Starfleet Veteran
Join Date: Jun 2012
Posts: 1,355
# 11
12-10-2012, 10:47 AM
Huh... I thought I was imagining things, when it happened to me, but I was not in a Pvp match, I think it was one of the fleet events... don't remember exactly, could also have been an STF.
Lieutenant
Join Date: Oct 2012
Posts: 98
# 12
12-10-2012, 01:30 PM
Quote:
Originally Posted by borticuscryptic View Post
We're investigating what may be causing this. However the "Rampaging Snowball" debuff that's being blame cannot possibly be the cause - it does not render you immune to death. That effect (present only in Q's Winter Wonderland) is handled by a zonewide power that only lasts 1 sec before being refreshed by the zone. If you somehow managed to leave the zone with the effect intact (a situation which shouldn't be possible), it would only last 1second.

If anyone has better repro steps on making this happen, please PM me. So far, all I've seen is complaints of it happening without any explanation as to who it came to pass. While we're trying to track it down ourselves, any info you guys may have would be helpful.
I've managed to repro it, somewhat. Get the Rampaging Snowball buff....then INSTEAD of talking to Q to leave wonderland, you just simply push the Beam to Ship button on your minimap. The buff timer still ticks down from 10min, but I was able to carry it into a Ground PvP match, although it didn't keep me from dying. After I died the 1st time, the buff disappeared. I've noticed that sometimes I'll actually carry around 2 Rampaging buffs after returning to ESD, but never tried to exploit it because I actually didn't know what it was supposed to do even in wonderland. But as to your claim that the debuff cannot possibly be the cause because it shouldn't be possible to leave with the buff....well, it's VERY possible that there's more going on than you think.
Captain
Join Date: Jun 2012
Posts: 993
# 13
12-10-2012, 02:15 PM
Quote:
Originally Posted by gbehlpnu2012 View Post
I've managed to repro it, somewhat. Get the Rampaging Snowball buff....then INSTEAD of talking to Q to leave wonderland, you just simply push the Beam to Ship button on your minimap. The buff timer still ticks down from 10min, but I was able to carry it into a Ground PvP match, although it didn't keep me from dying. After I died the 1st time, the buff disappeared. I've noticed that sometimes I'll actually carry around 2 Rampaging buffs after returning to ESD, but never tried to exploit it because I actually didn't know what it was supposed to do even in wonderland. But as to your claim that the debuff cannot possibly be the cause because it shouldn't be possible to leave with the buff....well, it's VERY possible that there's more going on than you think.
Well, you dont need to leave Winter Wonderland, you can simple join any queue from there. The other buff that you're mentioning is not a second Rampaging, it's a "Snowball throw" buff, they have the same mini icon.

And Borticus i have already told you the repro steps, its only related to the snowman.
Division Hispana
www.divisionhispana.com
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,157
# 14
12-10-2012, 02:28 PM
"Rampaging Snowball" is not related to this at all. It is a nothing-buff, literally. It applies a Null attribute to you, and has been turned off (it was used for testing, nothing more).

We've located the issue that's causing this, but I'm not going to release that info since it could then be knowingly exploited. Just know that we're working to find a solution.
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...
Captain
Join Date: Jun 2012
Posts: 993
# 15
12-10-2012, 02:31 PM
Cool .
Division Hispana
www.divisionhispana.com
Captain
Join Date: Jun 2012
Posts: 743
# 16
12-10-2012, 02:44 PM
Quote:
Originally Posted by redricky View Post
It was the Prophets!
Haha! That would be cool. If only the Shard of Possibilities had that as an additional side effect - gain two copies, and invincibility!

Quote:
Originally Posted by borticuscryptic View Post
We've located the issue that's causing this, but I'm not going to release that info since it could then be knowingly exploited.
Quote:
Originally Posted by mrkollins View Post
...its only related to the snowman.
Let the speculation begin!
Join Date: July 29 2008

Last edited by felderburg; 12-10-2012 at 02:47 PM.
Ensign
Join Date: Dec 2012
Posts: 24
# 17
12-14-2012, 07:43 AM
stasis pistol maybe?
Lieutenant
Join Date: Jun 2012
Posts: 87
# 18
12-15-2012, 08:24 AM
I have not seen this particular exploit, but some of the ones that are destroying pvp are there and well known. The logout exploit is only used by a few fleets and people, but it is consistent. So, even if you kill them they logout right before. It is so widely known that it is an ongoing joke in opvp channel. So while you are trying to kill the logger...their buddy is inserting a pulsewave right behind you cloaked.
Lieutenant
Join Date: Jul 2012
Posts: 95
# 19
12-15-2012, 10:44 AM
Quote:
Originally Posted by wdoc View Post
I have not seen this particular exploit, but some of the ones that are destroying pvp are there and well known. The logout exploit is only used by a few fleets and people, but it is consistent. So, even if you kill them they logout right before. It is so widely known that it is an ongoing joke in opvp channel. So while you are trying to kill the logger...their buddy is inserting a pulsewave right behind you cloaked.
Ive heard in zone chat by some people that the logoff exploit is a legitimate feature to escape death from space and ground.

Quote:
[9:56] [Zone] NameRemoved: Exploits? What exploit? I'm using the legitimate log in/out functionality provided by the user interface.
They need a way to fix this bull crap
Captain
Join Date: Jul 2012
Posts: 2,663
# 20
12-15-2012, 12:10 PM
Quote:
Originally Posted by alax2011 View Post
Ive heard in zone chat by some people that the logoff exploit is a legitimate feature to escape death from space and ground.



They need a way to fix this bull crap
hmmm... maybe an escalating timer that carries between missions/instances. First time is an hour, after that it gets longer and longer over a 5 day period. Log out too many times and you can't PvP OR STF for a week or so. at the end of 5 days, it resets. Only logging out FROM an instance (PvP, or STF) would apply...

I'm kinda draconian that way.
"when you're out of Birds of Prey, you're out of ships."
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 01:07 AM.