Starfleet Veteran
Join Date: Jun 2012
Posts: 1,730
# 1 Your Top 5 Most Wanted Assets
12-12-2012, 12:32 PM
So I've been wanting to do this for a while. It's easy enough to come up with massive lists of things that we want added to the Foundry, however the Devs have stated before that adding assets isn't as easy a task as we would expect. To that end, I want to find out what my fellow Foundry authors think is the highest priority asset that need to be added to the Foundry. So my question is, if a dev asked you for 5 individual assets to add to the Foundry, what would you choose?

Before you answer, I need to lay a couple ground rules:

  1. It can be any specific asset (detail object, structure, costume, NPC group, ship variant, or map) currently in the game. If it's a map, it can be any map currently in game, as it appears in game.
  2. It needs to be a specific asset. No groups of assets. I can't just say the Jupiter Uniforms, as the Jupiter uniforms are actually 5 uniforms + the Vet variant. Same goes for something like more interior parts. You have to list them individually. If it's an NPC group, it has to be a specific group such as Tholian Captain Ground Group, not just the Tholian faction. If it appears as an individual item in the list it should be good.
  3. It has to currently exist in-game. The only exception might be something allowing the lines of a new building block or a new generic map, but don't go nuts. It has to be something a Dev could quickly make.
  4. Don't skip an item you want because someone else listed it. Duplicate items are actually a good thing as it shows that said item is more highly requested.
  5. Assets, not features.
  6. You are totally allowed to change your mind. If someone comes up with a better assets, feel free to update your own list in support of said asset.

So why all these rules, this is stupid. Well, I'm giving you the chance (although only hypothetically) to chose what is more important. It's not about coming up with the longest list, but what would you choose to add with a limited amount of dev time. It's sort of a challenge.

So without further adieu, I'll get things started:

My Top 5 Most Wanted Assets
  1. Transporter Chamber
  2. Ship Corridor Ceiling
  3. Ship Corridor Carpet Floor Square Block
  4. U.S.S. Dewitt Interior
  5. Ship Wall with Red Alert

So with limited time and dev resources, what are the 5 assets you think Cryptic should add to the Foundry?


Last edited by thegreendragoon1; 12-12-2012 at 03:17 PM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 3,222
# 2
12-12-2012, 12:37 PM
*Changed my mind* made a new post.

Last edited by thay8472; 12-17-2012 at 06:19 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,730
# 3
12-12-2012, 12:44 PM
Forgot about the Dewitt. Might have to update my list.

Originally Posted by thay8472 View Post
5. The ability to change the friendly/enemy status on npcs (maybe I want to fight with some undine ? )
Technically that's a feature. (P.S. You can pull off something like that now with the new NPC disappearing feature.)

Join Date: Jun 2012
Posts: 4,221
# 4
12-12-2012, 01:04 PM
cowboy hats

High heeled shoes for non-feddie toons

...And a 2 handed fighting sword set- Daisho set

KBF Lord MalaK
Awoken Dead

Now shaddup about the queues, it's a BUG

Last edited by lordmalak1; 12-12-2012 at 01:09 PM.
Join Date: Jun 2012
Posts: 3,151
# 5
12-12-2012, 01:05 PM
A bit more than 5 but...Ships!
Delta Rising is the best ex... oh sod it, I just want my Jupiter and Typhoon

Cryptic! Need some FREE KDF uniform options that you wont have to make? See Here.
JJ. Trek is just as canon and awesome as all other Trek, Get over it!
Unofficial Bortasq' Uniform colour guide here.
Join Date: Jun 2012
Posts: 522
# 6
12-12-2012, 02:38 PM
1) Current Player costume

2) Proper windows

3) Stairs

4) Availability of all uniforms in game

5) Transporter pad
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 7
12-12-2012, 02:55 PM
Melee only npcs who do not BITE people
The Huge worms from the Hirogen mission
those will do me
Career Officer
Join Date: Jun 2012
Posts: 846
# 8
12-12-2012, 02:55 PM
I'm changing my requests. I'll make a new post.

Click here for my Foundry tutorial on Creating A Custom Interior Map.

Last edited by nagorak; 12-15-2012 at 02:36 PM.
Join Date: Jun 2012
Posts: 514
# 9
12-12-2012, 05:22 PM
I'm new to this, but at a first thought, it'd be integrating costume options. At the very least, costumes we've unlocked (mercenary, holiday, etc.)
Join Date: Jun 2012
Posts: 3,641
# 10
12-12-2012, 05:23 PM
In no particular order:

- Reman Guard Captain (as opposed to the purple "mirror" we currently have)
- U.S.S. DeWitt interior
- Obisek
- Mirror universe Sovereign class
- Starfleet Academy map

Subject to change.

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