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Captain
Join Date: Aug 2012
Posts: 14,480
# 401
12-22-2012, 12:36 AM
Nope, like I thought - it's always 751.4 - regardless of buffs/debuffs/resists.

Had about 4-5 folks total that had it proc'ing against each other there - the log always showed the 751...
Career Officer
Join Date: Jun 2012
Posts: 597
# 402
12-22-2012, 12:49 AM
ok thanks. i knew it was not on use of "dem" its just an affect of dem with the passive. just sen a few things in pvp chat that it had to be with dem and i knew this was not true.

wow ty for that info as well about resist not working. this could indeed get ugly. is this a mishap by cryptic maybe? i would think resist should work.

Last edited by broken1981; 12-22-2012 at 12:52 AM.
Captain
Join Date: Aug 2012
Posts: 14,480
# 403
12-22-2012, 01:16 AM
momaw brought up a point in another thread that I feel like repeatedly doing /facepalms about... in all the discussions about it not being a heal, I still treated it as a heal in a sense while discussing aspects of what affects it.

I ignored the possibility that a ship's Shield Power would actually affect it. Since the shield number doesn't move when shield power changes, it's not really anything that I thought to look for - it's just one of those things in the back of your mind, right? The higher the shield power, the greater the shield regen - you have to do the math yourself, heh.

There is a spot in the defense section for shield regen, but they haven't started passing it the data yet.

So this raises the question - is the shield passive affected by shield power?

50 - 262.5
75 - 525
100 - 787.5
125 - 1050

Funny how we always come back to that 1050, eh?

Think about this then for a moment - in thinking about it before the patch: affected by shield power, four times the amount, and possibly running every second instead of every six... on a Wells.

1522.5 @ 50 Shield Power
6090 @ 125 Shield Power
Every second...

Even with a shield modifier of 1, though - if it were affected by shield power, it would have been 4200 shield regen (either per sec or per six secs).

I hope they get those shield regen numbers in soon... or perhaps one of the devs can answer that simple question - is the T4 Omega Shield Passive affected by shield power.
Career Officer
Join Date: Jun 2012
Posts: 597
# 404
12-22-2012, 01:55 AM
well the passive dont show a change. but i dont even know if my passive is active. with my maco sheild the tool tip does not show up. but when i swap to my omega sheild it works...wtf????
passive 262.5

250.9 tool tip on omega sheild.

173.4 tool tip on maco sheild.

with omega sheild tool tip info in ship tab for sheild regen 432 with epts 1 up at 68 sheild power. 240.8 at 48 sheild power.




ok reset my passives. lol and i knew it!!!! the passive does not show up on tool tip on ship tab. 454.6 with epts 1 up. 240.8 . low is at 48/25. high is 70/25. now this time i did put points into elector plasma systems.

so is the passive working? like i said, i gave new numbers will clean spec. its as if i never touched the rep system since i did a total respec and reset everything.

Last edited by broken1981; 12-22-2012 at 02:56 AM.
Commander
Join Date: Jun 2012
Posts: 434
# 405
12-22-2012, 07:58 AM
I find that my Maco Mk X doesn't show in the defense tab, but my Borg shield does. It's a new stat that doesn't work for some shields in some places.
__________________________________________
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.
Captain
Join Date: Nov 2012
Posts: 1,416
# 406
12-22-2012, 08:04 AM
Quote:
Originally Posted by stevehale View Post
I find that my Maco Mk X doesn't show in the defense tab, but my Borg shield does. It's a new stat that doesn't work for some shields in some places.
none of the maco's show.

i have the mk11 and mk12 and its always blank
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Captain
Join Date: Aug 2012
Posts: 14,480
# 407
12-22-2012, 09:13 AM
Aegis doesn't, various Mk XII purples don't, Breen doesn't, Jem doesn't, Reman doesn't, Paratrinic doesn't... I don't have the Borg on any of these guys since they're all S7 rerolls...
Career Officer
Join Date: Jun 2012
Posts: 597
# 408
12-22-2012, 07:43 PM
common sheilds will work and so does omega.
Career Officer
Join Date: Aug 2012
Posts: 12
# 409 Omega T4 Passive
12-22-2012, 10:53 PM
Ok this is getting a bit stupid.......

Why the heck was the BEST passive ever nerfed 75%? The shield Regen was amazing and i think should be in place again because it is getting out of hand that these tiny little escort guys are packing a huge punch but my Science guy cant even hold up an arm after the last patch.

What should be in place is a Profession specific Regen for EACH class.....

Sci=900/6 sec
Eng=500/6sec
Tac=200/6sec


or maybe it could be boosted by the things you Spec into.

To me this seems like the most logical thing to do because Sci is supposed to have shields like an Eng has hull.....And an Eng is supposed to have shield like the Sci has hull. Tacs should have neither of these and have an amazing turn/defence. Plus Sci and Tacs should have = Weapon Slots ....(how can a tiny little Defiant have a better Warp Core than a bigger Ship such as an Intrepid?)

So the LOGICAL Idea is to reincorporate the Huge Shield Regen specific for Each Class....
This goes for ALL Reputation Passives/Abilites New Romulus AND Omega.

The Balance in Star Trek needs more Adjusting before ANY new content is released or any bull crap is available for ANY Faction.
Captain
Join Date: Jul 2012
Posts: 2,280
# 410
12-22-2012, 11:01 PM
Quote:
Originally Posted by starschildren1 View Post
Ok this is getting a bit stupid.......

Why the heck was the BEST passive ever nerfed 75%? The shield Regen was amazing and i think should be in place again because it is getting out of hand that these tiny little escort guys are packing a huge punch but my Science guy cant even hold up an arm after the last patch.

What should be in place is a Profession specific Regen for EACH class.....

Sci=900/6 sec
Eng=500/6sec
Tac=200/6sec


or maybe it could be boosted by the things you Spec into.

To me this seems like the most logical thing to do because Sci is supposed to have shields like an Eng has hull.....And an Eng is supposed to have shield like the Sci has hull. Tacs should have neither of these and have an amazing turn/defence. Plus Sci and Tacs should have = Weapon Slots ....(how can a tiny little Defiant have a better Warp Core than a bigger Ship such as an Intrepid?)

So the LOGICAL Idea is to reincorporate the Huge Shield Regen specific for Each Class....
This goes for ALL Reputation Passives/Abilites New Romulus AND Omega.

The Balance in Star Trek needs more Adjusting before ANY new content is released or any bull crap is available for ANY Faction.
Because it was OP bugged and needed fixed. Just like Jammie shield + SDI doff were.
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