Go Back   Star Trek Online > Feedback > PvP Gameplay
Login

Reply
 
Thread Tools Display Modes
Rihannsu
Join Date: Jul 2012
Posts: 3,628
# 361
12-20-2012, 04:47 PM
Quote:
Originally Posted by stevehale View Post
Granted, 250 every 6 seconds isn't anything close to 1000 every single second but it's still a damned good boost.
No, its crap ... not enough to nullify ANY enemy attack at lv50, even freaking turrets will hit harder PER SHOOT that its able to heal ... 6 seconds later.

Its inconsequential and worthless because I am being hit by 1k attacks I am going to get hit EVERY SECOND.

Also dont bring your Defiant-R, this just illustrates the problem ... this does not SCALE to the ship you are using, it treats Science ships,Cruisers and Escorts the same except they are not the same are they? 260 might be a lot for your 0.9 Shield Modifier Escort but its not for a Cruiser that lacks your escort killing power, the problem is plain obvious to everyone ... except Cryptic that continues to treat ships as if they are the same when it comes to powers and so we get the endless complains about this being Escorts Online ... funny how THOSE dont apparently are important feedback.
Career Officer
Join Date: Jun 2012
Posts: 1,737
# 362
12-20-2012, 04:57 PM
Quote:
Originally Posted by f2pdrakron View Post
No, its crap ... not enough to nullify ANY enemy attack at lv50, even freaking turrets will hit harder PER SHOOT that its able to heal ... 6 seconds later.
That's because it's supposed to supplement what you already have up. It shouldn't be the damn primary means of surviving.

If you're looking at the passive that way, then you need to learn how to build a proper ship and quit relying on crutches.


Click here and here if you are interested in learning more about PvP.
Captain
Join Date: Jun 2012
Posts: 1,475
# 363
12-20-2012, 05:01 PM
Quote:
Originally Posted by f2pdrakron View Post
No, its crap ... not enough to nullify ANY enemy attack at lv50, even freaking turrets will hit harder PER SHOOT that its able to heal ... 6 seconds later.

Its inconsequential and worthless because I am being hit by 1k attacks I am going to get hit EVERY SECOND.

Also dont bring your Defiant-R, this just illustrates the problem ... this does not SCALE to the ship you are using, it treats Science ships,Cruisers and Escorts the same except they are not the same are they? 260 might be a lot for your 0.9 Shield Modifier Escort but its not for a Cruiser that lacks your escort killing power, the problem is plain obvious to everyone ... except Cryptic that continues to treat ships as if they are the same when it comes to powers and so we get the endless complains about this being Escorts Online ... funny how THOSE dont apparently are important feedback.
Have you actually tested any of what you're claiming? Last I heard different ship types DO effect regen differently. Just like shield power effects shield regen, shield type etc ...

Just reread what I posted before please, and if you've actually tested and the results aren't what was expected then come back and post your results.

This is not a flat repair, it's a change to regen ...
Captain
Join Date: Aug 2012
Posts: 856
# 364
12-20-2012, 05:12 PM
Quote:
Originally Posted by f2pdrakron View Post
No, its crap ... not enough to nullify ANY enemy attack at lv50, even freaking turrets will hit harder PER SHOOT that its able to heal ... 6 seconds later.

Its inconsequential and worthless because I am being hit by 1k attacks I am going to get hit EVERY SECOND.

Also dont bring your Defiant-R, this just illustrates the problem ... this does not SCALE to the ship you are using, it treats Science ships,Cruisers and Escorts the same except they are not the same are they? 260 might be a lot for your 0.9 Shield Modifier Escort but its not for a Cruiser that lacks your escort killing power, the problem is plain obvious to everyone ... except Cryptic that continues to treat ships as if they are the same when it comes to powers and so we get the endless complains about this being Escorts Online ... funny how THOSE dont apparently are important feedback.
What the heck do you think we did before this broken PASSIVE (not power) was released? Huh? Quite frankly, you sound like a child who had his Christmas presents stolen.

Passives are not intended to, nor should they give, large boosts. Most passives in the game only give you 2.5% boosts, and are only active in certain situations (accolade passives), or give a flat boost to certain skills (captain traits).

The Devs didn't FIX this because PvPers were whining. They fixed it because it allowed people in PvE to play their PvE content in God Mode, which they don't want you doing. We just brought it to their attention. Very few things are ever done just for the PvP crowd. In fact, we usually have to show them how it breaks PvE to get anything done about broken powers/gear/passives and bugs.

In essence, PvE is easy. If you have weapons and a spacebar, you are usually good to go. If you feel you need broken or OP gear/abilities/passives to be successful, then you probably should attend PvP BootCamp and learn how to actually play this game instead of relying on the game to play itself.

God, I hate the Dev Tracker!
Quote:
ヽ༼ຈل͜ຈ༽ノ RIYOTT ヽ༼ຈل͜ຈ༽ノ: Have you wondered that maybe all the things they've added to the gaem lately is to literally make PvP unbearable? Because everything they've added has no use in PvE at all; we know the big boss hates 14 yo min maxers

Last edited by brandonfl; 12-20-2012 at 05:15 PM.
Commander
Join Date: Jun 2012
Posts: 434
# 365
12-20-2012, 05:40 PM
It's not a terribly complicated concept to understand. What was terribly broken and didn't work at all as intended will be fixed. It's still an incredibly good passive bonus.
__________________________________________
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.
Empire Veteran
Join Date: Jul 2012
Posts: 5,544
# 366
12-20-2012, 08:46 PM
From the numbers I've seen around, the passive will still be good. I mean, shield regen is useful, and I can go from none to full pretty quickly if I need to, and this will add a guaranteed bonus regen on top of normal stuff.

Heh, I can see this:

E-power to shields 3, Shield Battery or other means of boosting to 125 shield power, then use Rotate Shield Frequency 3 if on an engineer, maybe get an Extend from someone and/or Team Fortress, along with both regens, and NOTHING could touch you.

Even just both regens and a Rotate Shield Frequency is gonna be pretty awesome shield healing and resistance.

Career Officer
Join Date: Jun 2012
Posts: 1,737
# 367
12-20-2012, 08:51 PM
Both my Fed Eng healers can't wait to get to t4.


Click here and here if you are interested in learning more about PvP.
Starfleet Veteran
Join Date: Jun 2012
Posts: 861
# 368
12-20-2012, 08:59 PM
Quote:
Originally Posted by arxial View Post
This is not easymode WoW or whatever other cheese game you play when you're not on STO.
Wait wait wait...there are actually people that think the PVE content in STO is in any way difficult or challenging? Pardon me while I go laugh until I pass out from lack of oxygen.
http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=91851990000&dateline=  1341951426
Career Officer
Join Date: Jun 2012
Posts: 597
# 369
12-20-2012, 09:05 PM
i still think the regen change is going to suck hard. sure its op and im glad for changing that. but it should still give about 400 regen to what you have now. really its still a better option to the dem passive. but both will still blow hard. just barly pushing regen passive over the dem. but well i guess thoes mk12 retens are going to look good with omega sheilds.
Captain
Join Date: Nov 2012
Posts: 3,797
# 370
12-20-2012, 09:33 PM
Quote:
Originally Posted by broken1981 View Post
i still think the regen change is going to suck hard. sure its op and im glad for changing that. but it should still give about 400 regen to what you have now. really its still a better option to the dem passive. but both will still blow hard. just barly pushing regen passive over the dem. but well i guess thoes mk12 retens are going to look good with omega sheilds.
The DEM passive is good... its a nice bit of FREE dps.

The shield heal if it is around 350-500 (from what I hear) is GOOD... its FREE HEALING.

I mean these are end game passives... if they where any better they would screw over every new player that comes to the game...

I won't mention any names of other games but here is a little example from another Dev experience in another game...

They though hey it would be really really cool if we had PvP gear... and the players said heck ya that is awsome.

So they added 3 levels of PvP gear... things where not so bad... tier 3 was better then 2 and 1... but hey the game was new and everyone progressed at the same speed... so really the fact that tier 3 was 30% better then tier 0 (new Player) never really came up...
6 months go by the Devs say Hey don't get board folks lets intro tier 4 and 5 PvP gear... yes log back in get to killing and earn some better stuffz....
Now at this point 25% of the players had already left cause well ya it was sort of late they where board, and hey every game looses people its normal.
Not long after that the Devs decided to add tier 6....
Fast forward a few months after that... and 50% of the games PvP pop are the beta guys that are fully decked out in Tier 6... and as such in most cases the min max crowd among them have 50% bonsues vs 100% new players...

I don't think I have to spell out what happened... A game with a great pvp base died, really to the point that Getting matches in in a night was next to impossible...

This Game has always bleed people... it will continue to bleed people its normal... and those people WE all hope will be replaced by new blood... and to a degree that has always happened there are plenty of new players here right now in the ques.

If Cryptic starts handing out MASSIVE boost long grind bonus passives/skills.... they might as well delete Pvp now... cause really at that point its just a matter of time. We all still believe PvP can be saved mostly or we wouldn't bother playing or posting here... However if Cryptic doesn't right the rep grind BS ideas they have for month long grind rewards... this game will NEVER attract new players... Who wants to either NOT pvp for months of get beat up on badly while they earn there gear/stats. BTW that other game I am not mentioning... recently DELETED tier 6 5 4 3 of there pvp gear... and at this point New players get gear for next to free... that makes the dudes that ground out all there stuffz for over a year only hit them around 10% harder... That dev learned the hard way, and frankly I doubt that game will EVER recover there PvP mojo... they simply ticked off to many players.
When the messenger comes to appropriate your profits ... kill the messenger.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:37 AM.