Captain
Join Date: Jun 2012
Posts: 1,360
# 71
12-05-2012, 08:15 AM
Quote:
Originally Posted by dariusmajere View Post
If your players were putting in thousands of hours and ungodly amounts of resources into the starbase then you actually would be ahead.
Oh, you know that for a fact, do you? You know how many people are in my fleet? Or maybe you're just talking out of your *** right now.

Quote:
try actually basing some realistically, or at least having something constructive to put in.
Realistically, my tiny fleet has ground to a virtual halt. Constructively, Cryptic needs to swallow their pride and admit that excessive grind and endless microtransactions are not the path to player satisfaction.
Career Officer
Join Date: Jun 2012
Posts: 352
# 72
12-05-2012, 08:15 AM
Quote:
Originally Posted by hanover2 View Post
If tiny fleets aren't included in a reasonable amount of time, then tiny fleets should not be allowed. No wall of text rationalization is going to change the fact that Cryptic needs to respond to the demands of their customer base.
They are, the small populus of us Arguing on the forums is barely a fraction compared to what log in. Until more people get onto the forums and Voice there oppinion, things will not change quickly.

The dilithium and Loot got changed Real quick because the majority of the Server Spoke out. There is not alot speaking out on this Thread or on any of the threads regarding Reputation projects or Fleet projects. Until a larger majority do. Changes don't Come quick. Hell there is a larger population demanding more Factions or more KDF content. You see how well that has occured Since the game launch. Every year it gets pushed further out. KDF content has been being requested since Season 1, we are now in 7 and going on 8. Even the romulan faction, many people have been begging for a LONG time for and in decent numbers also. But when the average KDF playerbase is 18-20% and the Fed playerbase is around 80% Nothing for the KDF will occur. Samething with the starbases, If only a few, and you can count how many are on this thread, hell most of us can name the bulk of the forum posters, we are that few. Not much will get changed.
Proud Fleet Commander in Garfon's Renegades!
Proud Leader of the Massive Chaos Group
Proud Listener of Subspace-Radio.net The Voice of Star Trek Online.
http://massivechaos.enjin.com/
Captain
Join Date: Jun 2012
Posts: 1,360
# 73
12-05-2012, 08:20 AM
Quote:
Originally Posted by dariusmajere View Post
But again, it End Game Gear. It should be worked for.
Nobody is suggesting they shouldn't have to work for it. That's the cute little false dichotomy fallacy you're trying to float as useful discourse.


Quote:
If you Strip the game down to just small groups you remove the whole Massive Multiplayer Aspect and have just a console Game.
More pointless false dichotomy BS. The options are not limited to either "only big fleets should get their stuff anytime soon" or "abolish the multiplayer aspect."
Career Officer
Join Date: Jun 2012
Posts: 352
# 74
12-05-2012, 08:21 AM
Quote:
Originally Posted by hanover2 View Post
Oh, you know that for a fact, do you? You know how many people are in my fleet? Or maybe you're just talking out of your *** right now.



Realistically, my tiny fleet has ground to a virtual halt. Constructively, Cryptic needs to swallow their pride and admit that excessive grind and endless microtransactions are not the path to player satisfaction.
Cryptic won't back off the Microtransaction market, they have even Blunty said since going Free 2 play with a Subscription background, people are still Subbing to the game. They have also Trippled Profits to the point they are able to Expand the STO crew as well as put resources into upcoming developments. Microtransactions are here to stay. Cryptic was one of the games that started with an unheard of Hyrbid model of subscription and microtransaction market. Hell the lock boxes Started before Free 2 play even hit in the winter Event and brought them in Massive cash. It still is and now that they have switched to Free to Play, they are Still bringing in Subs, evident by how many lifetimers you see now active and more people going for the microtransactions. Hell look at the Zen on Exchange, Every zen you see is player Bought, Not seeded by the company. If people were so tired of the way Cryptic is going that exchange would be shrinking. It's not it's growing. More people are buying Zen and putting it on Exchange. The business model they have developed Is working for them the way they want. They have no reason to change this. The best Example I can show is the EVA costume. It branched off of the Account Bound purchase and into Character bound.. AND it was MORE then an account bound Costume. People Bought it in BULK. This is what pushes there business Plans.
Proud Fleet Commander in Garfon's Renegades!
Proud Leader of the Massive Chaos Group
Proud Listener of Subspace-Radio.net The Voice of Star Trek Online.
http://massivechaos.enjin.com/
Lt. Commander
Join Date: Aug 2012
Posts: 101
# 75
12-05-2012, 08:22 AM
Here is a radical solution;

If you are in a small fleet that socialise with each other, but struggle to complete the projects, why not continue to socialise with each other in a larger fleet where many hands make light work?

After looking at the requirements to progress the starbase of the small fleet I was in past tier 1, everyone agreed that as long as we were enjoying playing together, it didn't matter what the fleet name was, or that we would no longer have executive control - reducing our workload and the drain on our resources in exchange for access to better facilities was the logical thing to do. We even got to know some new people which was a nice bonus.
Commander
Join Date: Sep 2012
Posts: 394
# 76
12-05-2012, 08:24 AM
Quote:
Originally Posted by dariusmajere View Post
But again, it End Game Gear. It should be worked for. People complained that STF's were the dead line for the Game. There was no goals to achieve except for having a fancy costume by aquiring all the mk XII STF gear. Now you have a new goal, One that is created with a set amount of requirements. Cryptic has on multiple occasions Said in STF developments, and story lines, that they build the game towards the larger social groups. This won't change, they do not want to promote the soloist small fleet business. They want the larger groups of people. This is why some items are allowed on the fleet Starbases and some are not. They do not want the players to just hide in there own territories where they only have to deal with there friends. They want them having to go out and branch out and be social. This is why things are Developed this way. Trust me, I would personally rather play a Single Player Game, but in an MMO it doesnt make sense. If you Strip the game down to just small groups you remove the whole Massive Multiplayer Aspect and have just a console Game. They have long terms plans they previously Announced of fleet vs fleet combats, and territory control. The small fleets will be complaining when that comes out that they can not compete once again with the Larger fleets if and when they release the Territory control, they will not be able to hold onto assets. It would hinder them. Cryptic has shown many long term goals they are designing and none of them base around small groups, all around the larger groups.
No-one is saying it shouldn't be worked for, only that everyone should be able to see a return on the work they are doing within a reasonable time frame. Two and a half years is a vaguely resaonable timeframe to complete a starbase. 5 years or even longer isn't. At the moment, the only way to see the new endgame rewards is to either spend millions which most players don't have (in or out of game), or to join one of the huge fleets, which not everyone likes. Personally, I hate huge fleets. It is difficult to get to know people because the faces are constantly changing, and any contributions you do make are just absorbed by the masses.

Yes, it's an MMO, but since when has MMO meant 'every guild must have 20-50 players MINIMUM to be viable'?
Captain
Join Date: Jun 2012
Posts: 1,360
# 77
12-05-2012, 08:24 AM
Quote:
Originally Posted by harrymonkley View Post
If you are in a small fleet that socialise with each other, but struggle to complete the projects, why not continue to socialise with each other in a larger fleet where many hands make light work?
And in the process, all the work I've put into my own base goes *poof*.

No sale.
Career Officer
Join Date: Jun 2012
Posts: 352
# 78
12-05-2012, 08:24 AM
Quote:
Originally Posted by hanover2 View Post
Nobody is suggesting they shouldn't have to work for it. That's the cute little false dichotomy fallacy you're trying to float as useful discourse.




More pointless false dichotomy BS. The options are not limited to either "only big fleets should get their stuff anytime soon" or "abolish the multiplayer aspect."
It's not limited to that, you can do like me and my friends did, Work the game to your advantage, Work the Exchange and the ways you get dilithium to maximize and make your playing period more efficient. We were keeping up with the Larger fleets until we got lazy. Even then it was still moving, just slower. The one thing that Popped our moral was someone Triggered the Damn Bartender project and that just crippled us moving forward. An honest mistake, One that proved Fatal and the destruction of my fleets. BUT Cryptic recently Fixed it so that Grind mission and other versions of the assignment were simplified.
Proud Fleet Commander in Garfon's Renegades!
Proud Leader of the Massive Chaos Group
Proud Listener of Subspace-Radio.net The Voice of Star Trek Online.
http://massivechaos.enjin.com/
Lt. Commander
Join Date: Jun 2012
Posts: 126
# 79
12-05-2012, 08:26 AM
I'd like there to be a tiered fleet member and contribution requirement system.
I wrote about it in another thread in more detail, but i can't find it now. Anyway the reason standing in the way of contribution requirements not being regulated by fleet member count is that players would certainly organize and exploit it. they would rotate members and breeze through to the top starbase tier with minimal individual investment. I hope the devs can come up with a solution for that and implement a system that is friendlier to small fleets.

Last edited by grievas; 12-05-2012 at 08:31 AM.
Commander
Join Date: Sep 2012
Posts: 394
# 80
12-05-2012, 08:29 AM
Quote:
Originally Posted by dariusmajere View Post
They are, the small populus of us Arguing on the forums is barely a fraction compared to what log in. Until more people get onto the forums and Voice there oppinion, things will not change quickly.

The dilithium and Loot got changed Real quick because the majority of the Server Spoke out. There is not alot speaking out on this Thread or on any of the threads regarding Reputation projects or Fleet projects. Until a larger majority do. Changes don't Come quick. Hell there is a larger population demanding more Factions or more KDF content. You see how well that has occured Since the game launch. Every year it gets pushed further out. KDF content has been being requested since Season 1, we are now in 7 and going on 8. Even the romulan faction, many people have been begging for a LONG time for and in decent numbers also. But when the average KDF playerbase is 18-20% and the Fed playerbase is around 80% Nothing for the KDF will occur. Samething with the starbases, If only a few, and you can count how many are on this thread, hell most of us can name the bulk of the forum posters, we are that few. Not much will get changed.
The KDF content is a vicious circle. More people would play it if it was a proper faction with comparable content to the Feds, but they won't put that content in because not enough people play it.
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