All the end game science ships have at least a LT tac slot.
That's okay, but as a sci captain specializing in healing and crowd control, I could do so much more if that slot were used for absolutely anything else.
Science ships all come equipped with sub system targeting, anyway so just find the tac slot to be in the way more than anything else.
Just a thing I think should be considered when you guys give up on making sciscorts
When efficiently slotted a decent sci/sci can still generate some 3k-5k dps, in addition to generous CC and healing. The resulting aggro tends to make TT very useful, and the posibility to slot a BO or torp spread will definitely add a nice bit of extra punch.
A full stack of Sensor Analysis plus Sensor Scan will make a Beam overload or torpedo salvo plenty harsh.
You can cast Tac Team on allies, use it on the cruiser who's tanking (or the escort that grabbed aggro).
Take AP:B to boost your team's damage by debuffing their target.
Even if you don't care about your own damage (which you should, everyone has to deal damage regardless of what else they're doing), you can support your team with tactical abilities.
I still pump out great damage for a sciship- I didn't mean that one should neglect it entirely. But I'm not going to outdo an escort and I shouldn't waste slots on trying to.
Tac team is great and all but it gets in the way of me using eng or sci team. I am going to try AP Beta on for size, though- somehow I never made the connection that everyone got that damage bonus (because realistically speaking, I don't see how wiggling your ship in a certain way would make someone else weaker to all fire)