Lieutenant
Join Date: Aug 2012
Posts: 96
All the end game science ships have at least a LT tac slot.

That's okay, but as a sci captain specializing in healing and crowd control, I could do so much more if that slot were used for absolutely anything else.
Science ships all come equipped with sub system targeting, anyway so just find the tac slot to be in the way more than anything else.

Just a thing I think should be considered when you guys give up on making sciscorts
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 2
12-06-2012, 01:23 PM
Some people rely on the tac slot for offensive capabilitys
I would suggest Beam fire at will and a torp skill
Captain
Join Date: Jun 2012
Posts: 1,015
# 3
12-06-2012, 01:27 PM
So you'll be asking for TT from team mates?
Lieutenant
Join Date: Aug 2012
Posts: 96
# 4
12-06-2012, 01:33 PM
Quote:
Originally Posted by sollvax View Post
Some people rely on the tac slot for offensive capabilitys
I would suggest Beam fire at will and a torp skill
Of course- I wouldn't suggest taking it away from legacy ships. I'm using mine for two FAWs so I'm at least hitting something while juggling heals.
Just maybe just something for later ships

Quote:
Originally Posted by redricky View Post
So you'll be asking for TT from team mates?
I don't use it at all. Proper shield management and the recognition that sci's only do DPS as a side job on teams makes it largely irrelevant.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 5
12-06-2012, 01:34 PM
He is right there TT is redundant on a sci ship usually
Which is why I like Torpedo spread in that slot
Captain
Join Date: Jun 2012
Posts: 1,001
# 6
12-06-2012, 03:10 PM
I beg to differ, here.

When efficiently slotted a decent sci/sci can still generate some 3k-5k dps, in addition to generous CC and healing. The resulting aggro tends to make TT very useful, and the posibility to slot a BO or torp spread will definitely add a nice bit of extra punch.

A full stack of Sensor Analysis plus Sensor Scan will make a Beam overload or torpedo salvo plenty harsh.
Captain
Join Date: Jul 2012
Posts: 1,273
# 7
12-07-2012, 10:36 AM
Well, of course you don't want it. Your danged science ships come with subsystem targeting built in!
Commander
Join Date: Jun 2012
Posts: 409
# 8
12-07-2012, 11:44 AM
You can cast Tac Team on allies, use it on the cruiser who's tanking (or the escort that grabbed aggro).

Take AP:B to boost your team's damage by debuffing their target.

Even if you don't care about your own damage (which you should, everyone has to deal damage regardless of what else they're doing), you can support your team with tactical abilities.
Lieutenant
Join Date: Aug 2012
Posts: 96
# 9
12-07-2012, 12:18 PM
Quote:
Originally Posted by thepantsparty View Post
You can cast Tac Team on allies, use it on the cruiser who's tanking (or the escort that grabbed aggro).

Take AP:B to boost your team's damage by debuffing their target.

Even if you don't care about your own damage (which you should, everyone has to deal damage regardless of what else they're doing), you can support your team with tactical abilities.
I still pump out great damage for a sciship- I didn't mean that one should neglect it entirely. But I'm not going to outdo an escort and I shouldn't waste slots on trying to.

Tac team is great and all but it gets in the way of me using eng or sci team. I am going to try AP Beta on for size, though- somehow I never made the connection that everyone got that damage bonus (because realistically speaking, I don't see how wiggling your ship in a certain way would make someone else weaker to all fire)
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 10
12-07-2012, 12:30 PM
"Fly Casual"
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