Captain
Join Date: Jun 2012
Posts: 1,088
# 21
12-13-2012, 07:34 AM
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~Bluegeek

Last edited by bluegeek; 12-14-2012 at 05:39 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 22
12-13-2012, 07:35 AM
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~Bluegeek

Last edited by bluegeek; 12-14-2012 at 05:41 AM.
Rihannsu
Join Date: Jun 2012
Posts: 4,813
# 23
12-13-2012, 07:36 AM
I have done fleet battles where we had 5 on 5 ship engagements. those are kinda fun. Especially when it's a mix of Fed and KDF ships. To make things faster we had a rule about not using shields.

Ground PVP is pretty fast and brutal when you decide to find out who's better in melee combat.
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Career Officer
Join Date: Jun 2012
Posts: 315
# 24
12-13-2012, 07:37 AM
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~Bluegeek
Syndicate Shakedown | Syndicate Secrets Fed 31+
It is not a weird handle. Am I the only one that saw Automan in the '80s?

Last edited by bluegeek; 12-14-2012 at 05:42 AM.
Lt. Commander
Join Date: Jun 2012
Posts: 109
# 25
12-13-2012, 07:40 AM
Quote:
Originally Posted by curs0r View Post
I don't recall anyone here calling this a bug or an exploit, just something most players don't notice. Your statement is silly.
The guy above me called for a nerf, as if it is unfair to pvp for dilithium.

Lets not drive out people who pvp, or any of the supported gamestyles, via nerfing rewards for game play.

We already have a 8000 daily cap on dilithium, why should any member of this community want to be a conduct cop and dictate to others how they reach their cap. It's bad enough Cryptic boxes people into certain content for advancement, we don't need the community trying to dictate behavior to other players too.

PvP needs more maps, more content. Not less incentives via nerfed rewards. Since day 1 PvP has been fully supported with end game reward potential. Today that is done via dilithium. I hope Cryptic continues to support that policy.
Career Officer
Join Date: Jun 2012
Posts: 315
# 26
12-13-2012, 07:44 AM
Quote:
Originally Posted by echodarksided View Post
PvP needs more maps, more content. Not less incentives via nerfed rewards. Since day 1 PvP has been fully supported with end game reward potential. Today that is done via dilithium. I hope Cryptic continues to support that policy.
I think we can all agree that it does need more development attention. As it stands even this being easy as it is is not really an incentive for some with the provided reward. Of course, if I enjoyed it then the reward wouldn't really matter.
Syndicate Shakedown | Syndicate Secrets Fed 31+
It is not a weird handle. Am I the only one that saw Automan in the '80s?
Lt. Commander
Join Date: Jun 2012
Posts: 109
# 27
12-13-2012, 07:57 AM
Quote:
Originally Posted by curs0r View Post
I think we can all agree that it does need more development attention. As it stands even this being easy as it is is not really an incentive for some with the provided reward. Of course, if I enjoyed it then the reward wouldn't really matter.
Keep in mind, even if this was somehow exploitable, it requires a group of people to do it quickly enough. 3 queues of at least 2 people flying to blow 1 guy up quickly. Takes what, 10 minutes or more to earn 1440? Would have to be done in 15 matches to reach over 8000 dilithium? Best case is at least 6 or more people doing this 15 times for 8000 each?

What's the deal? For the minimum of 2 people it would require about an hour, and if you had a bunch of people you might shave 15 minutes. Bottom line, it looks like a boring way teamwork helps save time, but still requires a lot of time to do to earn dilithium.

Not sure I see what makes this such a big deal. Teamwork saves time in New Romulus too, is teamwork an exploit? In the end, it's still not some instant get rich scheme and would almost surely consume a lot of time from multiple players to get it done on any scale of consequence, and OMG the worst case scenario includes a bunch of folks teaming up together in an MMO to find success.

The shame. I actually think Cryptic should support teamwork like that as a policy.
Career Officer
Join Date: Jun 2012
Posts: 1,098
# 28
12-13-2012, 07:58 AM
Quote:
Originally Posted by echodarksided View Post
The ability to get Dilithium via PvP is noted by Cryptic in the Dilithium 101 post every month.

Fight 3 pvp missions, get Dilithium for it. If that's a bug or exploit, why has Cryptic been advertising it?

This thread is silly.
Lol, probably the same reason they added Fleet Marks to the clicky missions when interest in starbases was lagging.
Career Officer
Join Date: Jun 2012
Posts: 315
# 29
12-13-2012, 08:07 AM
Quote:
Originally Posted by echodarksided View Post
Keep in mind, even if this was somehow exploitable, it requires a group of people to do it quickly enough. 3 queues of at least 2 people flying to blow 1 guy up quickly. Takes what, 10 minutes or more to earn 1440? Would have to be done in 15 matches to reach over 8000 dilithium? Best case is at least 6 or more people doing this 15 times for 8000 each?

What's the deal? For the minimum of 2 people it would require about an hour, and if you had a bunch of people you might shave 15 minutes. Bottom line, it looks like a boring way teamwork helps save time, but still requires a lot of time to do to earn dilithium.

Not sure I see what makes this such a big deal. Teamwork saves time in New Romulus too, is teamwork an exploit? In the end, it's still not some instant get rich scheme and would almost surely consume a lot of time from multiple players to get it done on any scale of consequence, and OMG the worst case scenario includes a bunch of folks teaming up together in an MMO to find success.

The shame. I actually think Cryptic should support teamwork like that as a policy.
It's not a big deal at all, though some seem furious over my pointing it out. It is exactly as you say: teamwork = success here. But taking a little less than an hour to grind 8k dil (it stacks with the pvp daily when they coincide btw, so a little faster those days) is nowhere near the onerous and time-consuming task that some make it out to be. And this of course requires no contraband, or running around for various dailies so it does have some efficiency to it. I have seen a least 1 comment on this thread from someone that did not know, so it is helpful to them. If it's not helpful to some, oh well.
Syndicate Shakedown | Syndicate Secrets Fed 31+
It is not a weird handle. Am I the only one that saw Automan in the '80s?
Lt. Commander
Join Date: Jun 2012
Posts: 109
# 30
12-13-2012, 08:17 AM
My math is wrong. 15 matches, 75 deaths for someone...

It's going to take 2 people a couple hours to do this.

More people would make it faster, but no different than how a team of 5 can race through New Romulus.

Good trick. Sounds like a grind hell for nothing but 8K dilithium. With the new Foundry changes, there are better ways to get the same dilithium + a bunch of marks. And without the PvP dailys this has to be the least efficient way for a Fed Captain to farm currencies.
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