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Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 11
12-06-2012, 01:22 PM
Quote:
Originally Posted by generator88 View Post
biteme, that first one looks a lot like what I've been trying to envision in my mind's eye. I'm not sure how AP Delta slipped under my radar to this point, but I'll try it out, indeed, trying new things is kind of the point of this char.

If I may ask, why eptw instead of a second epts? Is it to offset the power crash from Beam Overload?

Once again, thanks very much.
ApD can cycle with ApO very well so its like both are running at times.

EPTW to offset BO3 and you can cycle two EPTx powers like ApX.

Use DOffs that help the CD rate and the EPTx powers will be very constant.
or attempt a ATB1 BoP build for insane speed.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Career Officer
Join Date: Jun 2012
Posts: 1,309
# 12
12-06-2012, 04:26 PM
Quote:
Originally Posted by generator88 View Post
Hello again,

So I've started my third character, Klingon Tac officer, and in an effort to try something different from where I've been so far, I've got him commanding a BOP. It was quite a change going from my Engineer's Neghvar, but once I got past the adjustment, it's been fun.

A stumbling point, though, is trying to select Boffs and powers. All those Universal slots are making me cry, "Freedom, horrible freedom!" Assuming one ends up in a Heghta or a Fleet Hohsus, you end up with 1 Cmdr, 1 LC, and 2 Lts. I am in complete ADD meltdown/information overload trying to figure out which station will take which officer, equipped with which power. If I list which powers I'm considering, could I trouble folks for some feedback?

(Equipment note: the ship is sporting Disruptor DHC & DBB and a quantum torp fore, with a second Q aft alongside a turret. All of these are Mk6s, crafted by an alt and transferred so I could have more oomph than the standard Mk4s would have afforded. When I get a 4th forward mount, I figure a second DHC will be the call.)

Tactical: HYT, BO, TT, APO, and CRF are the jump-right-out-at-me choices.

Engineering: EPTS and ET are the obvious ones to me, anything else?

Science: the random officer I got at the outset has Tachyon Beam, which sounded appealing until I realized it's an over-time affair, and I'm trying *very* hard to not be in a fight for any length of time. So my short-but-needs-to-get-shorter list for Science is Jam Sensors, HE, and Science Team, with Tractor Beam leaving me wondering if it has any possibilities.

For Devices, I was figuring on using that Subspace Field Modulator in one slot (when I get to that mission); for the second slot, any thoughts on which battery type gives the most bang for the buck?

TIA for any and all help.

https://www.youtube.com/watch?v=YATZLqO0M50 Loadout for a BOP.

https://www.youtube.com/watch?v=JKnPtNAh7Bc PVE with a BOP, Heavy

https://www.youtube.com/watch?v=q7vA1t17fhM PVP with a BOP, Heavy

https://www.youtube.com/channel/UCAA...?feature=watch PVP with a Norgh


https://www.youtube.com/watch?v=2iRvljKGwjY PVE in a Raptor.

Added this as the new content favors BOP in about 2 events. The rest, not so much. Anyone that feels the need to disagree you go right ahead. This is my stock Raptor. I've since changed up and set one up really to maximize speed and aoe. I switch out the aoe for single target if I feel the need on 'bosses'. It is a very nice sturdy ship for a tac to use for end game PVE for when the BOP's special abilities don't really have a niche.

Cheers and happy flying!
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.

Last edited by thissler; 12-06-2012 at 04:31 PM. Reason: Added Raptor info.
Commander
Join Date: Oct 2012
Posts: 314
# 13
12-07-2012, 06:52 AM
Enough of you guys mentioned Plasmonic Leech that I went and looked it up. Holy schnikees, that's a good-looking console. Might even be worth ten ducats to buy a ship I'll never fly...

Thank you all for the feedback, it's been enormously helpful. There really are about a zillion ways to go with these ships, it seems, and without a little guidance, I'm sure I'd have tried to do all of them at once.

Later on.
Captain
Join Date: Jun 2012
Posts: 891
# 14
12-07-2012, 08:20 AM
Quote:
Originally Posted by patrickngo View Post
Fleet Norgh (yes, it's actually worth it)



PvE results: In 90% of CSE, KASE runs, I end up getting actively pursued by Borg-instead of other targets such as the Fed Cruisers with Threat Control. Most of the build is informed by the Hilbert Guide section on Escorts. I buy my consumables in lots of 20 to save space in my inventory, and because in most STF situations, repair parts are damn good to have on hand. (if you fix minor damage at respawn, you usually don't have to worry about racking up the need for Critical components!)
Notice how the PvE experience is largely spent talking on repairing? That's because the Norgh blows up if you look at it wrong.

Last edited by xantris; 12-07-2012 at 08:24 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 15
12-07-2012, 09:39 AM
In my opinion the fleet Norgh is strictly a fast strike vessel. Alpha and get out if it doesn't kill the target.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Career Officer
Join Date: Jun 2012
Posts: 1,309
# 16
12-07-2012, 09:44 AM
Quote:
Originally Posted by xantris View Post
Notice how the PvE experience is largely spent talking on repairing? That's because the Norgh blows up if you look at it wrong.
OK it doesn't have all that much hull but it isn't THAT bad. Honest.
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.
Captain
Join Date: Jul 2012
Posts: 2,537
# 17
12-07-2012, 10:54 AM
Quote:
Originally Posted by xantris View Post
Notice how the PvE experience is largely spent talking on repairing? That's because the Norgh blows up if you look at it wrong.
It's wht you know going in on the purchase-less hull than a Runabout-but I GOT in the habit of carrying repair parts in a Hegh'ta because I do ALL my PvE content on "Elite" difficulty-even episode content, Foundry missions, etc. etc. (rewards are better than "Normal"), and sometimes you just can't AVOID blowing up-esp. when you're going to have every mob on the map actively after your ass.

which, if you're actually doing a decent amount of DPS when you de-cloak, you will.

Beyond that, though-if you can fly a Norgh/Fleet Norgh, everything else* is easier, because the same reflexes that 'reduce your costs' in a Fleet Norgh work to your advantage in a Ki'Tang, Hegh'ta, B'rel, or Hoh'sus.

If you're stuck without access to pre-S7 equipment (I've got an engie alt in a B'rel-R who's in this situation), your "Second best" hardware choice (until you actually have ground the world for Rep bits we used to get from just playing STF's a lot) is probably going to be one of three:

Breen Set
Jem'Hadar set
or (If you Craft LOTS) Aegis set.

Observations on the Breen set on a BoP: it does marginally shorten your B-Off cooldowns, and seems to make Transphasics work better on my Engie's B'rel-somewhat better, not much, and it's got a good 'airspeed' in Impulse mode. the energy drain is mulch though-you're better off using actual bridge officer powers, however, it does point to what you should be doing weapons/consoles and Bridge Powers wise-a drain build. Doing a drain build on a BoP is dicey, esp. if you're going to PvP with it-it becomes a situation where you NEED a teammate/wingman to take advantage QUICKLY of what you're doing.

Likewise if you're doing a Minelayer/Torp build B'Rel-most opposition isn't going to sit still for your mines to pound them into cheetoes, and even the BEST torps don't do much against someone whose shields aer up and hull is healthy, so if you're stuck with the Breen set until you get something better, you NEED to be teaming up with someone else in Ker'rat, and playing "Force multiplier" rather than "Flight Lead".

(though Tric mines with DPB can be quite nice as gifts for the Fedball that likes to camp the spawn.)

The Jemmy set's kind of gimped as has been noticed before, but it DOES give you a slight boost to your structural integrity, and IS set up to work with a Polaron layout, which can be of some help until you can afford the Maco/KHG/Borg sets or your fleet manages to get the MkXII parts into the starbase store.

Which brings us to the 'Other" Non-Reputation parts;

Fleet bits. There's actually quite a variety, you don't get "Set bonuses" with them, but the gear (Deflectors/engines/shields) are good, and if you shop a bit and do some math before you spend the FC/Dilithium, it's actually pretty easy to put together a first-class rig for a BoP (I ran a set for a while on my Sci's Ki'Tang last season when I was with that big fleet of green people I left recently) based on what your weapons pack, D-Offs, and B-Offs are/are going to be (along with your captain skills). it's expensive, mind-the prices ARE pretty high for each piece if you do it that way, but the gear is often worth the hassle.

EVEN minus extra powers from "Set bonuses".






*everything else in this case referencing "Birds of Prey". BoP reflexes and build layouts usually don't work with anything else, due to the Uni consoles, turn rates etc.
"when you're out of Birds of Prey, you're out of ships."
Commander
Join Date: Oct 2012
Posts: 314
# 18
12-12-2012, 11:45 AM
Hi there,

A little follow-up: this char is up to L42, and I'm enjoying him a lot. I was very glad to finally get the Heghta and its fourth front weapon mount. Bridge officers are currently a Tac Cmdr (TT1, BO2, HYT3, CRF3), Tac LC (TT1, APD1, APO1), and Sci (HE1, JS2) and Eng (EPTW1, EPTS2) get the Lt stations.

Only two things are bothering me. First, I think I need some AOE. The concept behind this ship is "decloak, then drill a single target into atoms," but without some ability to hit multiple targets, I feel a bit uncovered. I'm thinking of ditching APD for either Scatter Volley or Torp Spread. (For anyone reading who's going to say, "ditch the DBB, add in Spread or SV in lieu of BO, problem solved," I've considered that but it's really just the move of last resort, as I thoroughly enjoy 'flashing my high-beams' at foes.) APD is quite nice, but I think I miss the AOE more than I appreciate Delta.

The other thing is that Lt Science spot. I knew going in that Jam Sensors migt not get tons of use, and boy, it doesn't. I don't know, maybe it's useful on harder difficulty, getting a breather if you've bitten off a bit too much? Anyone? In looking over possible replacements, my first thought is Tractor Beam, then something boring like TSS if I can't make TB work.

Thanks again to everyone who posted, you all helped and I appreciate it!
Career Officer
Join Date: Jun 2012
Posts: 1,309
# 19
12-12-2012, 02:33 PM
Quote:
Originally Posted by generator88 View Post
Hi there,

A little follow-up: this char is up to L42, and I'm enjoying him a lot. I was very glad to finally get the Heghta and its fourth front weapon mount. Bridge officers are currently a Tac Cmdr (TT1, BO2, HYT3, CRF3), Tac LC (TT1, APD1, APO1), and Sci (HE1, JS2) and Eng (EPTW1, EPTS2) get the Lt stations.

Only two things are bothering me. First, I think I need some AOE. The concept behind this ship is "decloak, then drill a single target into atoms," but without some ability to hit multiple targets, I feel a bit uncovered. I'm thinking of ditching APD for either Scatter Volley or Torp Spread. (For anyone reading who's going to say, "ditch the DBB, add in Spread or SV in lieu of BO, problem solved," I've considered that but it's really just the move of last resort, as I thoroughly enjoy 'flashing my high-beams' at foes.) APD is quite nice, but I think I miss the AOE more than I appreciate Delta.

The other thing is that Lt Science spot. I knew going in that Jam Sensors migt not get tons of use, and boy, it doesn't. I don't know, maybe it's useful on harder difficulty, getting a breather if you've bitten off a bit too much? Anyone? In looking over possible replacements, my first thought is Tractor Beam, then something boring like TSS if I can't make TB work.

Thanks again to everyone who posted, you all helped and I appreciate it!
I'm not really sure what to say as I'm not really sure what you're doing with this. I do know this. You're framing a very silly question. You've said what you would like the answer to be, and that is 'anything BUT' ditching the BO.

You've got the concept of the ship down sure. You may like to keep in mind that you can swap out Boffs, gear, doffs, etc almost at will as a bop. You cloak. You drop combat. You change. You dont NEED an everything loadout at all times. You can change quickly. There are phases in stfs that are great for aoe, and some like bosses that are best for single target abilities.

Anways. Use a torpedo spread. I use an aft Chroniton Torpedo with spread to slow down attackers. I use it with my fore Quantum to clear up spam a bit. A bit. Not going to get great mileage out of that. You may wish to drop a TT and get a Fire at Will as well. You really don't need the two TT's in PVE in scenarios where aoe would be a benefit.

That being said you may wish to put thought into having different builds or ships for the different things that you may wish to do.

And I'm not even gonna get into the PVP bit here.

Cheers happy flying!
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.
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