View Post
So what you're saying is you want all the benefits of a large fleet with none of the tradeoffs of one.
The benefits of a large fleet is having a large pool of people to speak to and game with.

Starbase resource reqs should scale by number of players in the fleet.
Career Officer
Join Date: Jun 2012
Posts: 1,753
# 169
12-11-2012, 10:11 PM
Quote:
Originally Posted by atomictiki View Post
"Just join a large fleet" is a failure of game design. MMOs should encourage all forms of social grouping -- because social grouping of any size keeps people playing (and paying).

"Just join a large fleet" doesn't do that. It drives a portion of the player base away (and their revenue with them!). Maybe this template works in China, but not in the West.
Its not a failure of game design when "joining a large fleet" IS the design intent .

You're looking at it from the point of view of a player interested in maximizing their fun. But I'm telling you that PWE's F2P model isn't about making it worth our while to spend cash at their game, its about controlling player behavior so they will feel more compelled to spend. Previously they had to prove to us that the game was worth a long term investment on our part, now all they have to do is get people to do impulse buys... you can guess which is easier/cheaper/more profitable (Hint: Its not the one that offers greater value to the players).

Its a subtle difference but its a VERY important one. They are clearly experimenting to see how much of their model they can fit to western audiences. PWE looking to get some real metrics about western player behavior in a western game is probably the biggest reason they bought Cryptic. Even if Cryptic is barely able to return its purchase price and no more, the real western metrics they can get are invaluable.

Don't misunderstand, I preferred it when the game had to prove it was worth a sub, now the important thing is monetization... most of the time making the game fun and monetized tend to be at odds.

Last edited by skyranger1414; 12-11-2012 at 10:14 PM.
Lt. Commander
Join Date: Jun 2012
Posts: 215
# 170
12-11-2012, 10:38 PM
i think all this boils down to is envy and lack of patience. you envy a larg fleet and their base, yet do not want to be just a cog in the machine of a large fleet. well its like this if you want big boy toys you have to put on your big boy pants.

is my fleet at a tier 5.. no. would we like to POOF have a tier 5? YES PLEASE! but its not going to happen. i would rather have something we all worked towards and can look at with pride and know we earned it and we worked as a team to build. perhaps some of you need to point the complaints elsewhere if you have a fleet of more than 4 or 5 active players and you dont feel like you are advancing fast enoough or are lagging behind other fleets your size its not the devs you should be complaining to.

you can earn anywhere from 20-60+ fleet marks from an event. you can earn 100+ marks in one hour quite easily. perhaps your time would be better spent there than fooliong with the officer of the watch. if your fleet is no more dedicated than to do a daily that usually involves shooting one poor lonely BoP or having some ship follow you from the transwarp gate then you dont deserve anything more than you have.

the problem is not the size of your fleet but the dedication of your members how many over 2mil do you have or 1mil or 750k or 500k... if you dont have any or very few who are contributing at those levels then you seriously need to look to those who are not and not the devs for a solution to your problem. the reality is that if you are not happy in your fleet perhaps you are in the wrong fleet.
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