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Thanks SO MUCH for all your support, and we'll see you in-game!
I linked you to post where a question about the "overclocking weapon power" came up as not working anymore.
Have you noticed it not being possible anymore?
one of the patches in season 7 tribble testing seemed to have broken overcaping, but what eventually went live on holodeck seemed to be unaffected, nothing had changed with the way weapon power worked. but i haven't stared at my weapon power levels for a week or so to see if they are still working right or not, i assume they still are.
The 20% chance to heal 10% shields (T4 Rom) is bugged or the 10% refers to something really weird. The resulting heal is tiny.
The Placate (T4 Rom) procs way too often. (And even a lockout period wouldn't help unless it's like a minute or so.)
The innate shield regen (T4 Omega) is completely op and bugged. It ticks every second, not every 6s and makes ships virtually invulnerable.
All of these issues were suspected the second we saw the stats and confirmed once we finally got to test these things (on live, since Cryptic never gave us free unlocks on tribble to test this in time). Seriously, sack the QA department and everyone who was responsible for coding this.
I just don't care anymore. There is nobody at Cryptic who wants to start untangling the mess that is the BO/DOFF powers, Z-Store Ships, Lockbox Ships, OP passives, etc etc...
That's the reality. I won't believe in any change until I see some action. And by action I mean an outline of a plan that is both concrete and timed.
With a plan like that, there would be some hope....
So... anyone want to bet on when Voldemort will return?
one of the patches in season 7 tribble testing seemed to have broken overcaping, but what eventually went live on holodeck seemed to be unaffected, nothing had changed with the way weapon power worked. but i haven't stared at my weapon power levels for a week or so to see if they are still working right or not, i assume they still are.
Thanks. The person whom asked (in another thread) said he could not ever make it work. It may have been a user error.
The 20% chance to heal 10% shields (T4 Rom) is bugged or the 10% refers to something really weird. The resulting heal is tiny.
The Placate (T4 Rom) procs way too often. (And even a lockout period wouldn't help unless it's like a minute or so.)
The innate shield regen (T4 Omega) is completely op and bugged. It ticks every second, not every 6s and makes ships virtually invulnerable.
How low is the heal amount? I figured, on my ship with 8.3k shields, I would get about 800 shield heal. Pretty much why I decided I didn't want to go with this passive. Not even worth it if you are running a cruiser, I'd imagine.
I was afraid that the placate ability didn't have a immunity timer on it, as it was missing from the description. Borticus said all of the passives have a cooldown. Doesn't appear to be the case for the placate.
Any input on the Kinetic damage?
I hit T4 yesterday, but I've been holding off picking an ability until we see what happens in the next few weeks.
Thanks. The person whom asked (in another thread) said he could not ever make it work. It may have been a user error.
you just got to know what to look for. its not going to display over 125 of course. but if you fire weapons and see it not immediately dive below 125, and into the 70s, then you are proboly functionally overcaping