I could use some help finding the right ship + settings for me.
I am a tactical captain and would like to get a cruiser. First question: Which cruiser should I choose?
It would be great if I could deal some (heavy) damage without dying instantly. ;-) This leads me to question no. 2: What kind of Boff qualities do I need, which consoles, weapons etc.?
I know these are very broad questions (sorry for that!) but I am relatively new to the game and haven't had any guidance apart from the forum entries I read. If you'd like to have additional information feel free to ask!
Thank you very much in advance and merry Christmas to all of you!
i run a mirror universe assault cruiser on my tact, its a great ship overall and very cheap on the exchange cause you can buy it with ec too. http://sto-forum.perfectworld.com/sh...d.php?t=251422 this is a great page for builds at least to start off and then you can always tweak it to your liking
Is it reasonable to concentrate on beam weapons instead of cannons?
Depends on the cruiser. If you can mount dual cannons on it, then yes use them.
I'm a Joined Trill Engineer so I usually fly science vessels. I use the new Breen cruiser with DHC MK XII Purple Anti-Proton weapons and MK XII AP turrets along with Chroniton torpedoes since I have the entire Temporal Warfare set. It turns almost like an escort. Almost. I use the Lt. Cmd. for Tachyon Beam to strip shields.
If you go with say an Excelsior Class retrofit, use single cannons and quantum torpedoes. Add a MK XI Blue or better RCS console. Tac Team 1, Beam Overload 2, High Yield Torp 3 for your Lt. Cmd tac seat. Add in Direct Energy Mod 2 from an engineer Bridge Officer and use maybe Tachyon Beam in the Lt. Sci slot.
If you absolutely MUST fly a cruiser as a tac, I would recommend the Regent or Tac Odyssey. It gives you boosted weapon energy, and good tactical console and BOff setup. Also the Regent gives you a wide-angle quantum which is good for cruisers especially, since they have low turn rate.
Long story short: Regent is a good idea. It's probably your best idea.
My first/main STO character is a Tac who's always flown cruisers. Since it's release I have been in an Excelsior, and recently upgraded to the Fleet Excel.
My ship is an all-beam boat. DPS testing showed that having more than 5-6 beams on-target suffers diminishing returns to your broadside (due to power loss), so I've got two Dual Beam Banks in front, which improves my alpha strike and keeps my broadside at it's best potential. I use Fleet Advanced Mk XII Antiproton weapons. I've recently swapped out one of my rear beam banks for a Borg Cutting Beam. Still trying to decide if that's worthwhile.
I don't PvP, but I do play Elite STFs quite successfully. I have high Threat Control skill and generate above average DPS, especially when I use FaW (which I do often), so I'm often taking aggro, even holding it from Escorts. Which is great as my ship tanks wonderfully.
You mention above liking shield stripping and torp burst, so my build may not interest you, but if it does I can post exact equipment and ability details if you want.
When XP earnings during a Double-XP Weekend still feel like I'm underperforming,
there's something terribly wrong with the reward system...
You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010.
For maximum lethality in a cruiser, the Excelsior or the Regent. The Excelsior has a better turn rate and a Fleet version available at only a T3 shipyard and is a little cheaper, but the Regent has the wide-angle torp and the tac ensign is certainly a plus (and it doesn't look 100 years old).
For a little less lethality but much more tanking, the Odyssey is actually a very nice ship despite what some people say. Turning is terrible even for a cruiser, but that 1.15 shield modifier and 10 consoles are nice. The sci version gives you more overall damage against big targets like Gates because of the Sensor Analysis, or the tac version gives you +10 to weapons energy and an extra tac console instead. I wouldn't worry about the special consoles though; treat them more as 'little extras' than anything to affect your decision.