Captain
Join Date: Aug 2012
Posts: 3,553
# 11
12-07-2012, 08:11 PM
Don't take this the wrong way, but the Galaxy-X has about as much use in this game as the Galaxy-R, which is outside of NSTFs, almost none. It's too clunky, nothing that really makes it stand out. The Phaser Lance? That's a one trick pony. This ship really only has use against slow moving targets, like the Borg.

And besides, it's not the only thing that needs improvement. There are other ships that really need more improvements (after all, this bugger can use DHCs), and they haven't been touched yet, so you're kinda blowing smoke here buddy.

As for the changes in BOff stations? Yes, that would make it a viable ship again, but so would changes to about a half dozen other ships as well.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Starfleet Veteran
Join Date: Jul 2012
Posts: 91
# 12
12-07-2012, 08:20 PM
Quote:
Originally Posted by hyprodimus View Post
We try to help....But when carebears havent had a taste of what real damage and tanking is because the game doesnt require it of them, they dont seem to understand what advice we give.
I would prefer to keep this thread civil but if you were ever wondering why so few people play PvP, its because of people like you and attitudes like that. Now, let's get back on topic.

Last edited by pegasussgc; 12-07-2012 at 08:34 PM.
Starfleet Veteran
Join Date: Jul 2012
Posts: 91
# 13
12-07-2012, 08:26 PM
Quote:
Originally Posted by hereticknight085 View Post
Don't take this the wrong way, but the Galaxy-X has about as much use in this game as the Galaxy-R, which is outside of NSTFs, almost none. It's too clunky, nothing that really makes it stand out. The Phaser Lance? That's a one trick pony. This ship really only has use against slow moving targets, like the Borg.

And besides, it's not the only thing that needs improvement. There are other ships that really need more improvements (after all, this bugger can use DHCs), and they haven't been touched yet, so you're kinda blowing smoke here buddy.

As for the changes in BOff stations? Yes, that would make it a viable ship again, but so would changes to about a half dozen other ships as well.
Yes, I agree this ship is one of many that needs a second look by developers. As for the this ship not having much use outside of NSTF's, I definitely disagree, I and others fly the Galaxy-X ship in ESTF's and it more than holds it's own. Assuming you set it up properly it can deal more damage than a cruiser, but less than an escort while still being able to tank quite respectably. Check out Hakashin's guide to Galaxy-x setup, its quite useful.

If you start a thread about the other ships that need a second pass by devs, I'd happily put in my two cents, but the reason I posted about the Galaxy-X only is because it would have been too much for one thread IMO.
Captain
Join Date: Jun 2012
Posts: 3,029
# 14
12-07-2012, 08:49 PM
Quote:
Originally Posted by hereticknight085 View Post
Don't take this the wrong way, but the Galaxy-X has about as much use in this game as the Galaxy-R, which is outside of NSTFs, almost none. It's too clunky, nothing that really makes it stand out. The Phaser Lance? That's a one trick pony. This ship really only has use against slow moving targets, like the Borg.

And besides, it's not the only thing that needs improvement. There are other ships that really need more improvements (after all, this bugger can use DHCs), and they haven't been touched yet, so you're kinda blowing smoke here buddy.

As for the changes in BOff stations? Yes, that would make it a viable ship again, but so would changes to about a half dozen other ships as well.
I think thats kind of the point actually, that nothing about it stands out. Its a slow version of the Soverign with a couple of gimmicks. Very meh. Hence 'hmm, what could be changed on it to keep it about the same power level, but give it its own distinctive identity?' Make it into Admiral Riker's Cool "All Good Things" ship.

As for ships that need overhauling, can't really argue there. Gorn sci ships and Orion FDCs certainly aren't worth their price tags. The Gal-R is less effective than free ships. The MVAE is starting to lose ground. And the KDF could use some more 'normal' C-store ships for all three of their main ship classes. Not that any of those are at all likely to happen, but might be interesting to 'talk shop' anyways.
Captain
Join Date: Jun 2012
Posts: 11,021
# 15
12-07-2012, 08:56 PM
This might sound weird at first, but one of the highest things on my Galaxy-X christmas list is an Aux power boost. I know it's an odd request for a very un-science focused ship, but the Galaxy-X works very well when using Aux to Battery, Aux to Dampeners, Tractor Beams, and power drain abilities, all of which use Aux power.

Aux to Dampeners helps with the turn rate while improving survivability, Aux to Battery+Exocomp Doff solves a lot of power problems, Aux to Structural can remove the need for Engie Team, and Tractors/Power Drains make getting the pesky little guys in front of your guns easier. So I can see an Aux buff being very helpful.

A slight hull buff to put it closer to par with the Oddy Ops would be more than welcome as well.

I would very much like to see the Galaxy Cloak become a in-ship ability. Using the cloak the Galaxy-X technically only has 8 consoles to work with. Not very pleasant. That being said, I do not think it should be a battle cloak. That... just no. No battle cloak for the Galaxy-X. That is a like that should not be crossed.

I also think that the lance should be given something to be more in line with the Vesta cannon-thing would be nice as well. If it were as, if not slightly more powerful than the Vesta Gun, had a higher critical chance, near zero miss rate or a cool down of two minutes, I would be okay if it had a 2% firing radius. While it would be nigh impossible to aim, it would be closer to what was actually shown in the show.

Speaking of which, make the phaser lance actually look like it did in the show!!!! For gods sake, it shouldn't be that hard.
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
Starfleet Veteran
Join Date: Jul 2012
Posts: 91
# 16
12-07-2012, 09:34 PM
Quote:
Originally Posted by centersolace View Post
This might sound weird at first, but one of the highest things on my Galaxy-X christmas list is an Aux power boost. I know it's an odd request for a very un-science focused ship, but the Galaxy-X works very well when using Aux to Battery, Aux to Dampeners, Tractor Beams, and power drain abilities, all of which use Aux power.

Aux to Dampeners helps with the turn rate while improving survivability, Aux to Battery+Exocomp Doff solves a lot of power problems, Aux to Structural can remove the need for Engie Team, and Tractors/Power Drains make getting the pesky little guys in front of your guns easier. So I can see an Aux buff being very helpful.

A slight hull buff to put it closer to par with the Oddy Ops would be more than welcome as well.

I would very much like to see the Galaxy Cloak become a in-ship ability. Using the cloak the Galaxy-X technically only has 8 consoles to work with. Not very pleasant. That being said, I do not think it should be a battle cloak. That... just no. No battle cloak for the Galaxy-X. That is a like that should not be crossed.

I also think that the lance should be given something to be more in line with the Vesta cannon-thing would be nice as well. If it were as, if not slightly more powerful than the Vesta Gun, had a higher critical chance, near zero miss rate or a cool down of two minutes, I would be okay if it had a 2% firing radius. While it would be nigh impossible to aim, it would be closer to what was actually shown in the show.

Speaking of which, make the phaser lance actually look like it did in the show!!!! For gods sake, it shouldn't be that hard.
I would love to see the ship get an Auxiliary boost, I also use Aux to dampeners, Aux to structural and aux to battery quite a bit. I do agree the battle-cloak may be a no-go, but I figured it should be mentioned because it would make the ship unique on the Fed side but not OP. That being said, I don't see it happening either.
Captain
Join Date: Aug 2012
Posts: 3,553
# 17
12-07-2012, 10:38 PM
Quote:
Originally Posted by centersolace View Post
This might sound weird at first, but one of the highest things on my Galaxy-X christmas list is an Aux power boost. I know it's an odd request for a very un-science focused ship, but the Galaxy-X works very well when using Aux to Battery, Aux to Dampeners, Tractor Beams, and power drain abilities, all of which use Aux power.

Aux to Dampeners helps with the turn rate while improving survivability, Aux to Battery+Exocomp Doff solves a lot of power problems, Aux to Structural can remove the need for Engie Team, and Tractors/Power Drains make getting the pesky little guys in front of your guns easier. So I can see an Aux buff being very helpful.
Roughly Translated:
Give the Gal-X more aux so it can put it elsewhere. XD
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Commander
Join Date: Aug 2012
Posts: 413
# 18
12-07-2012, 10:40 PM
The dreadnought is one of my favorite ships..even with its numerous shortcomings. Two simple changes would make the ship relevant again and worth using. First, update the bridge officer layout so you can actually pack some decent tactical skills. (won't happen, but would be nice). Second, add a fourth tac console (fleet version will most likely get this).


U.S.S. Mary Celeste
Captain
Join Date: Jun 2012
Posts: 1,890
# 19
12-07-2012, 11:08 PM
Quote:
Originally Posted by nikephorus View Post
The dreadnought is one of my favorite ships..even with its numerous shortcomings. Two simple changes would make the ship relevant again and worth using. First, update the bridge officer layout so you can actually pack some decent tactical skills. (won't happen, but would be nice). Second, add a fourth tac console (fleet version will most likely get this).
Agreed, reverse Lt. Tactical and Lt. Commander Engineering. Then drop Ensign Tactical for Ensign Engineering. That would help in effectiveness. What would truly improve the dreadnought would be to give it +2 turn rate. A turn rate of 8 would actually permit it to use it's dual heavy cannons. Right now it turns a little better than a carrier.
Captain
Join Date: Jun 2012
Posts: 3,029
# 20
12-07-2012, 11:36 PM
Quote:
Originally Posted by majortiraomega View Post
Agreed, reverse Lt. Tactical and Lt. Commander Engineering. Then drop Ensign Tactical for Ensign Engineering. That would help in effectiveness. What would truly improve the dreadnought would be to give it +2 turn rate. A turn rate of 8 would actually permit it to use it's dual heavy cannons. Right now it turns a little better than a carrier.
Thing is with that layout it would just be an Excelsior with a lance and cloak. Trade being a copy of one ship for a copy of another.
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