Ensign
Join Date: Nov 2012
Posts: 20
# 1 NPC spawn/beam-in bug
12-04-2012, 07:06 PM
A minor bug: When NPCs (allies or enemies) spawn the first time on a given map during a mission, they simply "fade in," rather than showing the transporter beam-in effect.

Subsequent NPC group spawns usually (though not always) show the beam-in effect.

This was not the case prior to season 7.
Captain
Join Date: Jun 2012
Posts: 3,053
# 2
12-05-2012, 06:46 AM
Quote:
Originally Posted by commanderleeta View Post
A minor bug: When NPCs (allies or enemies) spawn the first time on a given map during a mission, they simply "fade in," rather than showing the transporter beam-in effect.

Subsequent NPC group spawns usually (though not always) show the beam-in effect.

This was not the case prior to season 7.
Hmm... this could be useful with the npc disappear feature, but I can see how it would be weird when needing the beam in animation.
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