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Career Officer
Join Date: Sep 2012
Posts: 2,248
Not sure if this is a bug or not, but it's completely unfair.

There is a winter duty officer assignment at Qo'nos called "Test effectiveness of adaptive outerwear designed for Gorn". It requires 2 doffs and has no traits listed whatsoever, neither good nor bad. No matter what rarity of doffs I use the critical success won't increase and the chance to fail won't decrease.

Screenshot of KDF: http://imageshack.us/a/img9/7449/kdf...assignment.jpg

The Federation side has a very similar doff assignment at ESD that has good and bad traits listed and also the chance to succeed can actually be increased. Edit: I just noticed, for the Fed version the chance for success doesn't increase. The chance to fail decreases and the chance for Critical goes up.

Screenshot of Fed: http://imageshack.us/a/img24/6181/fe...assignment.jpg

Edit: Proof that the doff assignment can NOT have the failure rate lowered or the critical increased. Selecting 2 blue quality doffs and the failure/success/critical rates are completely unchanged.

http://imageshack.us/a/img267/7449/k...assignment.jpg

*It is somewhat common for doff assignments not to have a requirement that increases the chance to succeed but you can still increase the critical chance and lower the failure rate, or increase the disaster/failure rate if you use a doff with the traits listed. (Example would be "Success: Biologist" or a trait like "Success: Cunning" missing from the doff slots for the assignment)

Edited for clarity.
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Last edited by monkeybone13; 12-10-2012 at 08:12 PM.
Career Officer
Join Date: Sep 2012
Posts: 2,248
# 2
12-19-2012, 06:02 PM
/bump

#1 This assignment is still not fixed nor does it seem like it ever will be so I assume it is "working as intended (TM)".

#2 I stopped doing this assignment because I fail it EVERY time and have done at least 10 times with both blue quality doffs.

Just another KDF doff assignment designed to screw us over. I'm sick of having half of my doffs of all varying qualities with at least 1 trait that increases disaster/failure rates on at least half of all assignments I come across.
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