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Captain
Join Date: Jun 2012
Posts: 598
# 141
12-17-2012, 07:27 PM
Quote:
Originally Posted by wunjee View Post
A ship being able to defend itself, and a ship being successful as an offensive weapons platform are two entirely different things...

I'd hesitate to say that the Galaxy was designed as a warship. It was designed as a long range, fairly high-speed (when it was designed) ship with exploration and scientific research as it's primary goal, but it also had teeth. Sharp teeth. It had a hell of a bite, but that bite was still connected to a hipopotamos. It's teeth were defensive, and could display a rather nasty show of force, but it was by no means designed to be an offensive platform. It's got so many features of it's design that scream "I'm not a warship!" that...it can't be a warship..

Huge surface area, lots of windows, poorly-protected weapons systems and engines..These are features you generally don't want in a warship.

Starfleet ships seem to be designed with exploration and science first (As we know) with combat as a distant secondary requirement.

And this seems to have been the case until after Starfleet gets beat up by constant hostilities in the mid-late 2300s. Then you start to see ships like Defiant, Akira, Steamrunner, Sovereign, Saber, that are starting to fit the description of warships. They're more compact, they're heavier armed, they appear to be better protected.

Hell, even their lower-capability ships appear to be getting some teeth. The Nova's replacing the Oberth in general fleet-wide numbers..Look how much more capable combat-wise the Nova is then the Oberth..The Nova would probably give some of the mid-2300s heavier ships a run for their money, and it's described as a low-capability ship...Compared to the ship it's replacing, it's practically a battleship..

Starfleet is going in a more combat-oriented direction, but it isn't there yet. And it most certainly wasn't there when the Galaxy-class was designed.
Thats not an excuse for the Galaxy Dreadnought in this game. That ship is the battle upgrade for Galaxy class and was made for the 25th century.
Captain
Join Date: Jun 2012
Posts: 598
# 142
12-17-2012, 07:51 PM
I finally got to battle against a Chel Grett in PVP with my Galaxy Dreadnought. It is a very difficult ship to go up against because its powerful like an escorts and its tanky like a cruiser. Like I was saying to someone earlier in the thread, it is no use trying broadside him in a cruiser. Beams don't wear down shield in this game like cannons do, and the Chel Gretts owned by players will most likely be armed to the teeth in DHC's, so he will tear down your shield faster than you can do anything to his with beams. Once he gets on my back quarter ther was nothing I could do to move him off of it. If I had a decent turn rate I could at least push him back with repulsor tractor beam giving me room enough to turn my front toward him and we could battle it out, DHC's to DHC's.
Captain
Join Date: Aug 2012
Posts: 12,721
# 143
12-17-2012, 08:06 PM
Quote:
Originally Posted by alexindcobra View Post
I finally got to battle against a Chel Grett in PVP with my Galaxy Dreadnought. It is a very difficult ship to go up against because its powerful like an escorts and its tanky like a cruiser. Like I was saying to someone earlier in the thread, it is no use trying broadside him in a cruiser. Beams don't wear down shield in this game like cannons do, and the Chel Gretts owned by players will most likely be armed to the teeth in DHC's, so he will tear down your shield faster than you can do anything to his with beams. Once he gets on my back quarter ther was nothing I could do to move him off of it. If I had a decent turn rate I could at least push him back with repulsor tractor beam giving me room enough to turn my front toward him and we could battle it out, DHC's to DHC's.
Until they implement some of the bug fixes they've stated they need to address... I'm not quite sure what anybody will be able to get out of testing anything without knowing specifically what they are up against. Hopefully this week we'll get the fixes, and then we'll have a better idea of where the Chel Grett actually fits in.
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Captain
Join Date: Jun 2012
Posts: 1,334
# 144
12-17-2012, 08:13 PM
Quote:
Originally Posted by alexindcobra View Post
I finally got to battle against a Chel Grett in PVP with my Galaxy Dreadnought. It is a very difficult ship to go up against because its powerful like an escorts and its tanky like a cruiser. Like I was saying to someone earlier in the thread, it is no use trying broadside him in a cruiser. Beams don't wear down shield in this game like cannons do, and the Chel Gretts owned by players will most likely be armed to the teeth in DHC's, so he will tear down your shield faster than you can do anything to his with beams.
What profession are you and what are you using for weapons and boff? Also remember that Tetryons do more damage to shields when they proc (I know it isn't compatible with the lance, but you have to choose weapons you use all the time, or one that you can use every 3 minutes)

I know my single cannon/turret setup strips shields pretty quick.

Quote:
Originally Posted by alexindcobra View Post
Once he gets on my back quarter ther was nothing I could do to move him off of it. If I had a decent turn rate I could at least push him back with repulsor tractor beam giving me room enough to turn my front toward him and we could battle it out, DHC's to DHC's.

One thing that is a given, when a big cruiser is fighting a more nimble ship, the cruiser captain needs to be able to shake things up and be more unpredictable. Zig where one would normally zag, change throttle speeds/directions in odd timing patterns, not try to go for what would normally be the "obvious" kill move. If a cruiser captain can be comfortable in making more erratic fashioned maneuvers and can think where the smaller ship will be, that can change the pace of the fight pretty quickly.

Ever try:

Throwing your ship in reverse and using EM/EPTE/APtID, then throwing the wheel hard to port/starboard?

Using EWP and pulling a feint with EM?

High end Chroniton Torpedo?

Anti-matter spread?


As far as TBR goes are you using consoles to boost that or are you using sci consoles to boost shield capacity?

Last edited by whamhammer1; 12-17-2012 at 08:24 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 145
12-17-2012, 08:39 PM
Quote:
Originally Posted by alexindcobra View Post
I finally got to battle against a Chel Grett in PVP with my Galaxy Dreadnought. It is a very difficult ship to go up against because its powerful like an escorts and its tanky like a cruiser. Like I was saying to someone earlier in the thread, it is no use trying broadside him in a cruiser. Beams don't wear down shield in this game like cannons do, and the Chel Gretts owned by players will most likely be armed to the teeth in DHC's, so he will tear down your shield faster than you can do anything to his with beams. Once he gets on my back quarter ther was nothing I could do to move him off of it. If I had a decent turn rate I could at least push him back with repulsor tractor beam giving me room enough to turn my front toward him and we could battle it out, DHC's to DHC's.
You could have used EWP with TB2 and Tric mine on him. Then as you buff up with EPtS1, AtB1(x2), EPtA1 and A2Sif3 quicklyy rotate (using a Duet or EngBatt) into a broadside. Keeping HE1 on standby use dual BO1's with ApD1 to pound your, if all goes well, stuck hurt foe about to possible die to Tric hit or your hopefully arriving escort teammate to sink the kill.
Thats one idea.
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Lt. Commander
Join Date: Jun 2012
Posts: 245
# 146
12-17-2012, 09:00 PM
Quote:
Originally Posted by alexindcobra View Post
Thats not an excuse for the Galaxy Dreadnought in this game. That ship is the battle upgrade for Galaxy class and was made for the 25th century.
The Galaxy-X is an alternate universe ship that we know virtually nothing about except for the 5 seconds of onscreen time it actually gets where it's doing anything but sitting still...
Commander
Join Date: Aug 2012
Posts: 429
# 147
12-18-2012, 12:02 AM
Quote:
Originally Posted by wunjee View Post
The Galaxy-X is an alternate universe ship that we know virtually nothing about except for the 5 seconds of onscreen time it actually gets where it's doing anything but sitting still...
You must have forgot the part when it de-cloaked and destroyed a couple klingon ships and forced the rest of the klingon squadron to withdraw.


U.S.S. Mary Celeste
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 148
12-18-2012, 12:47 AM
Quote:
Originally Posted by nikephorus View Post
You must have forgot the part when it de-cloaked and destroyed a couple klingon ships and forced the rest of the klingon squadron to withdraw.
That's the 5 seconds I'm talking about.

Where it fired no cannons, firing nothing but it's "lance", and flew in a straight line..

And it only destroyed one Klingon ship. There were only two in the sequence.
Captain
Join Date: Aug 2012
Posts: 3,553
# 149
12-18-2012, 01:32 AM
Quote:
Originally Posted by alexindcobra View Post
I finally got to battle against a Chel Grett in PVP with my Galaxy Dreadnought. It is a very difficult ship to go up against because its powerful like an escorts and its tanky like a cruiser. Like I was saying to someone earlier in the thread, it is no use trying broadside him in a cruiser. Beams don't wear down shield in this game like cannons do, and the Chel Gretts owned by players will most likely be armed to the teeth in DHC's, so he will tear down your shield faster than you can do anything to his with beams. Once he gets on my back quarter ther was nothing I could do to move him off of it. If I had a decent turn rate I could at least push him back with repulsor tractor beam giving me room enough to turn my front toward him and we could battle it out, DHC's to DHC's.
I don't know why you were trying to kill a warship with a cruiser. Of course you won't wear his shields down, it's not your job. Cruisers are support craft in PvP, they heal and provide cover fire. You were trying to go up against a superior combat ship. I mean, you have what, a Lt Tactical slot on your Gal-X? You're going up against a ship with more Tactical consoles and higher ranking Tactical BOffs. Yeah, not going to end well. What you should have done was hit EWP (since you said he was behind you), RSP, and maybe TB to hold him down so a nearby escort could kill him. Also effective would have been EWP + tb + tric mines. You just gotta face that your Gal-X cannot live up to it's namesake, and cannot be an effective counter to a ship more nimble and more effective at the fighting.

And if you need his shields down that badly, use BO. Works very well, especially if you crit. And as for getting room so you can turn? You don't need room. Just use Deuterium Burn + EM3. That will boost your turn rate up to around 40 per second, which should be enough to swing your nose around and as you said "battle it out, DHC's to DHC's". You will still lose of course, since he has access to APO3 + CRF2 + TT1 and you only have access to TT1 and CRF1, but that's your choice.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
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Captain
Join Date: Jun 2012
Posts: 3,013
# 150
12-18-2012, 01:44 AM
below average (maybe not even that) PVP player in a cruiser, he has no idea how to use it, gets killed by another presumably above average PVP player that has a, what can be considered, very strong and powerfull ship...certainly more powerfull than the galaxy x.

even though, ships are irrelevant in that confrontation...the better player will allways win, regardless of ship. And in that case (and probably any other case), alexindcobra was the far weaker opponent.
Go pro or go home
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