Captain
Join Date: Jun 2012
Posts: 547
# 11
12-12-2012, 02:09 PM
Set it up as a completion trigger,
put an invisible object under the target contact as component,
have the interact labeled,
"Speak with [Name Here]"
Set time to instant, no animation.

That's how I pull it off. However, you can have a dialog's end complete an objective like you can with a normal dialog. But, it can be sometimes easy to work around, especially if those dialogs are non-objective based.
Rihannsu
Join Date: Jun 2012
Posts: 12,040
# 12
12-12-2012, 04:02 PM
Quote:
Originally Posted by zorbane View Post
Is talking to the NPCs an objective? You can hook it up to that
No, no it's not.

thanks Nagorak! That worked! I didn't think to try component complete on non-story NPCs.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Rihannsu
Join Date: Jun 2012
Posts: 12,040
# 13
12-17-2012, 07:24 PM
Hmm... well, I learned something today.

You can add multiple NPCs as requirements to unlock a new dialogue option. BUT this uses OR logic, not AND. Hmm.....
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
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