Career Officer
Join Date: Jun 2012
Posts: 352
# 71
12-11-2012, 08:55 AM
Quote:
Originally Posted by tacofangs View Post
Activision bought, and owns, and operates Blizzard. But Blizzard is still the development studio for Diablo, WoW, Titan, etc.

Fun Facts Time! Back at the end of February this year, Blizzard laid off 600 employees.
Almost none of those employees were developers. That was nearly all from support teams, HR, QA, Marketing, etc.

Cryptic, in total, currently has less than 1/4 of the # of people they laid off.
And you Do an Awesome Job Taco.. mmmm Tacos *eyes him while Grabbing the hot sauce*

Quote:
Originally Posted by hanover2 View Post
It appears you have identified the problem in need of attention.
Takes Cash to Own Larger Teams.. Blizzard could of never pulled off the MMO with there Original small team back in the day.. They have had multiple Successful Games that have Raked in Crap Loads of Cash over the years before they could Grab the Team to Make WOW. The Only Way Wow Remained in Success is the Beginning Was from the Loyal Fan Base. Same as STO it's From a Loyal Fan Base. STO keeps Expanding and more people Join sure, It has a turn over.. All MMO's DO. But It Keeps Getting Better. Stop Expecting Instant Results Look at ALL MMO's Look at there Bug Forums.. Every MMO PLayer Says on the Forum.. The Game sucks. Then you have the Ones That Defend it and pay attention to what is going on. I do not Take a Biased Look. I take an Unemotional look at the facts and what was stated to be in the game at time of purchase to what we have now.
Proud Fleet Commander in Garfon's Renegades!
Proud Leader of the Massive Chaos Group
Proud Listener of Subspace-Radio.net The Voice of Star Trek Online.
http://massivechaos.enjin.com/
Career Officer
Join Date: Jul 2012
Posts: 1,470
# 72
12-11-2012, 08:57 AM
Cryptic doesn't need shear employee numbers, they need company discipline. We don't know if they are willingly ignorant in advancing it, or are being directed to get stuff out on timelines just not possible.

Over time we have seen that one hand doesn't know what the other is doing, the patches are buggy with fixes to broken one area completely screwing up other broken areas making things unplayable, they are not tested properly. General decision making and game direction is a mess, the back tracking causes very inefficient use of the labour that exists. And from dev comments we have learned that their tools and ability to manipulate fairly trivial things is all manual, causing even more labour to fix or change systems as they advance.
Empire Veteran
Join Date: Jun 2012
Posts: 2,195
# 73
12-11-2012, 09:19 AM
Quote:
Originally Posted by darimund View Post
sorry, but they've had a break for 3 years. time to get around to doing some actual real work.
Real work by your standards? I don't think that's humanly possible Your entire opinion on this matter reeks of unrealistic to me, personally
Was named Trek17, but still an author.

Been playing STO since Open Beta, and have never regarded anything as worse than 'meh'. I have nothing against the game/devs, nor any particular wish to talk bad about either, or praise most decisions. Still, it's better to be positive than cynical.
Career Officer
Join Date: Oct 2012
Posts: 294
# 74
12-11-2012, 09:25 AM
Quote:
Originally Posted by trek21 View Post
Real work by your standards? I don't think that's humanly possible Your entire opinion on this matter reeks of unrealistic to me, personally
so its unrealistic to expect craptic to be able to solve the problem that they create with their patches? its unrealistic for craptic to start a development project and actually complete it? Have you even read anything that anyone has had to say on this matter? your entire opinion of my opinion wreaks of ignorance.
Empire Veteran
Join Date: Jun 2012
Posts: 2,195
# 75
12-11-2012, 09:32 AM
Quote:
Originally Posted by darimund View Post
so its unrealistic to expect craptic to be able to solve the problem that they create with their patches? its unrealistic for craptic to start a development project and actually complete it? Have you even read anything that anyone has had to say on this matter? your entire opinion of my opinion wreaks of ignorance.
If you know my reputation, you know I'm well versed on what Cryptic goes through And I have an opinion that isn't tainted by anger/being ripped off.

Cryptic has a small staff, and they do what they can, plus I do not think many of their actions are questionible. Though that last part is just my own opinion, as I'm very flexible in that area

And I'm perfectly fine with Cryptic not being able to solve their own problems, or finish what they started
Was named Trek17, but still an author.

Been playing STO since Open Beta, and have never regarded anything as worse than 'meh'. I have nothing against the game/devs, nor any particular wish to talk bad about either, or praise most decisions. Still, it's better to be positive than cynical.
Starfleet Veteran
Join Date: Oct 2012
Posts: 97
# 76
12-11-2012, 09:46 AM
Quote:
Originally Posted by hanover2 View Post
It appears you have identified the problem in need of attention.
Hiring 600 people wouldn't necessarily do the game any favours, and certainly not developers. You need have good direction of the people you do hire, and you need to not have them all stepping on other people's toes. If you had 150 people all making ships in STO you'd have way more ships than would be sensible.

Cryptic needs a better lead systems designer and a better producer (or the ones they have need to improve their skills with the technology they have), and they need a better way of converting the feedback they get (especially on tribble) into actions they take before releasing content. When you look at S7, the problem wasn't lack of people, the problem was bad design, the dilithium numbers, drop rates, dilithium for marks conversion, etc. Those were all numbers that were just chosen wrong.

If you're going to make content, you need to make content players can (and will) actually do. Right now content is competing with the holiday event for time, so having more new S7 content is unlikely to have helped. And ground content in general, and space itemization (and the ability to macro everything to spacebar) need to be looked at before content.


Don't get me wrong, they could probably use *some* new staff. The UI issues, the exchange, the entire game physics probably warrant full time positions. But they'd be far better off making better decisions, and therefore a better game, than making more stuff in the same basic game.
Lt. Commander
Join Date: Jul 2012
Posts: 178
# 77
12-11-2012, 10:47 AM
Quote:
Originally Posted by sirsri View Post
When you look at S7, the problem wasn't lack of people, the problem was bad design, the dilithium numbers, drop rates, dilithium for marks conversion, etc. Those were all numbers that were just chosen wrong.
No matter what they set those numbers to, people would have complained the same.

Jim
Captain
Join Date: Nov 2012
Posts: 3,477
# 78
12-11-2012, 10:50 AM
Quote:
Originally Posted by jim940 View Post
No matter what they set those numbers to, people would have complained the same.

Jim
I'm fairly certain that if Cryptic hadn't tried to completely underhandedly remove dilithium payouts from some of the most-run content in the game, folks wouldn't have completely lost it.
Commander
Join Date: Jun 2012
Posts: 369
# 79
12-11-2012, 11:13 AM
Some people like their work (me) and some don't like it. But what you fail to realize sir is... You can quit the game any time and go cosplay with your friends and become the next ST captain...

No? Harassing people won't get crap done.
The Average PvP player

1) Teamwork and timing is #1
2) You cannot "Kirk It" in every ship
3) You are going to die, just get back up
Career Officer
Join Date: Jun 2012
Posts: 352
# 80
12-11-2012, 11:14 AM
Quote:
Originally Posted by stirling191 View Post
I'm fairly certain that if Cryptic hadn't tried to completely underhandedly remove dilithium payouts from some of the most-run content in the game, folks wouldn't have completely lost it.
I am Pretty Sure.. the player base Likes to whine and Complain about Everything out there. Look at it's Base. We have like Star Wars.. The Largest Canon/nerd base of Games Besides Eve Online. The Forums Are going to be Filled with people Complaining about how actions are Done Because Everyone seems to be a Lone Warrior Designer who knows how to do it right but somehow Can't get employed by anyone. It's Rare to find the players who Actually are working on Creating or finding a way to solve the problems that will be acceptable by EVERYONE not just themselves. Small Fleet Vs Large Fleet Issues, Solo Players Who Want the Shinies Given to the people who want to be among Groups to earn it. Players who Just want to do quick dailies and Sit on Drozana Cybering All day( Yes a few of you Actually Role Play.. But lets be Honest.. Most Are Trying to get Virtually Laid because you are unable to get it physically done... Not that I am in a better boat mind you)

No casual player In todays world of MMO's Wants to Actually EARN something. They want it handed to them Now. The Days of Actually Playing a Game to Earn Rewards, Specialized Items, rare equipment are gone. This is Easily showable By Microtransaction Sales in every Game out there. Instead of Earning Cash, You can goto a Gold Seller Site and Buy it. Instead of Earning that Ship.. You can go out there a buy It. Instead of having to Wait for a cool down in a game or a project to finish, You can Spend Cash on it to Finish it. Instead of Playing the Missions that give you Fleet Marks, Romulan Marks, Omega Marks, Dilithium. They want and Crave a One click mission that will Give them it.

When the Player base Wonders why The Developers of todays games and it's Certaintly not Just Cryptic.. Add more Cash sinks into the Games, It's because the Majority of the player Base Request and Push Cash sinks in the Game. Sure they could release more episodes and increase the story Line. But why? If the Klingon Side shows to be a Sink hole for them.. why push it. If the Federation Players today Just Hit the Mirror Event up to Level Quickly.. why Develop More Story for the Game. If they are Skipping the story now, complaining about First Time run Cut Scenes that Expand upon everything going on and give you the story in a cool way. Why should they Do More.

The PC Game Market is becoming the Console Game Market. Quick Stages and "DLC" or in our Case "Item Malls". The Ala Carte Method Of gaming is here to stay. This is shown by the powerhouse Developers That put it to Success. Zynga has shown This, Facebook Games, iOS games, Android Games, and now the windows App Market has shown the profitability of the " Pay for what you want" vs the " Pay for the game" attitude.

Perfect Example.. Winter Event.. the Hop down the Hill and Get the Epohh Tags. EVERYONE calls it a Cheat or an Exploit.. It is I won't argue that. But the Majority of Zone chat Complains that it is not and states " If you want to actually do the race do the race, If you just want the tags.. Take the short cut.. there is nothing Wrong here" This is the Majority sadly Of our player base. Why should They Patch Missions, Or patch Content If it is not game breaking that the Majority Base Complain About.

It's the Majority Sadly.. that Pay for the Game, Not the Minority. Games Are no Longer built towards Niche players who want to see it all working Fine. They are built towards the Mass Players who Don't care and Throw money regardless of how bad it could Get. In the End It is a Player Issue Not a Developer Issue. Game Developers Create Games to Make Cash to buy the toys they want. Not Create Games to Just Be Broke and remain in there parents Basement.

________
Meh Still wall of text, and I see my Capital Letter issue lol. But its broken better down for ya.. and I guess the capital letters is just my style of writing If CEO's can write all lower case letter run on sentances to there employee's then this is my style lol
Proud Fleet Commander in Garfon's Renegades!
Proud Leader of the Massive Chaos Group
Proud Listener of Subspace-Radio.net The Voice of Star Trek Online.
http://massivechaos.enjin.com/

Last edited by dariusmajere; 12-11-2012 at 11:17 AM.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:20 AM.