Ensign
Join Date: Jun 2012
Posts: 2
# 1 Which season will address..
12-10-2012, 10:42 AM
exploration? I really wanna know! Cryptic?
Massive grinding for building starbases in season 6 wasn't exactly my kind of gameplay so I took the opportunity to log out for a while. The whole thing looked to me as some kind of digital doll-houses. I have not logged in yet to take a peek on season 7. More lockboxes and grinding for gear right?

Where is the Star Trek immersion? Is there a slightest chance to log in to the game and be able to chart unexplored space and find new civilizations in a not too distant future?
Its all about money, am i right? I would pay the famous 80 bucks for any expansion containing exploration, in this or any other Star Trek game
Lieutenant
Join Date: Jun 2012
Posts: 84
# 2
12-10-2012, 10:58 AM
I really dont get the hate on the current exploration system (minus the lack of rewards for doing them). I leveled up doing them way back. But if the current explore system isnt your cup of tea, I'm sure there are foundry missions that are exploration based. I have a challenge for you: design an exploration system that is not repetitive and can't simply be 'f'd through and isnt as irritating as the trade negotiations mission on starbase 39.
Ignorance is an obstacle not an excuse
Let the stupid suffer
Career Officer
Join Date: Jun 2012
Posts: 315
# 3
12-10-2012, 11:07 AM
Be careful what you ask for. Everything Cryptic has "revamped" since F2P has turned the feature into a grind type system with added fluff to help monetize it. If the Season 6 / 7 gameplay isn't your type of thing, you probably won't like what they do to revamp exploration.

As frontline recommended, you are probably better off working with the foundry.
Kobayashi Maru
Join Date: Sept 2008


"Holographic tissue paper for the holographic runny nose. Don't give them to patients." - The Doctor
Career Officer
Join Date: Jun 2012
Posts: 6,406
# 4
12-10-2012, 11:13 AM
Quote:
Originally Posted by frontline2042 View Post
I really dont get the hate on the current exploration system (minus the lack of rewards for doing them). I leveled up doing them way back. But if the current explore system isnt your cup of tea, I'm sure there are foundry missions that are exploration based. I have a challenge for you: design an exploration system that is not repetitive and can't simply be 'f'd through and isnt as irritating as the trade negotiations mission on starbase 39.

It's simple, people hate the current exploration system, because it's not exploration. It's just some random mission generated missions that are of a set of like 30 missions, so you repeat the same thing over and over and over again.

The Foundry is much better when it comes to storylines, but still its not exploration. You are not discovering new life or new civilizations.



When it comes to true exploration, I could see elements of both these ideas where you are traveling in space and encounter a random star system. And the system creates a new solar system with random planets you have to investigate and hone on that one world that's the focus of the story.

And with the Foundry, I could see authors being given an area or territory, where they could create their new race and build stories upon them to keep players interested in staying there a while. And taking that further, a group of authors could get together and maybe work as a co-op for that one particular race and make a ton of mission content. Or one author can create a rival civilization and you have somekind of conflict you are stumbling across.

That's my idea of what STO should be.



But I will say this, it's funny that there are 25 year old PC games out there that has more exploration. So Cryptic has quite the challenge ahead to fill this needed void.

Quote:
Originally Posted by kobayashlmaru View Post
Be careful what you ask for. Everything Cryptic has "revamped" since F2P has turned the feature into a grind type system with added fluff to help monetize it. If the Season 6 / 7 gameplay isn't your type of thing, you probably won't like what they do to revamp exploration.
I really hope they don't, because they just killed the fun with Season 7's grind. It's completely overloaded me that I have no time to do what I want to do in STO. In short, they turned this game from fun into a job where you don't get paid.
NO to ARC!

Season 9.5 = STO's NGE is Here! Welcome to the Grind!
Expansion 2 - Delta Rising: Welcome to Tier 6, where everything is now obsolete. Have fun with the new Crafting!

Last edited by azurianstar; 12-10-2012 at 11:16 AM.
Lt. Commander
Join Date: Jun 2012
Posts: 155
# 5
12-10-2012, 11:19 AM
Quote:
Originally Posted by azurianstar View Post
In short, they turned this game from fun into a job where you don't get paid.
LOL...try EVE Online for a "job" that you don't get paid for.
Empire Veteran
Join Date: Jun 2012
Posts: 873
# 6
12-10-2012, 11:22 AM
The season after they fix PvP
I drink, I vote, and I PvP!
Lieutenant
Join Date: Jun 2012
Posts: 84
# 7
12-10-2012, 11:36 AM
I doubt the exploration in those games were created on the fly like they would have to be here (the system would need to support people doing this for hundreds of hours). Just to make sure im on the same page here on your idea the gameplay would work something like this: zone in, scan the first planet for life/resources, scan its moon(s) if present, warp to next planet, repeat until life is found. Make first contact/ file report on pre-warp civilization. Repeat until out of planets?
Ignorance is an obstacle not an excuse
Let the stupid suffer
Rihannsu
Join Date: Jun 2012
Posts: 1,176
# 8
12-10-2012, 01:17 PM
IF there would be an exploration which is unique to every toon, it would be a single player expansion, or a fleet undertaking... OR, exploration a'la New Romulus = adventure Zone.

no way there will be constant cluster you could "chart" with more than 10 systems, as is now..

BUT, they COULD add more episode missions, one-time-story missions to existing planets, like patrols, but a bit more "unique"..

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Captain
Join Date: Jun 2012
Posts: 805
# 9
12-10-2012, 03:37 PM
The exploration overhaul is just a carrot on a stick just like the notion of a FINISHED Klingon Faction. I won't believe it until I actually see it.

What they need is some form of sector-by-sector random procedurally generated system that automatically plugs in apropriate content, drawing from a massive library of resources. Reference data would be stored on the server, and would persist from player to player allowing everyone to visit the same locations. But the first person to visit them will be the catalyst by which they are created.

It needs to be more than just a madlib hack job. If a planet is Class M, then it has a high chance of supporting life. This life may be friendly to the UFP but hostile to the KDF. Or vice versa, or friendly to both, or to neither. The planet will have export and import commodities.

These locations would all be dynamic, meaning they could be modified by player interaction. Colonization, interstellar trade, industrial ventures... There are interesting possibilities...
I personally want a Star Trek game that is actually Star Trek. On a qualitative level that could be a lot of different things for a lot of different people. But on a quantitative level, if the developers were to watch star trek and make the game like what they see, then at least it will be a shot in the right direction, as far as I am concerned.
Captain
Join Date: Jun 2012
Posts: 2,060
# 10
12-10-2012, 04:01 PM
Quote:
Originally Posted by azurianstar View Post
It's simple, people hate the current exploration system, because it's not exploration. It's just some random mission generated missions that are of a set of like 30 missions, so you repeat the same thing over and over and over again.
I feel the problem isn't the mechanic itself. It's the limited variety being offered. Each type should have far more maps and goals than what is on offer right now. Click/shoot/scan five or give away ten.

How about a "click one that's on a hill you can't easily reach and have to go find the path up." or "Find the hidden pirate in the ship graveyard" Why isn't there a Klingon warship in orbit as well as having troops on the base? Does the ground really need to have a path leading from one lifeform to the next?

Maybe it's a weakness of the coding that makes the random maps to begin with. But I'd like to see more variety in the patrol missions as well.
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