Starfleet Veteran
Join Date: Jun 2012
Posts: 87
# 1 Increasing my ship's DPS
12-05-2012, 05:12 PM
I've been flying this setup for some time now, and I'm trying to increase my DPS, but for the life of me, I don't know how. Can anyone help?

My setup is kind of a DPS-Tank hybrid, with a preference for DPS.

Mirror Universe Assault Cruiser

Fore:
Polarized Disruptor Beam Array Mk XI [Dmg]x2 x4

Aft
Polarized Disruptor Beam Array Mk XI [Dmg]x2 x3
Kinetic Cutting Beam Mk XII [Dmg]x3

Positron Deflector Array Mk XI [ShdS][SIF]
Jem'Hadar Combat Impulse Engines Mk XI
Paratrinic Shield Array Mk XI

Engineering Consoles
Plasma Distribution Manifold Mk XI Very Rare x4

Science Consoles
Console - Universal - Assimilated Module
Console - Universal - Point Defense System

Tactical Consoles
Disruptor Induction Coil Mk XI [Rare] x3


Tactical Class Captain with all weapon damage and power level skills maxed.


BOffs

Lt Tac: Tac Team I, AP Beta I
En Tac: BO I

Cmdr Eng: EPtW I, DEM I, Eng Team III, APtSIF III
Lt. Cmdr Eng: EPtE I, Reverse Shield Polarity I, EPtS III

Lt. Sci: Polarize Hull I, Hazard Emitters II


I can't really afford more expensive Disruptor Coils, or Plasma Manifolds, and the 8 beams suit my play style, since the cruiser isn't exactly good at moving to get the targets in range.

I'm not saying that my setup sucks, cuz I can hold my own pretty well in elite STF's, even against cubes, but I'm just looking to make it even better, if possible.

Is it just that my ship is just limited, and I need a new one, or am I overlooking something?

Last edited by drtassadar; 12-05-2012 at 06:26 PM. Reason: Bridge Officer and Captain Class
Captain
Join Date: Jul 2012
Posts: 2,696
# 2
12-05-2012, 05:18 PM
Take off all the plasma dist consoles and use 1 EPS Flow reg and some resistance boosters, then set your power levels to max weapons, then use attack pattern Beta, that should help
Starfleet Veteran
Join Date: Jun 2012
Posts: 87
# 3
12-05-2012, 05:27 PM
I use Attack Pattern Beta I, and always have my weapons power set at 100. My weapon power never falls under 72, unless I've used Beam Overload I.

As for removing the plasma manifolds, that would have the opposite effect of what I want, taking about 15 points of weapon power away.
Captain
Join Date: Jul 2012
Posts: 2,696
# 4
12-05-2012, 05:50 PM
It would work if you have 99% uptime on Emergency power to Weapons
Captain
Join Date: Jun 2012
Posts: 2,720
# 5
12-05-2012, 06:10 PM
Captain type and boff layout would help.
Starfleet Veteran
Join Date: Jun 2012
Posts: 87
# 6
12-05-2012, 06:27 PM
Quote:
Originally Posted by reginamala78 View Post
Captain type and boff layout would help.
Thanks, I didn't think about that.
Lt. Commander
Join Date: Jul 2012
Posts: 101
# 7
12-05-2012, 07:28 PM
Your build, could easily benefit from a read of this thread.

http://sto-forum.perfectworld.com/sh...d.php?t=251422

The dragon flag works on the theory of keeping EPtW and EPtS up 100% of the time. Simply running 2 EPtW will let you at least reduce the amount of engineering consoles needed to get the power to 125.. but you may even reach the cap without those consoles.. give it a try. If that happens.. you can put more armour.

This is the build I based mine on, ( though I made minor modifications to suit my need)

I'm kinda building a niche build (assimilated cruiser) with 6 beam arrays, the borg cutting beam and the borg torpedo, all packed in a neat bundle with the full borg space set. Promises to be tanky and deliver a nice punch. I so far have no trouble stealing agro from most escorts, so DPS is there.
Captain
Join Date: Jun 2012
Posts: 2,720
# 8
12-05-2012, 08:06 PM
The easy trick is to swap around your engineering so you have 2 EPTS 2 or 3 and 2 EPTW1. That makes you an absolute tank, gives you an extra 20ish weapon power always on, and still leave you 3 for heals or buffs.

More complicated, but something Im playing with now on an Odyssey and enjoying, is two Aux2Bat1 with 3 technicians, EPTW1, EPTS3, and then an Engineering Team 1 in the other Eng Ensign slot. Leaves you a LtCmdr and a Commander slot for big buffs, and with the Emergency powers and Aux2Bat always on, weapons/shields/engines always have a ton of available energy. Plus the cooldown on all your other stuff gets halved besides. Only real drawbacks are that is uses up 3 of your Active Space slots, you can't use Aux2Struc, and HE doesn't heal much because of the lack of aux power (still clears debuffs though).
Starfleet Veteran
Join Date: Jun 2012
Posts: 87
# 9
12-05-2012, 08:54 PM
Well the problem with modifying my bridge officer abilities, is that I tend to forget to activate certain abilities in the heat of battle, which is why I prefer to see if there's anything I can do passively to increase DPS.
Captain
Join Date: Jun 2012
Posts: 2,720
# 10
12-05-2012, 08:55 PM
Keybind the most important ones all to your spacebar, then just remember to hit it every few seconds to keep them running.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:19 PM.