tacs can work in sci ships, as their personal captain skills would boost the damage of any ship they fly. though because sci ships have the least amount of weapon slots and very few sci ships can use cannons, they would do a lot less dps.
now if your looking into flying the vesta as a tac, it sounds completely doable as they can use dual cannons, which means overall DPS wouldn't be lost as much if you use the more offensive of the trio.
Joined Sept 09.
Curse you Archived Post.... you stole all my Ideas.
Tac captain abilities boost the damage of any Science abilities that do damage.
GW, FBP, TBR, Tyken's, PSW.
Originally Posted by voporak
PvP'rs: 0, Devs: 1
If any dev guy reads this for whatever reason, let me just ask a question... Is this what you (collectively) wanted? To see your most loyal fans, who were willing to offer help, who were wanting to improve the decency of a basic aspect of the game, completely stamped out? Is this what you wanted?
What about mixing other careers and ships? Like an engineer on an excort or a science cap on a cruiser? And what are the benefits one misses out on by not matching career with ship type? Right now I play a tac captain on a sci ship, but want to get another character to play with escorts and one to play with cruisers? should I match those?
As far as I'm aware there are no particular inherent benefits to matching types.
A tac in an escort will do most dps, through stacking damage buffs.
An eng/cruiser combo will be very durable, because of the combination of healing/resistance-buffing captain and boff skills.
A sci/sci combination will generally be great at the combination crowd control+(crowd) debuffing, leaving enemies vulnerable.
An engineer in an escort will be much more durable than a tactical captain, but do less dps.
A sci in an escort tends to do well in the debuffing department, taking advantage of the sensor scan and subnuc debuffs.
A tac in a cruiser will do more dps than an engineer, but be less durable.
A sci in a cruiser will take advantage of the scattering field for more tankability, and could spread debuffs like mad.
An engineer in a science vessel will be more durable, but have less direct debuffs available.
A tac in a science vessel will do more damage with both weapons and science abilities, but have less debuffs available.
And then there are some carriers and KDF ships than add even more variables...
Really, it just depends on your playstyle and preferences
Last edited by twam; 12-07-2012 at 06:40 AM.